cad-editor/src/scene/properties.rs

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2026-03-22 14:56:27 +03:00
use acadrust::{EntityType, Handle};
use crate::scene::object::{PropSection, PropValue, Property};
pub fn general_section(entity: &EntityType) -> PropSection {
let common = entity.common();
let linetype_display = if common.linetype.is_empty() {
"ByLayer".to_string()
} else {
common.linetype.clone()
};
let transp_pct = (common.transparency.alpha() as f64 / 255.0 * 100.0).round() as u32;
PropSection {
title: "General".into(),
props: vec![
Property {
label: "Layer".into(),
field: "layer",
value: PropValue::LayerChoice(common.layer.clone()),
},
Property {
label: "Color".into(),
field: "color",
value: PropValue::ColorChoice(common.color),
},
Property {
label: "Linetype".into(),
field: "linetype",
value: PropValue::LinetypeChoice(linetype_display),
},
Property {
label: "LT Scale".into(),
field: "linetype_scale",
value: PropValue::EditText(format!("{:.4}", common.linetype_scale)),
},
Property {
label: "Lineweight".into(),
field: "lineweight",
value: PropValue::LwChoice(common.line_weight),
},
Property {
label: "Transparency".into(),
field: "transparency",
value: PropValue::EditText(format!("{transp_pct}")),
},
Property {
label: "Invisible".into(),
field: "invisible",
value: PropValue::BoolToggle {
field: "invisible",
value: common.invisible,
},
},
],
}
}
pub fn fallback_properties(_handle: Handle, entity: &EntityType) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![Property {
label: "Type".into(),
field: "type",
value: PropValue::ReadOnly(crate::entities::names::ui_name(entity).into()),
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}],
}
}