change shadow z look below to value less than rough flat offset
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2 changed files with 3 additions and 2 deletions
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@ -865,7 +865,7 @@ class Widget {
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// find closest shadow above and use to speed up delta shadow gen
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let zover = Object.keys(shadows).map(v => parseFloat(v)).filter(v => v > z);
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let minZabove = Math.min(Infinity, ...zover);
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let shadow = this.#computeShadowAt(z - 0.01, minZabove);
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let shadow = this.#computeShadowAt(z - 0.005, minZabove);
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if (minZabove < Infinity) {
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shadow = POLY.union([...shadow, ...shadows[minZabove]], 0.001, true, { wasm: false });
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}
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