644 lines
23 KiB
JavaScript
644 lines
23 KiB
JavaScript
/** Copyright Stewart Allen <sa@grid.space> -- All Rights Reserved */
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import { codec } from '../../core/codec.js';
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import { newPoint } from '../../../geo/point.js';
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import { newPolygon } from '../../../geo/polygon.js';
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import { sliceConnect } from '../../../geo/slicer.js';
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import { newSlice } from '../../core/slice.js';
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import { Tool } from './tool.js';
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import { Slicer as topo_slicer } from './slicer_topo.js';
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const RAD2DEG = 180 / Math.PI;
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const DEG2RAD = Math.PI / 180;
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function scale(fn, factor = 1, base = 0) {
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return (value, msg) => {
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fn(base + value * factor, msg);
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}
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}
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export class Topo {
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constructor() { }
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async generate(opt = {}) {
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let { state, op, onupdate, ondone } = opt;
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let { widget, settings, tabs, color } = state;
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let { controller, process } = settings;
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let { webGPU } = controller;
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let axis = op.axis.toLowerCase(),
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tool = new Tool(settings, op.tool),
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bounds = widget.getBoundingBox().clone(),
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density = parseInt(controller.animesh || 100) * 2500,
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{ min, max } = bounds,
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span = {
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x: max.x - min.x,
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y: max.y - min.y
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},
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contour = {
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x: axis === "x",
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y: axis === "y"
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},
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tolerance = op.tolerance,
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resolution = (tolerance ? tolerance : 1 / Math.sqrt(density / (span.x * span.y))).round(5),
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step = this.step = (tool.traceOffset() * 2) * op.step,
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angle = this.angle = op.angle || 1,
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down = this.down = op.down,
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expand = this.expand = op.expand;
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if (tool.isTaperMill() && step === 0) {
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step = this.step = op.step * tool.unitScale();
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}
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if (tolerance === 0) {
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console.log(widget.id, 'topo4 auto tolerance', resolution.round(4));
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}
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this.zBottom = state.zBottom ?? 0;
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this.resolution = resolution;
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this.vertices = widget.getGeoVertices({ unroll: true, translate: true });
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this.tabverts = widget.getTabVertices();
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this.tool = tool.generateProfile(resolution).profile;
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this.maxo = tool.profileDim.maxo * resolution;
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this.diam = tool.fluteDiameter();
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this.unit = tool.unitScale();
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this.units = controller.units === 'in' ? 25.4 : 1
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this.zoff = widget.track.top || 0;
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this.leave = op.leave || 0;
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this.linear = op.linear || false;
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this.lineColor = color;//controller.dark ? 0xffff00 : 0x555500;
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this.offStart = op.offStart ?? 0;
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this.offEnd = op.offEnd ?? 0;
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this.bounds = bounds;
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this.gpu = webGPU ?? false;
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onupdate(0, "lathe");
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const parts = webGPU ? [ 0.8, 0.2 ] : [ 0.25, 0.75 ];
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const range = this.range = { min: Infinity, max: -Infinity };
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const slices = this.sliced = await this.slice(scale(onupdate, parts[0], 0));
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for (let slice of slices) {
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range.min = Math.min(range.min, slice.z);
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range.max = Math.max(range.max, slice.z);
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}
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const lathe = await this.lathe(scale(onupdate, parts[1], parts[0]));
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onupdate(1, "lathe");
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ondone(lathe);
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// ondone([...slices, ...lathe]);
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return this;
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}
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async slice(onupdate) {
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const { vertices, resolution, tabverts, zoff, offStart, offEnd, units } = this;
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const { minions } = self.kiri_worker;
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const range = this.range = { min: Infinity, max: -Infinity };
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// swap XZ in shared array
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for (let i = 0, l = vertices.length; i < l; i += 3) {
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const x = vertices[i];
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const z = vertices[i + 2] + zoff;
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vertices[i] = z;
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vertices[i + 2] = x;
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range.min = Math.min(range.min, x);
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range.max = Math.max(range.max, x);
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}
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// add tool diameter to slice min/max range to fully carve part
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range.min += offStart * units;
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range.max -= offEnd * units;
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range.max += resolution * 2;
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// merge in tab vertices here so they don't affect slice range / dimensions
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for (let i = 0, l = tabverts.length; i < l; i += 3) {
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const x = tabverts[i];
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const z = tabverts[i + 2] + zoff;
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tabverts[i] = z;
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tabverts[i + 2] = x;
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}
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// re-create shared vertex array for workers
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this.vertices = [].appendAll(vertices).appendAll(tabverts).toFloat32().toShared();
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// rp.rasterizeMesh(vertices, resolution).then(rpo => console.log({ rpo }));
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if (this.gpu) {
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return await this.sliceGPU(onupdate);
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}
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const zSpan = range.max - range.min;
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const shards = Math.ceil(Math.min(25, vertices.length / 27000));
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const totalSteps = Math.ceil(zSpan / resolution);
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const stardSteps = Math.ceil(totalSteps / shards);
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const stepWidth = stardSteps * resolution;
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let slices = this.slices = [];
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for (let i=0; i<shards; i++) {
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let s;
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slices.push(s = {
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min: range.min + i * stepWidth,
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max: Math.min(range.max, range.min + (i+1) * stepWidth),
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index: i * stardSteps
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});
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}
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// console.log({
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// shards,
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// step: stepWidth,
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// range,
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// resolution,
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// slices: slices.slice(),
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// minions
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// });
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if (minions?.running > 1) {
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return await this.sliceMinions(onupdate);
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} else {
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return await this.sliceWorker(onupdate);
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}
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}
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async sliceGPU(onupdate) {
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const { angle, diam, leave, linear, offStart, offEnd, resolution, tool, units, vertices, zBottom } = this;
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const { down, expand } = this;
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// invert tool Z offset for gpu code
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let toolBounds = new THREE.Box3()
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.expandByPoint({ x: -this.diam/2, y: -diam/2, z: 0 })
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.expandByPoint({ x: this.diam/2, y: diam/2, z: 0 });
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let toolPos = tool.slice();
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let minz = Infinity;
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for (let i=0; i<toolPos.length; i += 3) {
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// toolPos[i+2] = -toolPos[i+2];
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toolBounds.expandByPoint({ x: 0, y: 0, z: toolPos[i+2] });
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minz = Math.min(minz,toolPos[i+2]);
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}
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let toolData = { positions: toolPos, bounds: toolBounds };
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// console.time('swap XZ vertices');
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// swap XZ vertices for gpu code
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for (let i=0; i<vertices.length; i+= 3) {
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let tmp = vertices[i+2];
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vertices[i+2] = vertices[i+0];
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vertices[i+1] = -vertices[i+1];
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vertices[i+0] = tmp;
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}
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// console.timeEnd('swap XZ vertices');
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let gpu = await self.get_raster_gpu({
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mode: "radial",
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resolution,
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rotationStep: angle,
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radialRotationOffset: 90
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});
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let xStep = Math.max(1, Math.round(this.step / resolution));
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let boundsOverride = this.bounds.clone();
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boundsOverride.min.x += offStart * units;
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boundsOverride.max.x -= offEnd * units;
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await gpu.loadTool({
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sparseData: toolData
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});
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await gpu.loadTerrain({
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triangles: vertices,
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boundsOverride,
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onProgress: (pct) => onupdate(pct / 1000)
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});
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let output = await gpu.generateToolpaths({
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xStep,
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yStep: 1,
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zFloor: zBottom,
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onProgress: (i,j) => onupdate(0.1 + i / j)
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});
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gpu.terminate();
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let { numStrips, strips } = output;
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let degPerRow = 360 / numStrips;
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let slices = this.gpu_slices = [];
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let xmult = resolution * xStep;
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let xoff = boundsOverride.min.x;
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let rows = [];
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for (let i=0; i<numStrips; i++) {
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let points = Array.from(strips[i].pathData).map((v,j) => newPoint(j * xmult + xoff, 0, v + leave).setA(-i * degPerRow));
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rows.push(points);
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}
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if (linear) {
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for (let i=0; i<rows.length; i++) {
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let slice = newSlice(i);
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slice.index = i;
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slice.camLines = [ newPolygon(rows[i]).setOpen() ];
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if (!down && i % 2 === 1) slice.camLines[0].reverse();
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slices.push(slice);
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}
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} else {
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let { pointsPerLine } = strips[0];
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for (let i=0; i<pointsPerLine; i++) {
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let slice = newSlice(i);
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let points = rows.map(row => row[i]);
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points.push(points[0].clone().setA(-360));
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if (!down && i % 2 === 1) points.reverse();
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slice.index = i;
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slice.camLines = [ newPolygon(points).setOpen() ];
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slices.push(slice);
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}
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}
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let maxZ = 0;
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if (down) {
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for (let r of rows)
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for (let p of r) {
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maxZ = Math.max(maxZ, p.z);
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}
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maxZ += expand;
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}
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if (down) {
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// step "up" points on trace until they max out
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// then reverse the stack to cut top down
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let reverse = 0;
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for (let slice of slices) {
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let z = slice.z;
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let poly = slice.camLines[0].clone();
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let pMinZ = poly.minZ();
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let steps = Math.floor((maxZ - pMinZ) / down);
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let stack = [ poly.clone() ];
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for (let i=0; i<steps; i++) {
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for (let p of poly.points) {
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p.z = Math.min(p.z + down, maxZ);
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}
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stack.push(poly.clone());
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}
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stack.reverse();
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slice.stack = stack.map(poly => {
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if (reverse++ % 2 === 1) poly.reverse();
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let slice = newSlice(z);
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slice.camLines = [ poly ];
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return slice;
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});
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// first move of new stack is to maxZ (problematic)
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// let first = stack[0].points;
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// first.splice(0,0,first[0].clone().setZ(maxZ));
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// last move of stack is to maxZ
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let last = stack.peek();
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last.push(last.last().clone().setZ(maxZ));
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}
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slices = this.gpu_slices = slices.map(slice => slice.stack).flat();
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slices.forEach((slice,index) => slice.index = index);
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}
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for (let slice of slices) {
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slice.output()
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.setLayer("lathe", { line: this.lineColor })
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.addPoly(slice.camLines[0].clone().applyRotations());
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}
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// console.log({ webGPU: output, slices });
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return slices;
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}
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async sliceWorker(onupdate) {
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const { vertices, slices, resolution } = this;
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let output = [];
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let complete = 0;
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for (let slice of slices) {
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const recs = new topo_slicer(slice.index)
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.setFromArray(vertices, slice)
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.slice(resolution)
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.map(rec => {
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const slice = newSlice(rec.z);
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for (let line of rec.lines) {
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const { p1, p2 } = line;
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if (!p1.swapped) { p1.swapXZ(); p1.swapped = true }
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if (!p2.swapped) { p2.swapXZ(); p2.swapped = true }
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}
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slice.index = rec.index;
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slice.addTops(sliceConnect(rec.lines));
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const points = codec.encodePointArray(rec.lines.map(l => [l.p1, l.p2]).flat());
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const shared = new Float32Array(new SharedArrayBuffer(points.length * 4));
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shared.set(points);
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slice.shared = shared;
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return slice;
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});
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output.appendAll(recs);
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onupdate(++complete / slices.length);
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}
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return output;
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}
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async sliceMinions(onupdate) {
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const { queue, putCache, clearCache } = this;
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const { vertices, slices, resolution } = this;
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putCache("vertices", vertices);
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let complete = 0;
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let promises = slices.map(slice => {
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return queue("topo4_slice", {
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resolution,
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slice
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}).then(data => {
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onupdate(++complete / slices.length);
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return data;
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});
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});
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// merge boxes for all rasters for contouring clipping
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const output = codec.decode(await Promise.all(promises))
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.map(rec => rec.recs)
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.flat()
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.map(rec => newSlice(rec.z)
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.addTops(rec.polys)
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.setFields({ shared: rec.shared }))
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.sort((a, b) => a.z - b.z);
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clearCache();
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return output;
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}
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async lathe(onupdate) {
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const { minions } = self.kiri_worker;
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if (this.gpu) {
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return await this.latheGPU(onupdate);
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} else if (minions?.running > 1) {
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return await this.latheMinions(onupdate);
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} else {
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return await this.latheWorker(onupdate);
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}
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}
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async latheGPU(onupdate) {
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return this.gpu_slices;
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}
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lathePath(slices, tool) {
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const { resolution, step, zBottom, maxo } = this;
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const tlen = tool.length;
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const slen = slices.length;
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const heights = [];
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// console.log({ tlen, slen, sinc, slices: slices.map(s => s.z) });
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// cull slice lines to only the ones in range (~5x faster)
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const oslices = [];
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for (let slice of slices) {
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const lines = slice.lines;
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const plen = lines.length;
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const rec = { z: slice.z, lines: [] };
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for (let i = 0; i < plen;) {
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++i; // skip x which should match slice.z
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let py0 = lines[i++];
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const pz0 = lines[i++];
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++i; // skip x which should match slice.z
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let py1 = lines[i++];
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const pz1 = lines[i++];
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if ((py0 < -maxo && py1 < -maxo) || (py0 > maxo && py1 > maxo)) {
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continue;
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}
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rec.lines.push(0, py0, pz0, 0, py1, pz1);
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}
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oslices.push(rec);
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}
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// iterate over all slices (real x = z)
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// find max real z using z ray intersect from tool point to slice lines + offset
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let lz = 0;
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for (let sz = 0; ; sz += step) {
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let si = Math.ceil(sz / resolution);
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if (si >= oslices.length) break;
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const rx = oslices[si].z;
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let mz = -Infinity;
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// iterate over tool offsets
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for (let ti = 0; ti < tlen;) {
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// tool offset in grid units from present x (si)
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const xo = tool[ti++]; // x grid offset (slice)
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const yo = tool[ti++] * resolution; // y grid offset (mult rez to get real y)
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const zo = tool[ti++]; // real z delta offset
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// get slice index corresponding with offset
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const ts = si + xo;
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// outside of slice array, skip
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if (ts < 0 || ts >= slen - 1) {
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continue;
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}
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const slice = oslices[ts];
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const lines = slice.lines;
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const plen = lines.length;
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for (let i = 0; i < plen;) {
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++i; // skip x which should match slice.z
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let py0 = lines[i++];
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const pz0 = lines[i++];
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++i; // skip x which should match slice.z
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let py1 = lines[i++];
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const pz1 = lines[i++];
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if ((py0 <= yo && py1 >= yo) || (py1 <= yo && py0 >= yo)) {
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const dz = pz1 - pz0;
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const dy = Math.abs(py1 - py0);
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if (dy === 0) continue;
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const fr = Math.abs(yo - py0) / dy;
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const lz = pz0 + dz * fr + zo;
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// check z height
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mz = Math.max(mz, lz);
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}
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}
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if (mz === -Infinity && xo === 0 && yo === 0) {
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// tool tip is off the model
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// continue;
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}
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}
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if (mz === -Infinity) {
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mz = zBottom;
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} else if (mz < zBottom) {
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mz = zBottom;
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}
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heights.push(rx, 0, lz = mz);
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}
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return heights;
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}
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async latheWorker(onupdate) {
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const { sliced, tool, zoff, leave, linear } = this;
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const rota = this.angle * DEG2RAD;
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const steps = (Math.PI * 2) / rota;
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const axis = new THREE.Vector3(1, 0, 0);
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const mrot = new THREE.Matrix4().makeRotationAxis(axis, rota);
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const slices = sliced.map(s => { return { z: s.z, lines: s.shared } });
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const paths = [];
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const recs = [];
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let angle = 0;
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let count = 0;
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// for each step angle, find Z spine heights, produce record
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while (count++ < steps) {
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const heights = this.lathePath(slices, tool, paths);
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recs.push({ angle, heights, degrees: angle * RAD2DEG });
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angle -= rota;
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for (let lines of slices.map(s => s.lines)) {
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rotatePoints(lines, mrot);
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}
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onupdate(count / steps);
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}
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count = linear ? recs.length : recs[0].heights.length / 3;
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// count = recs[0].heights.length / 3;
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while (count-- > 0) {
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let slice = newSlice(count);
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slice.camLines = [newPolygon().setOpen()];
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paths.push(slice);
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}
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if (linear) {
|
|
recs.forEach((rec, i) => {
|
|
const { degrees, heights } = rec;
|
|
[...heights].group(3).forEach((a) => {
|
|
paths[i].camLines[0].push(newPoint(a[0], a[1], a[2] + leave).setA(degrees));
|
|
});
|
|
if (i % 2 === 1) {
|
|
paths[i].camLines[0].reverse();
|
|
}
|
|
});
|
|
} else {
|
|
for (let rec of recs) {
|
|
const { degrees, heights } = rec;
|
|
[...heights].group(3).forEach((a, i) => {
|
|
// progress each path 360 degrees to prevent A rolling backwards
|
|
paths[i].camLines[0].push(newPoint(a[0], a[1], a[2] + leave).setA(degrees + i * -360));
|
|
});
|
|
}
|
|
}
|
|
|
|
for (let slice of paths) {
|
|
const poly = slice.camLines[0];
|
|
if (!poly.length) {
|
|
console.log('empty', slice);
|
|
continue;
|
|
}
|
|
// repeat first point 360 degrees progressed
|
|
const repeat = poly.points[0];
|
|
slice.camLines[0].push(repeat.clone().setA(repeat.a - 360));
|
|
slice.output()
|
|
.setLayer("lathe", { line: this.lineColor })
|
|
.addPoly(poly.clone().applyRotations().move({ z: -zoff, x: 0, y: 0 }));
|
|
}
|
|
|
|
// console.log({ tool, slices, paths });
|
|
|
|
return paths;
|
|
}
|
|
|
|
async latheMinions(onupdate) {
|
|
const { sliced, tool, zoff, leave, maxo, zBottom, step, resolution, linear } = this;
|
|
const { putCache, clearCache, queue } = this;
|
|
|
|
const rota = this.angle * DEG2RAD;
|
|
const steps = (Math.PI * 2) / rota;
|
|
const slices = sliced.map(s => { return { z: s.z, lines: s.shared } });
|
|
const paths = [];
|
|
const recs = [];
|
|
|
|
putCache("lathe", {
|
|
maxo,
|
|
tool,
|
|
step,
|
|
slices,
|
|
zBottom,
|
|
resolution,
|
|
});
|
|
|
|
let done = 0;
|
|
let tangle = 0;
|
|
let count = 0;
|
|
let promises = [];
|
|
// for each step angle, find Z spine heights, produce record
|
|
while (count++ < steps) {
|
|
const angle = tangle;
|
|
let p = new Promise(resolve => {
|
|
queue("topo4_lathe", { angle }).then(data => {
|
|
// console.log({ angle, data });
|
|
recs.push({ angle, heights: data.heights, degrees: angle * RAD2DEG });
|
|
onupdate(++done / steps);
|
|
resolve();
|
|
});
|
|
});
|
|
// await p;
|
|
promises.push(p);
|
|
tangle -= rota;
|
|
}
|
|
|
|
await Promise.all(promises);
|
|
recs.sort((a, b) => { return b.angle - a.angle });
|
|
|
|
count = linear ? recs.length : recs[0].heights.length / 3;
|
|
while (count-- > 0) {
|
|
let slice = newSlice(count);
|
|
slice.camLines = [newPolygon().setOpen()];
|
|
paths.push(slice);
|
|
}
|
|
|
|
if (linear) {
|
|
recs.forEach((rec, i) => {
|
|
const { degrees, heights } = rec;
|
|
[...heights].group(3).forEach((a) => {
|
|
paths[i].camLines[0].push(newPoint(a[0], a[1], a[2] + leave).setA(degrees));
|
|
});
|
|
if (i % 2 === 1) {
|
|
paths[i].camLines[0].reverse();
|
|
}
|
|
});
|
|
} else {
|
|
for (let rec of recs) {
|
|
const { degrees, heights } = rec;
|
|
[...heights].group(3).forEach((a, i) => {
|
|
// progress each path 360 degrees to prevent A rolling backwards
|
|
paths[i].camLines[0].push(newPoint(a[0], a[1], a[2] + leave).setA(degrees + i * -360));
|
|
});
|
|
}
|
|
}
|
|
|
|
for (let slice of paths) {
|
|
const poly = slice.camLines[0];
|
|
if (!poly.length) {
|
|
console.log('empty', slice);
|
|
continue;
|
|
}
|
|
if (!linear) {
|
|
// repeat first point 360 degrees progressed
|
|
const repeat = poly.points[0];
|
|
slice.camLines[0].push(repeat.clone().setA(repeat.a - 360));
|
|
}
|
|
slice.output()
|
|
.setLayer("lathe", { line: this.lineColor })
|
|
.addPoly(poly.clone().applyRotations().move({ z: -zoff, x: 0, y: 0 }));
|
|
}
|
|
|
|
// console.log({ tool, slices, paths });
|
|
clearCache();
|
|
|
|
return paths;
|
|
}
|
|
|
|
putCache(key, data) {
|
|
const { dispatch } = self.kiri_worker;
|
|
dispatch.putCache({ key, data }, { done: data => { } });
|
|
}
|
|
|
|
clearCache() {
|
|
const { dispatch } = self.kiri_worker;
|
|
dispatch.clearCache({}, { done: data => { } });
|
|
}
|
|
|
|
queue(cmd, params) {
|
|
const { minions } = self.kiri_worker;
|
|
return new Promise(resolve => {
|
|
minions.queue({ cmd, ...params }, resolve);
|
|
});
|
|
}
|
|
}
|
|
|
|
export function rotatePoints(lines, rot) {
|
|
new THREE.BufferAttribute(lines, 3).applyMatrix4(rot);
|
|
}
|
|
|
|
export async function generate(opt) {
|
|
return new Topo().generate(opt);
|
|
};
|