cad-editor/src/scene/properties.rs
Hakan Seven 5da32ff202 refactor(entities): collocate ui_name + dxf_name into entities/names.rs
Two near-identical match-on-EntityType tables lived far apart:
scene/properties.rs::entity_type_name returned mixed-case UI labels;
app/commands.rs::entity_type_name returned uppercase DXF record names.
Both enumerated ~30 variants; adding a new entity meant remembering to
touch two files in two crates' worth of source layout.

Move both into a single entities/names.rs as `ui_name()` and
`dxf_name()`. Adjacent so a new variant gets both labels added at once;
function names make the intended audience explicit at the callsite.

scene/properties.rs and app/commands.rs each lose their local match
plus one re-export, gaining a `crate::entities::names::*` call.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 17:18:47 +03:00

69 lines
2.2 KiB
Rust

use acadrust::{EntityType, Handle};
use crate::scene::object::{PropSection, PropValue, Property};
pub fn general_section(entity: &EntityType) -> PropSection {
let common = entity.common();
let linetype_display = if common.linetype.is_empty() {
"ByLayer".to_string()
} else {
common.linetype.clone()
};
let transp_pct = (common.transparency.alpha() as f64 / 255.0 * 100.0).round() as u32;
PropSection {
title: "General".into(),
props: vec![
Property {
label: "Layer".into(),
field: "layer",
value: PropValue::LayerChoice(common.layer.clone()),
},
Property {
label: "Color".into(),
field: "color",
value: PropValue::ColorChoice(common.color),
},
Property {
label: "Linetype".into(),
field: "linetype",
value: PropValue::LinetypeChoice(linetype_display),
},
Property {
label: "LT Scale".into(),
field: "linetype_scale",
value: PropValue::EditText(format!("{:.4}", common.linetype_scale)),
},
Property {
label: "Lineweight".into(),
field: "lineweight",
value: PropValue::LwChoice(common.line_weight),
},
Property {
label: "Transparency".into(),
field: "transparency",
value: PropValue::EditText(format!("{transp_pct}")),
},
Property {
label: "Invisible".into(),
field: "invisible",
value: PropValue::BoolToggle {
field: "invisible",
value: common.invisible,
},
},
],
}
}
pub fn fallback_properties(_handle: Handle, entity: &EntityType) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![Property {
label: "Type".into(),
field: "type",
value: PropValue::ReadOnly(crate::entities::names::ui_name(entity).into()),
}],
}
}