Stewart Allen
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7264b9f7ca
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got an angle reversed. tweaked deburring for path renders
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2020-11-11 18:19:57 -05:00 |
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Stewart Allen
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e5956bd4c9
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add custom debur for rendering
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2020-11-11 17:13:54 -05:00 |
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Stewart Allen
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ef32999dfc
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add relative support to gcode parsing
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2020-11-11 16:33:56 -05:00 |
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Stewart Allen
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4ce40c1675
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fix poly cleanup return
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2020-11-11 15:19:35 -05:00 |
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Stewart Allen
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4c00a41a2a
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polygon miter paths. bump rev 2.3.D6
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2020-11-11 14:40:15 -05:00 |
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Stewart Allen
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071955ea7c
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redo colors again
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2020-11-11 08:07:02 -05:00 |
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Stewart Allen
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a00a9cbc23
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fix outline depth first
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2020-11-10 19:56:34 -05:00 |
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Stewart Allen
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50c51084a6
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add multi-colored paths within the same geometry
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2020-11-09 00:00:57 -05:00 |
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Stewart Allen
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99d34ae2de
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checkpoint rendering tweaks
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2020-11-07 18:30:17 -05:00 |
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Stewart Allen
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6ccb4716a1
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fix missing time() operation in points lib
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2020-11-06 14:38:46 -05:00 |
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Stewart Allen
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44cfa53a25
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add new outline depth-first strategy. fix depth-first cloning bug
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2020-11-06 14:27:26 -05:00 |
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Stewart Allen
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24dc8898f5
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add user control over object import and detail
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2020-11-06 10:47:49 -05:00 |
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Stewart Allen
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c4a04629e2
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new depth-first strategy for roughing
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2020-11-05 21:11:07 -05:00 |
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Stewart Allen
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c3120263f0
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checkpoint topo and tool refactoring
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2020-11-05 14:47:18 -05:00 |
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Stewart Allen
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7ad9559521
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testing getMaxZBetween z clearance routing
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2020-11-04 22:13:17 -05:00 |
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Stewart Allen
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41d95c5585
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fix progressive shadows in rough/outline by using terrain top/bottom derived from new fit option
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2020-11-04 11:13:06 -05:00 |
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Stewart Allen
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74df1f946a
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fix for poly.union(). needs benchmarking and verification. roll back depth first change
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2020-11-04 01:00:05 -05:00 |
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Stewart Allen
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53d75fd4ed
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checkpoint roughing refactor
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2020-11-03 21:43:06 -05:00 |
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Stewart Allen
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c5a8bf42f6
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remove roughing operations outside part boundaries. outline uses in/out activation. wide cutout and tabs tied to outline out.
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2020-11-03 09:30:00 -05:00 |
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Stewart Allen
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d5490290f1
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checkpoint depth-mark based pooling strategy
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2020-11-02 16:36:48 -05:00 |
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Stewart Allen
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fd4270d29f
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update pool ordering strategy. change expand() to use offset()
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2020-11-02 15:35:02 -05:00 |
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Stewart Allen
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3b07a089dd
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alter depth first paths to use proper poly2poly parameter
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2020-11-02 11:59:12 -05:00 |
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Stewart Allen
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afedbfb5f9
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replace trace2count() with new offset() function
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2020-11-02 11:02:59 -05:00 |
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Stewart Allen
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209c36636b
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add flatten option to Array.append(). swap in new offset() method for expand() in rough offsetting. default disable depth first
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2020-11-02 10:32:53 -05:00 |
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Stewart Allen
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49cde21201
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fix thin lines and fill offset. fix noodle render and z layer moves
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2020-11-01 23:01:43 -05:00 |
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Stewart Allen
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de46926d4c
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complete refactor of thin wall detection
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2020-11-01 21:11:26 -05:00 |
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Stewart Allen
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273eed2bb9
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another pool nesting fix requiring matching windings
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2020-10-31 22:05:45 -04:00 |
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Stewart Allen
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5df89763b0
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update thin wall comments, enable for local mode testing
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2020-10-31 16:02:29 -04:00 |
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Stewart Allen
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6cbf5abba0
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fix for some pool nesting errors
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2020-10-30 20:47:45 -04:00 |
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Stewart Allen
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fb16edd41f
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adjust vertex precision
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2020-10-28 12:16:02 -04:00 |
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Stewart Allen
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f108dfd701
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add tweaks api for output line precision and gcode decimal places
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2020-09-14 09:43:34 -04:00 |
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Stewart Allen
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88f1b8cafd
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fix center calc for tabs in non-circle-like polygons
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2020-07-05 21:15:17 -04:00 |
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Stewart Allen
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f2b1674887
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fix comma invalid input, add fdm markers, add any modal
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2020-06-12 20:39:59 -04:00 |
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Stewart Allen
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3dc19ed47a
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redo preview / gcode render using semi-solids
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2020-06-09 15:49:56 -04:00 |
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Stewart Allen
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a6310c6fbc
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add new fdm-driver slice rendering
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2020-06-09 10:51:19 -04:00 |
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Stewart Allen
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02feb524e6
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restructure code, internalize devices
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2020-06-03 22:39:30 -04:00 |
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