Consolidate the duplicated paste logic and extend XCLIP-carry to every path.
- finalize_paste(): single shared step for PASTECLIP and PASTEORIG —
merge deps + block defs + xdictionary graphs, add clones (optionally
transformed), tessellate solids. A new cross-drawing concern is now wired
once instead of re-implemented per command (the gap that lost the clip on
PASTEORIG in the first place).
- recreate_clipboard_ext_roots() + recreate_ext_subtree(): PASTEBLOCK now
recreates each entity's xdictionary graph and stamps the new root onto the
wrapped entity before defining the block, so the block's nested insert
keeps its spatial filter.
- block_cache: a nested insert's clip is baked into NestedRef.clip_poly at
build time (the spatial filter isn't reachable at expand time) and applied
on expansion — the clipped wires are finalized in an isolated batch set,
clipped, and carried out via Batches.extra_wires. Single-instance only;
arrays of clipped nested inserts fall through unclipped.
All three paste paths (PASTECLIP / PASTEORIG / PASTEBLOCK) now preserve an
XCLIP clip across a cross-drawing paste.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clipped blocks were broken at UTM and lost their clip when pasted into
another drawing.
- Clip geometry: world_clip_polygon_f64 keeps the boundary in absolute f64;
clip_wires now clips in a frame relative to the boundary's first vertex
(small coords → exact f32 Sutherland–Hodgman) and re-splits the result
into the double-single high/low pair the relative-to-eye renderer needs,
so the clipped block draws correctly and no longer poisons ZOOM Extents.
- ZOOM Extents (fit_all): the outlier reject compared absolute UTM
coordinates against a centre-RELATIVE span (local_extent_max), rejecting
the whole drawing → no-op. Made the reject distance-from-median-centre.
- Cross-drawing paste: clipboard now snapshots each copied entity's whole
xdictionary object graph (ClipboardDeps.ext_objects) and recreates it on
paste with fresh handles + remapped references, re-pointing the pasted
entity's xdictionary at the new root. Wired into PASTECLIP and PASTEORIG.
Fixed handle allocation (allocate_handle, not the non-advancing
next_handle) so the dictionary chain doesn't collapse onto one handle.
- Updated hit_test / plugin_host tests for the eye-relative + DVec3 signatures.
Known gaps: PASTEBLOCK does not yet carry the clip (clip would need to live
inside the new wrapper block definition); hatch-clip path still f32.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Delete the world_offset field from Scene and DerivedCaches and the
load-time assignment; every reader now uses a zero origin. Geometry is
absolute and the double-single relative-to-eye pipeline keeps it precise,
so the coarse origin is gone. world_offset_from_centers still derives
local_extent_max (camera/cull span) but returns no offset. The remaining
`world_offset: [f64;3]` function parameters are now always zero — dead
plumbing left for a later mechanical sweep; behaviour is unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PASTECLIP recreated missing block definitions, tessellated pasted solids,
and refreshed the layer panel after a paste; PASTEORIG and PASTEBLOCK did
not. A block pasted through either of those rendered empty because its
definition was never recreated in the target drawing.
Both paths now call merge_clipboard_blocks (so referenced/nested block
definitions exist) and populate_meshes_from_document (so pasted ACIS
solids tessellate); PASTEORIG also refreshes the layer panel.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The ViewCube showed world Front/Top/Right. It now composes the camera
rotation with the active UCS (scene.viewcube_ucs, synced from the tab's
active_ucs), so its faces follow the user's coordinate system in model
space. Render uniform, hover/click hit-test, and the click→snap direction
all go through scene.viewcube_ucs_mat() so they stay in lock-step;
identity outside model space leaves paper-viewport navigation unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
File/view/layer/style/undo-redo and similar one-shot commands dispatch a
single action instead of installing an interactive CadCommand, so they had no
module to register from and never appeared in autocomplete. Add a consolidated
CommandRegistration covering all 132 user-typeable one-shots (NEW, OPEN, SAVE,
SAVEAS, PLOT, PURGE, UNDO, REDO, ZOOM, LAYER, XREF, …). Internal dispatch
tokens the user never types (REFEDIT_BEGIN, REFCLOSE_SAVE, REFCLOSE_DISCARD)
stay excluded.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Merge PR #130 (KarimJerbi) and resolve review findings:
- Conflict (settings.rs): keep current persisted-settings layout, append
texteditmode field.
- Conflict (command/mod.rs): keep both new CmdResult variants — main's
live-entity ops and the PR's text-edit suspend/resume.
- Bug: invalid TEXTEDITMODE value no longer aborts via the Measurement
arm; it now re-prompts with the error and stays active.
- Dedup: single parse_texteditmode() helper replaces the value parsing
duplicated across commands.rs, settings.rs and textedit.rs.
- Strip trailing whitespace.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
In-place block edit now reads more like a dedicated editor:
- Fade everything except the edited entities toward the background (wires,
block instances and 3D solid meshes) so the block stands out while the
surrounding drawing stays visible for context.
- Don't leave a command active on enter — the user edits the block's geometry
freely (move, grips, draw, erase) and finishes explicitly.
- Show the right-edge vertical toolbar with clickable Save (REFCLOSE_SAVE) and
Discard (REFCLOSE_DISCARD) buttons while a session is active, so the edit
can be ended without typing.
The fade clears on save/discard, restoring full brightness.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Double-clicking a block reference (its wire or its solid body) now enters
in-place block edit (REFEDIT), so its geometry can be modified and the change
reflects in every instance on REFCLOSE.
Also drop REFEDIT's "non-uniform scale not supported" restriction: the
session now carries the INSERT's full forward/inverse affine (OCS, rotation
and non-uniform / mirrored scale) and applies it via the entity transform,
instead of a uniform scale + rotate + translate sequence. Mirrored blocks
(e.g. x_scale = -1) are editable now.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The preview wires are tessellated in the target drawing's offset-relative
frame, but the centroid driving the preview translation was the source
drawing's, so the ghost drifted by the world_offset difference. Shift the
centroid into the target frame to match the committed paste. Zero within one
drawing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Solids were missing from the entity transform dispatch, so move / rotate /
scale / mirror were silently no-ops on a 3D solid (only its wires shifted)
and a pasted solid stayed at its original location. Add a Transformable impl
for Solid3D/Region/Body/Surface (delegating to acadrust, which now composes
the move into the ACIS body placement) and register them in the dispatcher.
Also make cross-drawing paste land at the cursor: the clipboard centroid is
measured in the source drawing's offset-relative frame, so correct the paste
translation by the source/target world_offset difference (zero within one
drawing). Bumps acadrust for the solid-geometry transform fixes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Remove accidental dead code (unused imports, the superseded paste tool()
helper, a never-read TORIENT handles field, a duplicate let binding, an
unneeded mut) and mark intentional-but-unwired scaffolding with
allow(dead_code): the web-only save_to_bytes, the plugin loadable() probe,
the planned PICK_HIGHLIGHT colours, the DynFieldSpec label, and the layout
ribbon helpers. Native build is now warning-clean apart from the upstream
nom/quick-xml future-incompat notices.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Adds TEXTEDIT command to seamlessly edit annotation objects in-place.
- Matches industry-standard CAD tools' prompt behavior and "Current settings" banner logic.
- Implements the TEXTEDITMODE system variable (0/1) for Multiple vs Single editing modes.
- Enhances command lifecycle with CmdResult::SuspendForTextEdit and post_editor_closed hooks, allowing commands to cleanly pause and resume after external UI editors close.
Turn the ribbon Clipboard "Paste" button into a dropdown:
- Paste — existing pick-a-point paste.
- Paste to Original Coordinates — drops the clipboard at its source
coordinates with no prompt.
- Paste as Block — wraps the clipboard contents in a new block definition
and starts an interactive insert (prompts for the drop point, with the
geometry rubber-banding under the cursor).
Also fixes two bugs the new commands exposed:
- entities_centroid summed the NaN separator points wire models carry,
so the paste base point came out NaN; non-finite points are now
skipped. A NaN base previously froze block tessellation outright.
- PASTEORIG added clipboard entities with their original handles
(duplicates on same-document paste); it now goes through
add_entity_clone and merges referenced records like the other pastes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Copy/paste between drawings dropped the entities' layer (and linetype /
text + dim style): the clipboard held only the entities, which reference
those records by name, so pasting into a drawing without a matching
record left the entity dangling on a non-existent layer. (#129)
Snapshot the referenced table records from the source drawing at copy
time (ClipboardDeps::capture) and, on paste, recreate any the target
drawing lacks with a fresh handle (merge_clipboard_deps). A record that
already exists by name in the target is left untouched — the target's
own definition wins; only missing ones are imported from the source.
Same-document pastes are unaffected (every record already exists).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.
- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
(shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
marker stays a roughly constant on-screen size across zoom, rebuilding
on zoom via the existing camera-generation cache key. Absolute (>0)
scales with the world as before. Switching to absolute with a zero size
seeds a positive value from the on-screen size so it stays representable.
Part of the #100 extensibility epic (point style surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add an "OCS Web" button (bright ribbon-blue, desktop only) to the Start
page that opens the web build at hakanseven12.github.io/OpenCADStudio.
- Send Feedback now opens the GitHub issue with the body pre-filled:
app version + platform (OS/arch on desktop, browser user-agent on web),
via sys::platform_info + sys::percent_encode.
- Remove the redundant About button from the Start page (ABOUT command /
menu still opens it).
Native + web build; 75 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add DONATE to the Start-tab command allowlist; it was blocked there
with "No drawing open" while REPORT/CHANGELOG/ABOUT were allowed, so
the Donate button did nothing on the welcome screen.
- Implement sys::open_url on wasm via web_sys window.open(_blank) — it
was a no-op stub, so Donate, Release Notes and Send Feedback opened
nothing on the web. The click is a user gesture, so the pop-up blocker
allows it.
Native + web build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First step toward a web build: the library now compiles for
wasm32-unknown-unknown with --no-default-features.
- Add a `solid3d` feature (default on) gating truck-meshalgo /
truck-shapeops / lzma-sys. These pull vtkio → xz2 → lzma-sys (C),
which cannot cross-compile to wasm. Without the feature the 3-D
solid path (tessellation, booleans, ACIS import) becomes no-ops;
2-D CAD is unaffected. Native builds keep the feature by default.
- Move native-only crates (ureq, open) to non-wasm target deps and
add cfg shims: update-check is a no-op on wasm, and a new `sys`
module provides open_url + handle_path (rfd FileHandle → PathBuf;
synthesizes a name-based path on the web).
Native build + all 75 tests unchanged. Browser runtime wiring
(entry point, trunk, real file I/O) is a follow-up.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
STRETCH now shows a live ghost where vertices inside the crossing window
follow the cursor and the rest stay anchored, instead of only a rubber-band
line. Add WireModel::stretched and pass the selection's wires into the
command.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Read-only inventory of the add-ons compiled into the build — name, version,
id, API level, description, command prefixes — built from the extracted
`ocs_plugin_api` manifest. Opened with the `PLUGINS` / `PLUGINMANAGER` command
or the Start-page "Plugins" button.
Adds `installed_manifests()` to the plugin registry and wires the window the
same way as the existing About / Shortcuts windows.
Part of #100 (phase-1 plugin manager UI stub).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The start (welcome) tab blocks any command that isn't NEW/OPEN/EXIT/QUIT,
so the Contribute and Release Notes buttons did nothing but print
"No drawing open". REPORT and CHANGELOG (and ABOUT) only open a URL or a
dialog and need no drawing, so allow them through.
Also rename the "Contribute" button to "Send Feedback" (#44) and update
the REPORT status line to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Start (welcome) tab has no drawing, so commands like LINE dispatched
from the command line or ribbon ran as silent no-ops. Allow only the
commands that make sense there (NEW / OPEN / EXIT / QUIT; OPEN_RECENT is
handled earlier) and inform the user otherwise.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Making a layer current via the layer manager (LayerSetCurrent) or
LAYMCUR updated only the per-tab active_layer, not the document
header's current_layer_name/handle. The no-selection ribbon refresh
reads the header layer, so after the change an Esc (deselect ->
refresh_properties) snapped the active-layer dropdown back to the
stale header value ("0") even though new entities still used the
correct active layer. Mirror the change into the header in both paths,
matching the ribbon dropdown's own set-current path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New layers were added to the table with a NULL handle, and the first
patch used the non-advancing `next_handle()` getter, so two new layers
(or a layer and the next allocated object) shared one handle. The DWG
format is handle-based, so the collision dropped the layer on save;
DXF is name-based and survived, which is why a rename appeared to fix
it.
Allocate a unique advancing handle via `allocate_handle()` in LAYER NEW
(panel + command line) and on rename when the source handle is invalid.
Rename now also clones the whole record so colour/linetype/lineweight
are kept, not just the flags.
Adds DWG/DXF round-trip tests covering one and multiple new layers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Text-input steps (OFFSET distance, POLYGON sides, radii, counts) were
swallowed by the dynamic-input overlay: typed digits landed in the field
buffer and Enter committed a point pick, so the value never reached
on_text_input (issue #61). Now each text step shows one scalar box whose
value routes to on_text_input on commit; non-numeric prompts (names,
keywords) keep going to the command line so mixed text like "Bolt12"
isn't split.
OFFSET reworked: object first, then through-mode by default — the offset
follows the cursor at the perpendicular distance to the object. Typing a
number locks the magnitude (cursor then only picks the side); a value
typed and clicked without Enter is applied before the point pick.
The dynamic-input overlay and the command line now show the active
step's prompt and hold it until the step completes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reports showed structure placement could stall if command-line text entry
didn't register (ribbon-invoked commands, dynamic-input/focus interactions).
Make a canvas click ALWAYS place a structure, using whatever values were typed
so far (defaults for the rest) — so dropping an inlet works regardless of typed
entry. If typing works, enter invert/rim/area/C first, then click to place with
those values. Pipes are pick-first: click START then END structure; the pipe
commits on the second click with the current diameter/n.
Drop the early focus_cmd_input() return in the dispatch arms (the normal
dispatch tail already focuses the command line and records last_cmd).
15 module tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The structure/pipe commands took a viewport interaction first and then asked
for typed values. But a point-pick result (NeedPoint) does not re-focus the
command line, so after the click the typed digits went nowhere and Enter hit
on_enter -> Cancel ("Command cancelled.").
Reorder both commands to the OFFSET-style flow: collect typed values first
(command line focused at dispatch and kept focused through text input), then
take the viewport click last and commit from it.
- PlaceStructure: enter invert/rim/area/C, then click the location.
- PlacePipe: enter diameter/n, then click START and END structures; commit
from the second pick using the click points (connectivity stays exact via
structure handles).
- Dispatch arms focus the command line so the first prompt is typeable.
- Reverts the update.rs inject_picked_entity allow-list change (the pt-based
pipe no longer needs the picked entity).
15 module tests updated and green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaces the .ssn-file workflow with an interactive one driven by the canvas:
- Structures (SS_INLET / SS_JUNCTION / SS_OUTFALL) prompt invert/rim/area/C on
the command line and commit a CIRCLE tagged with STORMSEWER_STRUCT XDATA
[kind, invert, rim, area, C]. Outfalls skip area/C.
- SS_PIPE picks a START and END structure (entity-pick), snapping its endpoints
to their centers, prompts diameter/n, and stores connectivity (the two
structure handles) in STORMSEWER_PIPE XDATA [diameter, n, from, to].
- SS_ANALYZE / SS_REPORT / SS_PROFILE rebuild the network from the drawn
entities (data.rs::network_from_entities) and analyze it directly; SS_ANALYZE
overlays flow/HGL labels without redrawing the geometry.
Because the data lives on the entities as XDATA, the network round-trips to
DWG/DXF. One additive line in src/app/update.rs adds SS_PIPE to the
inject_picked_entity allow-list so the command can read the picked structure's
center for snapping.
15 module tests cover the XDATA round-trip, analyze-from-drawing, and the
command step machines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a "Storm Sewer" ribbon tab backed by a new in-repo `stormsewer` engine
crate (vendored under crates/). The engine implements standard public-domain
methods — Rational-method peak-flow accumulation, Manning circular-pipe
hydraulics, time-of-concentration / IDF intensity, and an HGL backwater pass
with junction losses — with 24 unit tests and no external dependencies.
Module (src/modules/storm_sewer/):
- Drafting: SS_INLET / SS_JUNCTION / SS_OUTFALL place structure markers and
SS_PIPE chains pipe runs (interactive CadCommands).
- Analysis: SS_ANALYZE / SS_REPORT / SS_PROFILE open a .ssn network file, run
the engine, draw the plan and HGL long-section, and print a report.
- SVG icons; SS_* commands registered for command-line autocomplete.
Integration is additive: build.rs auto-discovers the module and one dispatch
block is added to src/app/commands.rs. 7 module integration tests.
See src/modules/storm_sewer/INTEGRATION.md for the design and the optional
follow-up (drive analysis from canvas geometry via XDATA).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 5.3 (CPU tessellation slice). Add a `PERF` command that toggles an
overlay on the active viewport showing the cost of the most recent wire
re-tessellation: ms, wire count, geometry epoch. Anchored top-left via
position_canvas_overlay.
Timing is captured at the wire-cache miss paths (model_tile_wires_arc,
paper_sheet_wires_arc) and stored in Cells on Scene, read directly by the
UI view (Scene is single-threaded / Rc-based, so build_primitive and view
share a thread). Reads ~0 ms on a warm cache, so it isolates the exact
work a miss costs — the slice 2.2 / 3.1 / 3.3 each move, making them
PR-to-PR comparable.
GPU upload/draw/GPU-wait spans (need wgpu timestamp queries) remain open.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.
Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1.1: resolve_xrefs now purges corrupt entities inline as it
merges each xref and returns the dropped count, removing the second
full-document purge_corrupt_entities walk in the FileOpened handler.
Every xref-bearing open saves one O(N) entities() pass.
Phase 2.4: split compute_world_offset into offset_prep / offset_centroid
/ world_offset_from_centers; centroid accumulation now rides the existing
cache-handle walk in build_derived_caches. Two O(N) entity walks collapse
into one, with identical MSPACE-membership filtering preserved.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a hidden-entity set to the scene that the tessellation visibility
test skips, so hidden objects neither render nor hit-test. New commands
ISOLATEOBJECTS (show only the selection), HIDEOBJECTS (hide the
selection) and UNISOLATEOBJECTS (restore). An ISO status pill lights up
while anything is hidden and restores everything on click.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The bare STYLE command (sent by the Annotate-tab text-style combo's
"Manage…" button) fell into the LIST arm and only printed the style
list instead of opening the manager. Route no-arg STYLE / TEXTSTYLE to
the dialog, matching DIMSTYLE / TABLESTYLE / MLEADERSTYLE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New dedicated style-manager window for MultiLeaderStyle objects (the
existing mlstyle window edits MLineStyle, not multileader). Opened via
the MLEADERSTYLE command / ribbon manager entry.
Editable across Leader Format / Structure / Content sections:
- path/content/text-angle/text-alignment enums (cycle buttons)
- line & text color (ACI), arrowhead & break-gap sizes
- landing distance/gap, max points, segment angles, scale factor
- default text, text height
- enable landing/dogleg, text frame, text-always-left, annotative
New/Delete/Set-Current style management.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename the Home tab to "Draw" and add a Model tab beside it with two
groups:
- Model: BOX / CYLINDER / CONE / SPHERE / WEDGE / TORUS, placed with a
footprint + height. Each is built as a real ACIS Solid3D (acadrust
primitive builders) plus a truck B-rep, tessellated into the shaded
mesh pipeline, with edge wires for picking + wireframe.
- Design: UNION / SUBTRACT / INTERSECT via truck-shapeops.
A session-only Scene.model_solids cache holds each solid's truck B-rep
so the boolean tools can combine and chain them. Supersedes the old
command-line BOX/SPHERE/CYLINDER (insert::solid3d_cmds keeps EXTRUDE/
REVOLVE/SWEEP/LOFT).
Known limitations: booleans need solids created this session; curved
ACIS primitives render in-session but not after reload (the SAT
tessellator handles only planar caps); geometry assumes world_offset 0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The annotation style combo renders its panel inline with no backdrop to
catch outside clicks, so it stayed open after clicking into the viewport
or starting another tool. Close any open ribbon dropdown on viewport
press (left/right/middle) and on command dispatch.
Fixes#50
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Route every text-bearing entity to an in-place editor instead of the
command line: a plain text box for single-line text (Text, attributes,
dimension override, tolerance) and the rich MText editor for MText /
MultiLeader. A Leader resolves to the entity it annotates.
- TEXT places a plain text box at the click; double-click edits in place.
- DDEDIT and double-click on any text entity open the matching editor.
- MLEADER places the leader then opens the MText editor on its content.
- LEADER follows the classic flow: points, Enter, then a linked empty
MText annotation opens in the editor; the leader's annotation_handle
links the pair so they edit/erase as a unit.
Adds shared field read/write helpers and a begin_text_edit router, plus
CommitAndEditText / CommitManyAndEditText results that commit an entity
and open its editor (commit_entity now returns the new handle).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
DRAWORDER now affects rendering immediately (bump geometry epoch so the
sort cache rebuilds) and front/back anchor to the block's full effective
sort range instead of only existing table entries, so bring-to-front
actually lands on top. The render fallback sorts table-absent entities by
their own handle.
Draw order now applies across entity types, not just within a type. A
per-entity draw-order rank (SortEntitiesTable override or own handle,
ranked per block) is encoded as a small signed clip-z bias in the wire,
hatch, image, and 3DFACE pipelines. The shared LessEqual depth buffer then
orders fills, lines, rasters and 2D solids against each other regardless of
pass order — without touching model coordinates. 3D meshes keep real
geometric depth; wipeouts stay always-on-top.
Adds a Draw Order submenu to the viewport context menu (Bring to Front,
Send to Back, Bring Above/Send Under Object). The above/under items run an
interactive reference-object pick, then reorder the captured selection.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The eight layer-state commands (LAYOFF, LAYFRZ, LAYLCK, LAYULK, LAYON,
LAYTHW, LAYISO, LAYUNISO) mutated `document.layers` directly through
`dl.turn_off()` / `dl.freeze()` / `dl.lock()` / … and then called
`refresh_layer_panel()` — but never bumped the scene's geometry epoch.
The 3D viewport caches its uploaded geometry keyed by that epoch, so
visibility / freeze changes only took effect once something else
triggered a re-render. Pressing Esc was the workaround because the Esc
handler calls `deselect_all()`, which internally bumps geometry.
The Layer Properties panel toggles already did this (their handlers in
`update.rs` call `scene.bump_geometry()` after each freeze / visibility
toggle), which is why the panel worked and only the command path
exhibited the lag.
Add `scene.bump_geometry()` after the layer mutation loop in each of
the eight command branches so the viewport repaints immediately. Lock /
unlock don't strictly affect rendering today but are bumped for
consistency — selection / grip code may grow lock-aware later.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two ways to extend the current selection by entity type + layer:
* `Select Similar` (right-click → Select Similar, or `SELECTSIMILAR` /
`SELSIM`): for every (type, layer) pair in the current selection, add
every entity in the active layout that matches the pair. The seed
selection stays selected; matches already selected are not
double-counted.
* `Quick Select` (right-click → Quick Select…, or `QSELECT` / `QS`):
opens a centred floating panel with Object-type and Layer pick_lists
(populated only with values that actually exist in the active layout)
and an "Append to current selection" checkbox. `(Any)` in either slot
skips that filter. Apply replaces the selection (or extends it with
Append on) and reports the match count on the command line. Cancel,
Esc, and outside-click all dismiss without applying. When opened with
a selection present, the panel pre-fills both filters from the first
selected entity so QSelect doubles as an editable Select Similar.
Scoped to entities owned by the active layout's block-record so a paper
layout's QSELECT never reaches into model-space entities (and vice
versa). Entity-type names live in a single `entity_type_name` helper in
`entities::traits` to keep the UI strings and the filter keys aligned.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>