fix shadow and lathe progress reporting

This commit is contained in:
Stewart Allen 2026-01-03 20:01:23 -05:00
commit 68ff3391ce
3 changed files with 3 additions and 11 deletions

View file

@ -7,10 +7,6 @@ export class OpIndex extends CamOp {
super(state, op);
}
weight() {
return 3;
}
async slice(progress) {
let { op, state } = this;

View file

@ -21,10 +21,6 @@ class OpShadow extends CamOp {
super(state, op);
}
weight() {
return 3;
}
async slice(progress) {
let state = this.state;
@ -68,7 +64,7 @@ class OpShadow extends CamOp {
.setLayer("shadow", {line: 0x888800, thin: true })
.addPolys(shadow, { thin: true });
}
progress(0.5 + i / tzindex.length, 'shadow');
progress(0.5 + (i / tzindex.length) * 0.5, 'shadow');
}
if (devel && slices.length) {

View file

@ -203,13 +203,13 @@ export class Topo {
await gpu.loadTerrain({
triangles: vertices,
boundsOverride,
onProgress(pct) { onupdate(pct/100) }
onProgress: (pct) => onupdate(pct / 1000)
});
let output = await gpu.generateToolpaths({
xStep,
yStep: 1,
zFloor: zBottom,
onProgress(i,j) { onupdate(i/j) }
onProgress: (i,j) => onupdate(0.1 + i / j)
});
gpu.terminate();