Stewart Allen
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7264b9f7ca
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got an angle reversed. tweaked deburring for path renders
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2020-11-11 18:19:57 -05:00 |
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Stewart Allen
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e5956bd4c9
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add custom debur for rendering
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2020-11-11 17:13:54 -05:00 |
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Stewart Allen
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ef32999dfc
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add relative support to gcode parsing
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2020-11-11 16:33:56 -05:00 |
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Stewart Allen
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4ce40c1675
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fix poly cleanup return
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2020-11-11 15:19:35 -05:00 |
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Stewart Allen
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4c00a41a2a
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polygon miter paths. bump rev 2.3.D6
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2020-11-11 14:40:15 -05:00 |
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Stewart Allen
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071955ea7c
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redo colors again
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2020-11-11 08:07:02 -05:00 |
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Stewart Allen
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a00a9cbc23
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fix outline depth first
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2020-11-10 19:56:34 -05:00 |
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Stewart Allen
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50c51084a6
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add multi-colored paths within the same geometry
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2020-11-09 00:00:57 -05:00 |
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Stewart Allen
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44cfa53a25
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add new outline depth-first strategy. fix depth-first cloning bug
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2020-11-06 14:27:26 -05:00 |
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Stewart Allen
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c3120263f0
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checkpoint topo and tool refactoring
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2020-11-05 14:47:18 -05:00 |
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Stewart Allen
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7ad9559521
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testing getMaxZBetween z clearance routing
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2020-11-04 22:13:17 -05:00 |
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Stewart Allen
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41d95c5585
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fix progressive shadows in rough/outline by using terrain top/bottom derived from new fit option
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2020-11-04 11:13:06 -05:00 |
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Stewart Allen
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74df1f946a
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fix for poly.union(). needs benchmarking and verification. roll back depth first change
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2020-11-04 01:00:05 -05:00 |
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Stewart Allen
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53d75fd4ed
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checkpoint roughing refactor
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2020-11-03 21:43:06 -05:00 |
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Stewart Allen
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49cde21201
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fix thin lines and fill offset. fix noodle render and z layer moves
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2020-11-01 23:01:43 -05:00 |
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Stewart Allen
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273eed2bb9
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another pool nesting fix requiring matching windings
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2020-10-31 22:05:45 -04:00 |
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Stewart Allen
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6cbf5abba0
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fix for some pool nesting errors
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2020-10-30 20:47:45 -04:00 |
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Stewart Allen
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02feb524e6
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restructure code, internalize devices
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2020-06-03 22:39:30 -04:00 |
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