dms() rounded the seconds after splitting the degrees and minutes off, so
seconds that rounded up had nowhere to go:
45.9999 deg at AUPREC 0 -> 45d59'60"
89.99999 deg -> 89d59'60"
Round once, into the smallest unit shown, and split degrees and minutes out
of the rounded total, as format_length now does.
surveyor() then needed the same treatment one level up: it chose its pole
and quadrant from the unrounded direction, so a bearing that rounded to the
quarter turn came out as the contradictory `S 90d0'0" E` the function's own
doc comment sets out to avoid. Snap the direction to the shown resolution
before deciding, so 359.99999 deg at AUPREC 0 is `E` rather than a bearing
of ninety degrees.
format_length rounded the fraction after splitting the whole part off, so a
value that rounded up to a full unit had nowhere to go:
fractional 5.995 -> 5 (64/64 reduced to 1/1, then dropped)
fractional 0.995 -> 0
architectural 11.999 -> 0'-11"
architectural 23.999 -> 1'-11"
engineering 11.99 -> 0'-12.0" (twelve inches is a foot)
engineering 23.99 -> 1'-12.0"
Round once, into the smallest unit that will be shown, then split feet and
whole inches out of the rounded total. The carry reaches every column, so
the same values now read 6, 1, 1'-0", 2'-0", 1'-0.0" and 2'-0.0".
Dimension definition points come out of a DWG as ordinary POINT entities on
the Defpoints layer, so the header's PDMODE applied to them like any other
point. Opening a drawing authored elsewhere with a point style set stamped
that glyph on every dimension end, burying the drawing under crosses and
circles.
They are a dimension's bookkeeping, not draughting the user placed, so
resolve PDMODE to 0 for them and leave the single pixel-sized dot. Both
render paths — the header one and the viewport-aware relative-PDSIZE one —
go through the same resolution, so a relative PDSIZE cannot bring the glyph
back.
Fixes#790
Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
Round things came out with too few sides in drawings measured in metres, and
zooming in did not help.
The chord tolerance was floored at five thousandths of a world unit. That is
a fine sampling for a part measured in millimetres and a coarse one for a
building measured in metres: a ten-centimetre pipe got about ten sides and a
five-centimetre bolt about seven. The floor was also what stopped the frame
asking for better, so closing the camera on one changed nothing.
A chord height is an absolute length, so any fixed value carries an assumption
about the drawing's units. Bounded against the curve's own radius instead,
which carries none. The two ends are really segment counts: a circle gets at
least about fifty sides and never more than about a hundred and sixty,
wherever the camera is and whatever the drawing is measured in. Between them
the frame still decides, so a curve fills in as the camera closes on it.
Straight runs keep the frame's own tolerance — there is no curvature to
sample, and two ends are all a line has.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>