The merged fix added the rotation update on this side, matching only `EntityTransform::Rotate`. That left `Affine` -- which several entity paths and the UCS world transform emit -- still dropping the angle, and it sat against the contract this crate already relies on: MIRROR is delegated precisely because acadrust's entity-aware paths "handle direction flags, stored-angle conventions and bulges themselves", and `mirror_text` did exactly that for the same field. Moved upstream (acadrust 9ecaffc), where one helper carries the angle for every entity that keeps one. That covers rotation, affine and reflection in a single place, and closes the same gap for SHAPE and the ATTRIB pair, which a rotation left facing the old way too -- attributes noticeably so, since INSERT already turned itself while its attributes did not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
579 lines
21 KiB
Rust
579 lines
21 KiB
Rust
use acadrust::entities::{Text, TextHorizontalAlignment as HA, TextVerticalAlignment as VA};
|
||
|
||
use crate::command::EntityTransform;
|
||
use crate::entities::common::{
|
||
edit_angle_prop as edit_angle, edit_prop as edit, num_prop as num_row, parse_f64, ro_prop as ro, square_grip,
|
||
};
|
||
use crate::entities::text_support::{
|
||
resolve_dxf_special_chars, resolve_text_style, text_local_bounds,
|
||
};
|
||
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
|
||
use crate::scene::convert::acad_to_truck::{GlyphRun, TextStroke, TruckEntity, TruckObject};
|
||
use crate::scene::text::lff;
|
||
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
|
||
use crate::scene::model::wire_model::SnapHint;
|
||
use crate::t;
|
||
|
||
/// Combined single-line-text justification (horizontal × vertical) shown as one
|
||
/// dropdown value. Horizontal-only modes (Aligned/Middle/Fit) ignore the
|
||
/// vertical component the way the underlying alignment does.
|
||
fn text_justify_str(h: &HA, v: &VA) -> &'static str {
|
||
match (h, v) {
|
||
(HA::Aligned, _) => "Aligned",
|
||
(HA::Fit, _) => "Fit",
|
||
(HA::Middle, _) => "Middle",
|
||
(HA::Left, VA::Baseline) => "Left",
|
||
(HA::Center, VA::Baseline) => "Center",
|
||
(HA::Right, VA::Baseline) => "Right",
|
||
(HA::Left, VA::Top) => "Top left",
|
||
(HA::Center, VA::Top) => "Top center",
|
||
(HA::Right, VA::Top) => "Top right",
|
||
(HA::Left, VA::Middle) => "Middle left",
|
||
(HA::Center, VA::Middle) => "Middle center",
|
||
(HA::Right, VA::Middle) => "Middle right",
|
||
(HA::Left, VA::Bottom) => "Bottom left",
|
||
(HA::Center, VA::Bottom) => "Bottom center",
|
||
(HA::Right, VA::Bottom) => "Bottom right",
|
||
}
|
||
}
|
||
|
||
pub(crate) fn sync_text_alignment_point(t: &mut Text) {
|
||
let needs_alignment_point = !matches!(
|
||
(t.horizontal_alignment, t.vertical_alignment),
|
||
(HA::Left, VA::Baseline)
|
||
);
|
||
if needs_alignment_point {
|
||
if t.alignment_point.is_none() {
|
||
t.alignment_point = Some(t.insertion_point);
|
||
}
|
||
} else {
|
||
t.alignment_point = None;
|
||
}
|
||
}
|
||
|
||
/// Resolved placement of a TEXT run: the baseline-anchored run origin (WCS xy)
|
||
/// plus every parameter needed to lay the glyphs out. Shared by `to_truck` (the
|
||
/// stroke path) and the SDF-quad text collector so both place text identically.
|
||
pub struct TextPlacement {
|
||
/// Run-local origin (glyph space `[0,0]` maps here), WCS xy, kept f64.
|
||
pub origin: [f64; 2],
|
||
pub height: f32,
|
||
pub rotation: f32,
|
||
pub width_factor: f32,
|
||
pub oblique_angle: f32,
|
||
pub font: String,
|
||
/// Raw entity value (as passed to the tessellator).
|
||
pub value: String,
|
||
/// Full WCS insertion point, for the Insertion snap.
|
||
pub wcs_insertion: [f64; 3],
|
||
}
|
||
|
||
/// Parse a TEXT value's `%%` control codes through acadrust's `parse_plain_text`
|
||
/// (the same parser MTEXT uses), then re-encode into the stroke tessellator's
|
||
/// inline grammar: specials arrive resolved to Unicode, and `%%u`/`%%o`
|
||
/// underline/overline become `\L…\l` / `\O…\o` decoration markers. This keeps
|
||
/// TEXT parsing in acadrust rather than OCS's own tokenizer.
|
||
pub(crate) fn acad_text_encode(value: &str) -> String {
|
||
use acadrust::entities::mtext_format::parse_plain_text;
|
||
let doc = parse_plain_text(value);
|
||
let mut out = String::new();
|
||
for para in &doc.paragraphs {
|
||
for span in ¶.spans {
|
||
let (u, o) = (span.properties.underline(), span.properties.overline());
|
||
if u {
|
||
out.push_str("\\L");
|
||
}
|
||
if o {
|
||
out.push_str("\\O");
|
||
}
|
||
out.push_str(&span.text);
|
||
if o {
|
||
out.push_str("\\o");
|
||
}
|
||
if u {
|
||
out.push_str("\\l");
|
||
}
|
||
}
|
||
}
|
||
out
|
||
}
|
||
|
||
fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
||
let p = text_run_placement(t, document);
|
||
let snap_pt = glam::DVec3::new(p.wcs_insertion[0], p.wcs_insertion[1], p.wcs_insertion[2]);
|
||
// Parse `%%` codes via acadrust, re-encoded for the stroke tessellator.
|
||
let value = acad_text_encode(&p.value);
|
||
// Strokes are in glyph-local space (origin = [0,0]).
|
||
let (strokes, fill_tris) = lff::tessellate_text_ex(
|
||
[0.0, 0.0],
|
||
p.height,
|
||
p.rotation,
|
||
p.width_factor,
|
||
p.oblique_angle,
|
||
&p.font,
|
||
&value,
|
||
);
|
||
TruckEntity {
|
||
pick_tris: Vec::new(),
|
||
object: TruckObject::Text(vec![TextStroke {
|
||
strokes,
|
||
origin: p.origin,
|
||
color: None,
|
||
fill_tris,
|
||
run: Some(GlyphRun {
|
||
text: value,
|
||
font: p.font.clone(),
|
||
height: p.height,
|
||
rotation: p.rotation,
|
||
width_factor: p.width_factor,
|
||
oblique: p.oblique_angle,
|
||
tracking: 1.0,
|
||
bold: false,
|
||
}),
|
||
}]),
|
||
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
|
||
tangent_geoms: vec![],
|
||
key_vertices: vec![],
|
||
fill_tris: vec![],
|
||
}
|
||
}
|
||
|
||
/// Compute a TEXT entity's run placement (origin + layout params). Extracted
|
||
/// from `to_truck` verbatim so the stroke and SDF-quad paths agree exactly.
|
||
pub fn text_run_placement(t: &Text, document: &acadrust::CadDocument) -> TextPlacement {
|
||
let normal = (t.normal.x, t.normal.y, t.normal.z);
|
||
let (wsx, wsy, wsz) = crate::scene::view::transform::ocs_point_to_wcs(
|
||
(
|
||
t.insertion_point.x,
|
||
t.insertion_point.y,
|
||
t.insertion_point.z,
|
||
),
|
||
normal,
|
||
);
|
||
let resolved_style = resolve_text_style(&t.style, document);
|
||
let font_name = resolved_style.font_name;
|
||
// AutoCAD text geometry rule: the entity stores the FINAL width factor /
|
||
// oblique angle, copied from the style at creation and persisting through
|
||
// style edits. Use it as-is. Only fall back to the style when the entity
|
||
// value is missing (the parser reports 0.0 for default-omitted fields).
|
||
let base_wf = if t.width_factor.abs() > 1e-9 {
|
||
(t.width_factor as f32).clamp(0.01, 100.0)
|
||
} else {
|
||
resolved_style.width_factor.max(0.01)
|
||
};
|
||
// Backward mirrors text left-right (negative width factor); upside-down
|
||
// rotates 180° about the anchor. The effective state is the TextStyle flag
|
||
// XOR the entity's own generation flags (DXF group 71: bit 2 = backward,
|
||
// bit 4 = upside-down). A MIRROR toggles the entity bit for a true glyph
|
||
// mirror, and XOR keeps a double mirror an involution.
|
||
let eff_backward = resolved_style.is_backward ^ (t.generation_flags & 0x2 != 0);
|
||
let eff_upside = resolved_style.is_upside_down ^ (t.generation_flags & 0x4 != 0);
|
||
let width_factor = if eff_backward { -base_wf } else { base_wf };
|
||
let rotation = if eff_upside {
|
||
t.rotation as f32 + std::f32::consts::PI
|
||
} else {
|
||
t.rotation as f32
|
||
};
|
||
let oblique_angle = if t.oblique_angle.abs() > 1e-9 {
|
||
t.oblique_angle as f32
|
||
} else {
|
||
resolved_style.oblique_angle
|
||
};
|
||
// Anchor stays f64: large coordinates (UTM etc.) lose ~0.5 units of
|
||
// precision when cast to f32, which snaps text baselines onto a coarse
|
||
// grid and makes adjacent rows collide. Only the small local offsets
|
||
// below are computed in f32.
|
||
let anchor: [f64; 2] = match (
|
||
&t.horizontal_alignment,
|
||
&t.vertical_alignment,
|
||
&t.alignment_point,
|
||
) {
|
||
(HA::Aligned | HA::Middle | HA::Fit, _, Some(a)) => [a.x, a.y],
|
||
(HA::Center | HA::Right, _, Some(a)) => [a.x, a.y],
|
||
(_, VA::Bottom | VA::Middle | VA::Top, Some(a)) => [a.x, a.y],
|
||
_ => [t.insertion_point.x, t.insertion_point.y],
|
||
};
|
||
// Strip %%u/%%o for bounds (they add no width); resolve %%d/%%c/%%p for correct advance.
|
||
let value_for_bounds = resolve_dxf_special_chars(&t.value);
|
||
let bounds = text_local_bounds(
|
||
&font_name,
|
||
&value_for_bounds,
|
||
t.height as f32,
|
||
width_factor,
|
||
oblique_angle,
|
||
);
|
||
let (anchor_local_x, anchor_local_y) = if let Some(b) = bounds {
|
||
// Horizontal anchor uses the pen advance box [0, advance] so leading /
|
||
// trailing spaces keep their width instead of snapping to the inked
|
||
// glyphs. Signed by the width factor: backward text grows in −x, so its
|
||
// Center/Right offset flips sign too, otherwise the anchor pushes the
|
||
// box one way while the strokes run the other (the bounds advance is
|
||
// always positive — it uses |width_factor|). Left keeps its 0 reference.
|
||
let sign = width_factor.signum();
|
||
let ax = match t.horizontal_alignment {
|
||
HA::Left => 0.0,
|
||
HA::Center | HA::Middle => b.advance * 0.5 * sign,
|
||
HA::Right | HA::Aligned | HA::Fit => b.advance * sign,
|
||
};
|
||
// Vertical anchor uses the inked extent (cap / baseline geometry).
|
||
let ay = match t.vertical_alignment {
|
||
VA::Baseline => 0.0,
|
||
VA::Bottom => b.ink_min[1],
|
||
VA::Middle => (b.ink_min[1] + b.ink_max[1]) * 0.5,
|
||
VA::Top => b.ink_max[1],
|
||
};
|
||
(ax, ay)
|
||
} else {
|
||
(0.0, 0.0)
|
||
};
|
||
let (cos_r, sin_r) = (rotation.cos() as f64, rotation.sin() as f64);
|
||
// Keep origin as f64 — large coordinates (UTM etc.) must not be cast to
|
||
// f32 here; world_offset subtraction happens later in tessellate.rs.
|
||
let anchor_f64 = anchor;
|
||
let origin: [f64; 2] = [
|
||
anchor_f64[0] - (anchor_local_x as f64 * cos_r - anchor_local_y as f64 * sin_r),
|
||
anchor_f64[1] - (anchor_local_x as f64 * sin_r + anchor_local_y as f64 * cos_r),
|
||
];
|
||
TextPlacement {
|
||
origin,
|
||
height: t.height as f32,
|
||
rotation,
|
||
width_factor,
|
||
oblique_angle,
|
||
font: font_name,
|
||
value: t.value.clone(),
|
||
wcs_insertion: [wsx, wsy, wsz],
|
||
}
|
||
}
|
||
|
||
fn grips(t: &Text) -> Vec<GripDef> {
|
||
let p = glam::DVec3::new(
|
||
t.insertion_point.x,
|
||
t.insertion_point.y,
|
||
t.insertion_point.z,
|
||
);
|
||
vec![square_grip(0, p)]
|
||
}
|
||
|
||
fn properties(t: &Text, text_style_names: &[String]) -> Vec<PropSection> {
|
||
// Which geometry rows are live depends on justification. Plain Left text is
|
||
// anchored by the insertion point and has no second alignment point; every
|
||
// other justification anchors on the alignment point (and recomputes the
|
||
// insertion point), except Aligned/Fit which are true two-point spans where
|
||
// both points are live.
|
||
let is_plain_left = matches!(t.horizontal_alignment, HA::Left)
|
||
&& matches!(t.vertical_alignment, VA::Baseline);
|
||
let pos_editable = is_plain_left || matches!(t.horizontal_alignment, HA::Aligned | HA::Fit);
|
||
let align_editable = !is_plain_left;
|
||
// The alignment point is meaningless (reset to the origin) for plain-Left text.
|
||
let ap = t.alignment_point.unwrap_or(t.insertion_point);
|
||
let (ax, ay, az) = if align_editable {
|
||
(ap.x, ap.y, ap.z)
|
||
} else {
|
||
(0.0, 0.0, 0.0)
|
||
};
|
||
vec![
|
||
PropSection {
|
||
title: t!("Text").into_owned(),
|
||
props: vec![
|
||
Property {
|
||
label: t!("Contents").into_owned(),
|
||
field: "content",
|
||
value: PropValue::EditText(t.value.clone()),
|
||
},
|
||
Property {
|
||
label: t!("Style").into_owned(),
|
||
field: "style",
|
||
value: PropValue::Choice {
|
||
selected: if t.style.trim().is_empty() {
|
||
"Standard".into()
|
||
} else {
|
||
t.style.clone()
|
||
},
|
||
options: text_style_names.to_vec(),
|
||
},
|
||
},
|
||
ro(t!("Annotative").as_ref(), "annotative", "No"),
|
||
Property {
|
||
label: t!("Justify").into_owned(),
|
||
field: "justify",
|
||
value: PropValue::Choice {
|
||
selected: text_justify_str(
|
||
&t.horizontal_alignment,
|
||
&t.vertical_alignment,
|
||
)
|
||
.to_string(),
|
||
options: [
|
||
"Left",
|
||
"Center",
|
||
"Right",
|
||
"Aligned",
|
||
"Middle",
|
||
"Fit",
|
||
"Top left",
|
||
"Top center",
|
||
"Top right",
|
||
"Middle left",
|
||
"Middle center",
|
||
"Middle right",
|
||
"Bottom left",
|
||
"Bottom center",
|
||
"Bottom right",
|
||
]
|
||
.into_iter()
|
||
.map(str::to_string)
|
||
.collect(),
|
||
},
|
||
},
|
||
edit(t!("Height").as_ref(), "height", t.height),
|
||
edit_angle(t!("Rotation").as_ref(), "rotation", t.rotation.to_degrees()),
|
||
edit(t!("Width factor").as_ref(), "width_factor", t.width_factor),
|
||
edit_angle(t!("Obliquing").as_ref(), "oblique_angle", t.oblique_angle.to_degrees()),
|
||
num_row(t!("Text alignment X").as_ref(), "align_x", ax, align_editable),
|
||
num_row(t!("Text alignment Y").as_ref(), "align_y", ay, align_editable),
|
||
num_row(t!("Text alignment Z").as_ref(), "align_z", az, align_editable),
|
||
],
|
||
},
|
||
PropSection {
|
||
title: t!("Geometry").into_owned(),
|
||
props: vec![
|
||
num_row(t!("Position X").as_ref(), "ins_x", t.insertion_point.x, pos_editable),
|
||
num_row(t!("Position Y").as_ref(), "ins_y", t.insertion_point.y, pos_editable),
|
||
num_row(t!("Position Z").as_ref(), "ins_z", t.insertion_point.z, pos_editable),
|
||
],
|
||
},
|
||
PropSection {
|
||
title: t!("Misc").into_owned(),
|
||
props: vec![
|
||
Property {
|
||
label: t!("Upside down").into_owned(),
|
||
field: "upside_down",
|
||
value: PropValue::BoolToggle {
|
||
field: "upside_down",
|
||
value: t.generation_flags & 0x4 != 0,
|
||
},
|
||
},
|
||
Property {
|
||
label: t!("Backward").into_owned(),
|
||
field: "backward",
|
||
value: PropValue::BoolToggle {
|
||
field: "backward",
|
||
value: t.generation_flags & 0x2 != 0,
|
||
},
|
||
},
|
||
],
|
||
},
|
||
]
|
||
}
|
||
|
||
fn apply_geom_prop(t: &mut Text, field: &str, value: &str) {
|
||
match field {
|
||
"content" => {
|
||
t.value = value.to_string();
|
||
return;
|
||
}
|
||
"style" => {
|
||
t.style = value.to_string();
|
||
return;
|
||
}
|
||
"justify" => {
|
||
let (h, v) = match value {
|
||
"Left" => (HA::Left, VA::Baseline),
|
||
"Center" => (HA::Center, VA::Baseline),
|
||
"Right" => (HA::Right, VA::Baseline),
|
||
"Aligned" => (HA::Aligned, VA::Baseline),
|
||
"Middle" => (HA::Middle, VA::Baseline),
|
||
"Fit" => (HA::Fit, VA::Baseline),
|
||
"Top left" => (HA::Left, VA::Top),
|
||
"Top center" => (HA::Center, VA::Top),
|
||
"Top right" => (HA::Right, VA::Top),
|
||
"Middle left" => (HA::Left, VA::Middle),
|
||
"Middle center" => (HA::Center, VA::Middle),
|
||
"Middle right" => (HA::Right, VA::Middle),
|
||
"Bottom left" => (HA::Left, VA::Bottom),
|
||
"Bottom center" => (HA::Center, VA::Bottom),
|
||
"Bottom right" => (HA::Right, VA::Bottom),
|
||
_ => return,
|
||
};
|
||
t.horizontal_alignment = h;
|
||
t.vertical_alignment = v;
|
||
sync_text_alignment_point(t);
|
||
return;
|
||
}
|
||
"upside_down" => {
|
||
let set = if value == "toggle" {
|
||
t.generation_flags & 0x4 == 0
|
||
} else {
|
||
value == "true"
|
||
};
|
||
if set {
|
||
t.generation_flags |= 0x4;
|
||
} else {
|
||
t.generation_flags &= !0x4;
|
||
}
|
||
return;
|
||
}
|
||
"backward" => {
|
||
let set = if value == "toggle" {
|
||
t.generation_flags & 0x2 == 0
|
||
} else {
|
||
value == "true"
|
||
};
|
||
if set {
|
||
t.generation_flags |= 0x2;
|
||
} else {
|
||
t.generation_flags &= !0x2;
|
||
}
|
||
return;
|
||
}
|
||
_ => {}
|
||
}
|
||
let Some(v) = parse_f64(value) else {
|
||
return;
|
||
};
|
||
match field {
|
||
"ins_x" => t.insertion_point.x = v,
|
||
"ins_y" => t.insertion_point.y = v,
|
||
"ins_z" => t.insertion_point.z = v,
|
||
"align_x" | "align_y" | "align_z" => {
|
||
let ins = t.insertion_point;
|
||
let ap = t.alignment_point.get_or_insert(ins);
|
||
match field {
|
||
"align_x" => ap.x = v,
|
||
"align_y" => ap.y = v,
|
||
_ => ap.z = v,
|
||
}
|
||
}
|
||
"height" if v > 0.0 => t.height = v,
|
||
"rotation" => t.rotation = v.to_radians(),
|
||
"width_factor" if v > 0.0 => t.width_factor = v,
|
||
"oblique_angle" => t.oblique_angle = v.to_radians(),
|
||
_ => {}
|
||
}
|
||
}
|
||
|
||
fn apply_grip(t: &mut Text, _grip_id: usize, apply: GripApply) {
|
||
match apply {
|
||
GripApply::Absolute(p) => {
|
||
t.insertion_point.x = p.x as f64;
|
||
t.insertion_point.y = p.y as f64;
|
||
t.insertion_point.z = p.z as f64;
|
||
}
|
||
GripApply::Translate(d) => {
|
||
t.insertion_point.x += d.x as f64;
|
||
t.insertion_point.y += d.y as f64;
|
||
t.insertion_point.z += d.z as f64;
|
||
}
|
||
}
|
||
}
|
||
|
||
fn apply_transform(t: &mut Text, tr: &EntityTransform) {
|
||
crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
|
||
crate::scene::view::transform::reflect_xy_point(
|
||
&mut entity.insertion_point.x,
|
||
&mut entity.insertion_point.y,
|
||
p1,
|
||
p2,
|
||
);
|
||
if let Some(ref mut a) = entity.alignment_point {
|
||
crate::scene::view::transform::reflect_xy_point(&mut a.x, &mut a.y, p1, p2);
|
||
}
|
||
let dx = (p2.x - p1.x) as f64;
|
||
let dy = (p2.y - p1.y) as f64;
|
||
let line_angle = dy.atan2(dx);
|
||
entity.rotation = 2.0 * line_angle - entity.rotation;
|
||
entity.oblique_angle = -entity.oblique_angle;
|
||
});
|
||
}
|
||
|
||
impl TruckConvertible for Text {
|
||
fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||
Some(to_truck(self, document))
|
||
}
|
||
}
|
||
|
||
impl Grippable for Text {
|
||
fn grips(&self) -> Vec<GripDef> {
|
||
grips(self)
|
||
}
|
||
|
||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||
apply_grip(self, grip_id, apply);
|
||
}
|
||
|
||
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
|
||
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
|
||
vec![
|
||
GripMenuItem {
|
||
label: "Stretch",
|
||
action: GripMenuAction::Stretch,
|
||
},
|
||
GripMenuItem {
|
||
label: "Move with Text",
|
||
action: GripMenuAction::MoveWithText,
|
||
},
|
||
GripMenuItem {
|
||
label: "Rotate",
|
||
action: GripMenuAction::RotateText,
|
||
},
|
||
]
|
||
}
|
||
|
||
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
|
||
// Move-with-Text falls through to Stretch (single grip moves
|
||
// the whole text); Rotate needs a follow-up angle handled by
|
||
// `apply_grip_menu_value`.
|
||
}
|
||
|
||
fn grip_menu_value_prompt(
|
||
&self,
|
||
_grip_id: usize,
|
||
action: crate::scene::model::object::GripMenuAction,
|
||
) -> Option<&'static str> {
|
||
use crate::scene::model::object::GripMenuAction as A;
|
||
match action {
|
||
A::RotateText => Some("Rotation (deg)"),
|
||
_ => None,
|
||
}
|
||
}
|
||
|
||
fn apply_grip_menu_value(
|
||
&mut self,
|
||
_grip_id: usize,
|
||
action: crate::scene::model::object::GripMenuAction,
|
||
value: f64,
|
||
) {
|
||
use crate::scene::model::object::GripMenuAction as A;
|
||
if matches!(action, A::RotateText) {
|
||
self.rotation = value.to_radians();
|
||
}
|
||
}
|
||
}
|
||
|
||
impl PropertyEditable for Text {
|
||
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
|
||
properties(self, text_style_names)
|
||
}
|
||
|
||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||
apply_geom_prop(self, field, value);
|
||
}
|
||
}
|
||
|
||
impl Transformable for Text {
|
||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||
apply_transform(self, t);
|
||
}
|
||
}
|
||
|
||
impl crate::entities::traits::TextContent for acadrust::entities::Text {
|
||
fn text_content(&self) -> Option<String> {
|
||
Some(self.value.clone())
|
||
}
|
||
fn replace_text(&mut self, search: &str, rep: &str) {
|
||
let search_lc = search.to_lowercase();
|
||
if self.value.to_lowercase().contains(&search_lc) {
|
||
self.value = self.value.replace(search, rep);
|
||
}
|
||
}
|
||
}
|