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B saved profile should be restored / defaulted when switching devices?
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B normals possibly inverted on faces in 2D to 3D conversion
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B normalize left, bottom, right pop menu time/click and value persistence
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B origin bug (Onshape?) when switching modes in 2.5 and 2.6
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P duplicate objects should share same slice data unless rotated or scaled
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P allow selection to me decimated on demand (context menu?)
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P improve decimation speed: omit point conversion or use wasm
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P client/worker interface normalization
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P explore widget vertex reloading / replacing
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F SVG import to 3D part like images
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B large # linear points with linear infill (belt only?)
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B fix adaptive slicing with multi-extruder
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B fix supports with grouped parts
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B multi-extruder rendering of raft fails to offset the rest of the print
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B multi-extruder purge blocks fail to generate properly for rafts
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F optional seed profile for a first-time-used device
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F slicing controls per user-defined z-region
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F control for size of purge block (with 0=disabled)
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F add separate fill speed control
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F polishing and other non-planar work
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F gradient infill https://www.youtube.com/watch?v=hq53gsYREHU&feature=emb_logo
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F first layer segment large flat areas for better fill reliability
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F feather sharp tips by reducing extrusion in area of overlap
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F enable purge blocks when quick layers are detected
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F option to support interior bridges when 0% infill
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F trim support offset from layer below
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F calculate filament use per extruder per print
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F first layer support speed should be same as shell speed
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F apply finish speed to exposed top and underside flat areas
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F expand internal supporting flats / solids before projection
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P revisit path routing / optimization
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P implement infill clipping in wasm
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P solid fill the tops of supports for down facing flats
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P sparse infill should follow polys between intersect points
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B first rough step too far down in certain circumstances?
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B trace open polys are not wound consistently
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B path routing with tabs sometimes makes no sense
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B clicking on a pop-op should pin it until clicked or [esc]
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B need to force cut line at synthetic z bottom (midlines, etc)
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B non-clear-voids duplicates thru-holes
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B failure to go up when moving between parts?
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B starting export during animation unleashes chaos
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B climb vs conventional not fully consistent after refactor
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B outside cutting direction in roughing mode inverted
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F intelligently turn circle hole pocket clear into spiral down
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F trace follow hole that matches endmill should turn into a drill op
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F add climb/conventional into each operation
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F update analyzer to detect overhangs
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F add linear clearing strategy option for roughing / pocket
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F adaptive clearing in roughing mode
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F extend acute roughing on inside polys to clear small voids
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F option to use part / STL coordinate space to determine X,Y origin
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F validate muti-part layout and spacing exceeds largest outside tool diameter
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F polygon simplification option in tracing (for image derived maps)
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F parameterize dropping close points in prep.js. ensure long segments remain straight
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F flat and volumetric rendering of paths
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F z planar settings visualizations
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F convert acute angles to arcs
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F lead-in milling
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F trapezoidal tabs in Z
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F ease-in and ease-out especially on tab cut-out start/stop
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F add option to spiral in vs out (optimal tool life) vs mixed (optimal path)
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F add support for tapered ball mills
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F can animation clear the mesh in areas where the cuts go through the stock?
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F support lathe mode / A-axis / rotary
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F gcode output option as zip for multiple or flip ops or tool change
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F ease-down should be engaged in all descending cutting operations
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F entirely user-selectable origin
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P common part pre-analyze to speed up 'slice' and improve shadow (overhangs)
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P redo all path route / planning in prepare to account for terrain before camOut
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P detect render message backlog and pause or warn
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P allow faster z movements when contouring (not plunging)