Commit graph cad-editor/src/entities/text_support.rs
Author SHA1 Message Date
Hakan Seven
6e2195d62f fix(mtext): anchor a top-aligned line by the ink it actually draws
A symbol font's glyphs straddle the cap box by design — the diameter sign's
stroke overhangs it top and bottom — so anchoring a top-aligned line by the
nominal cap height alone hung it above where the drawing puts it, by the size
of the overhang.

Measure how far the first line's glyphs reach above the baseline and anchor by
that when it exceeds the cap. The fold is one-directional, so ordinary letters
(which stop at the cap) keep their exact previous offset.

The test pins the benchmark's own case: without this, the glyph draws from
0.7372 instead of the insertion point — matching the offset measured against
the file's own LINE endpoints for handle 1087.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 22:55:51 +03:00
Hakan Seven
8ed10ceb2a feat(mtext): structured editor with selection, copy, and visible bold
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.

Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard

Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
  through the whole text pipeline; the resolved style font name is stamped
  so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector

Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 20:18:50 +03:00
Hakan Seven
5c15091e74 refactor(text): SDF for all text kinds; remove the legacy stroke text path
SDF is the only text renderer now — the stroke path and its LOD ladder are
gone, and the remaining text kinds render as SDF glyph quads too.

- ATTDEF / ATTRIB: carry a GlyphRun so single-line attribute text renders as
  SDF (multi-line already did via layout_mtext). Tolerance / complex-linetype
  text already SDF.
- Remove `sdf_text_enabled()` (the OCS_TEXT_SDF flag / kill switch) and take
  the SDF path unconditionally everywhere: tessellate Text arm (per-group by
  GlyphRun presence), hit_test fallbacks, render gather, complex_lt, table,
  mleader.
- Delete the text LOD ladder: tess.rs baseline/greek block and the
  block_cache greek/baseline path (emit_greeked_text / emit_text_baseline),
  plus the now-dead helpers text_baseline_points / text_greek_obb_tris /
  text_obb_corners_native / mtext_line_count and the LocalWire
  text_height_local / text_obb_local fields. All text is crisp at every zoom;
  text entities are exempt from the sub-pixel stub cull.
- Fix a latent bug: block-internal SDF text was culled because its LocalWire
  aabb_local was [0,0,0,0] (no points) — fold the glyph-quad extent into
  aabb_local and exempt text_verts-carrying wires from the sub-pixel cull.
- Clear the pre-existing dead-code warnings (TextPlacement.elevation, TabKind,
  MTextRunKind::Tab).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 21:07:00 +03:00
Hakan Seven
d528a3e2a5 feat(text): parse TEXT via acadrust + extend SDF text to MTEXT
Two related steps for the text pipeline:

- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
  uses parse_mtext). text::acad_text_encode parses the value's %% codes —
  including %%u/%%o underline/overline and %%nnn — and re-encodes to the
  stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
  tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
  local tokenizer for now.) Bumps the acadrust pin to the commit that
  completes the TEXT/MTEXT control-code set.

- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
  entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
  params); the collector walks convert()'s TruckObject::Text runs and
  applies annotation scale exactly as tessellate does for strokes.
  layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
  \L/\O decorations are skipped (decoration LINES in SDF are still TODO).

Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 00:53:19 +03:00
Hakan Seven
b88e5e4ad5 refactor(mtext): parse MTEXT via acadrust, drop OCS's own parser
OCS maintained a second MTEXT inline-code parser that duplicated
acadrust's `mtext_format::parse_mtext`. Replace it with an adapter
(`adapt_mtext_paragraphs`) that maps acadrust's structured MTextDocument
onto the existing layout types (`MTextLine`/`RunState`); the layout
engine (`layout_mtext`, `mtext_line_count`, and their callers) is
unchanged. Removed the hand-rolled `parse_mtext_paragraphs*` and its
helpers.

Validated during migration by a differential test (adapter vs the old
parser matched byte-for-byte over a 20-case corpus) and confirmed
rendering identically in the app; the differential test is replaced with
adapter-only unit tests. Relies on acadrust's new `MTextScalar` to tell
absolute `\H` from relative `\Hx` (bumped the acadrust pin).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 00:04:11 +03:00
Karim Jerbi
06bb6b54ff fix(text): canonicalise TTF filename font refs in MTEXT inline overrides
resolve_font previously returned &str, passing raw stems like "arial" verbatim to Face::resolve. System font lookup requires the canonical family name ("Arial"), so inline \f/\F overrides from block-nested MTEXT were silently unresolvable and fell through to no geometry.

Change resolve_font to return Cow<'a, str>:
- no override -> Borrowed(base), zero allocation
- LFF built-in -> Borrowed(font), zero allocation
- system font resolved -> Owned(canonical), one allocation
- unresolvable -> Borrowed(base), falls back to style font

All 4 call sites updated to &font_name (&Cow<str> derefs to &str).

Adds two unit tests covering the fallback and TTF-stem-to-family-name paths. Adds integration test verifying block-nested MTEXT produces geometry and correctly separates outline/fill wires.
2026-06-28 18:44:38 +01:00
Hakan Seven
dee5a05652 fix(text): address PR #180 review
Follow-up cleanups on the merged TTF-fill work:

- Drop the unconditional resolve_text_style log line — it fired for every
  text style and spammed ~7k stderr lines opening a single real drawing.
- Drop the per-glyph tessellation-error eprintln; a malformed font would
  otherwise log once per character. The glyph still falls back silently.
- Tessellate glyph fills with the nonzero winding rule (lyon defaults to
  even-odd, which mis-fills TrueType outlines whose contours overlap).
- Make the sysfont prefix fallback deterministic (sorted) and require ≥3
  chars so a 1–2 letter request can't grab an arbitrary family.
- Remove the unrelated windows-gnu --exclude-all-symbols linker flag that
  slipped into .cargo/config.toml.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 00:27:40 +03:00
Karim Jerbi
627761b629 fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
2026-06-25 18:17:01 +01:00
Hakan Seven
7086a79c79 fix(dimension): render diameter text and shrink point markers (#139)
Two issues in a file whose dimensions carry baked *D### blocks.

Missing diameter text: the baked MText values are "\U+220520" /
"\U+220510" — the \U+2205 (⌀) escape immediately followed by the literal
digits "20"/"10". The MText parser read up to six hex digits for a \U+
escape, so it greedily consumed "220520" = 0x220520, which is past the
maximum code point, char::from_u32 returned None, and the whole text
dropped. A \U+ escape is exactly four hex digits; read four so the symbol
decodes and the trailing digits stay literal. (Angular "90\U+00B0" only
worked because its escape sits at the end of the string.)

Node artifacts: PDMODE=0 points were drawn as a fixed 0.1-world-unit "+",
which in a small drawing turned the 31 dimension def-points on the
Defpoints layer into visible crosses. Size the dot from world-per-pixel
(~1 px, zoom-adaptive via the tessellation cache key) to match the near-
invisible dot other CAD apps draw.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 18:22:35 +03:00
Hakan Seven
29415cac20 refactor: drop residual zero-subtraction from world_offset removal
In the files where ox/oy/oz came solely from the now-zero offset
destructure (tessellate, block_cache, dimension, leader, text_support),
remove the `let [ox,oy,oz] = [0,0,0]` binding and the `- ox` arithmetic so
the coordinate math reads as the plain absolute value it now is.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 18:38:23 +03:00
Hakan Seven
56d507fd88 refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.

- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
  to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
  tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
  entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
  helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
  multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.

Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 18:35:02 +03:00
Hakan Seven
5291a3fb82 fix(text): keep text anchors in f64 and honour space advance
Single-line TEXT and ATTRIB/ATTDEF cast the insertion/alignment point to
f32 before computing the stroke origin. At large coordinates (UTM ~4.5M)
the f32 ulp is ~0.5, snapping text baselines onto a coarse grid so
adjacent rows collapse onto each other and overlap. Keep the anchor in
f64 throughout.

Horizontal alignment now uses the pen advance box [0, advance] instead of
the inked min_x/max_x, so leading/trailing spaces keep their width and
space-aligned columns no longer shift. text_local_bounds returns
TextLocalBounds { ink_min, ink_max, advance }.

TABLE laid out its whole grid in an f32 world frame; switch to a local
f32 frame plus an f64 base added at the widening step, fixing cell-text
baseline snap and the i32 overflow in the border-dedup keys.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 18:47:45 +03:00
Hakan Seven
7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan Seven
cd048165a9 feat(fonts): system TrueType support with shaping and fallback
Add a TrueType/OpenType render path alongside the LFF stroke engine so
users can pick fonts installed on their machine for text and MText.

- Discover system families via fontdb (sysfont) and list them in the
  text-style picker.
- Extract glyph outlines with ttf-parser, flattened into wire strokes
  normalized to the same 9-unit cap-height space as LFF glyphs.
- Shape runs with cosmic-text (ligatures, Arabic joining, kerning, bidi)
  plus automatic font fallback: a glyph missing from the chosen family
  is taken from another installed font.
- Unify both sources behind a single Face type; a shared run tokenizer
  drives the stroke (per-glyph) and shaped (TTF) renderers identically.
- Stroke fonts now fall back to a system TTF (cosmic-text picks it) for
  characters no LFF font covers, replacing the unicode/iso3098 chain.

Also trim the embedded LFF set from 47 to 26, keeping the AutoCAD-SHX
equivalents and dropping LibreCAD-only fonts now covered by TrueType.

LFF builtins keep priority over same-named system fonts so DXF text
renders identically across machines.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:18:17 +03:00
Hakan Seven
ac9022676f feat(mtext): editable preview with caret, blink, and new-line support
Type directly into the rendered MText preview: click to position the
caret, insert/delete, Enter for a new line, Space for a literal space,
and arrow keys to move. The caret blinks when idle.

Keep the trailing empty paragraph in the editor so the caret appears on a
fresh line immediately after Enter, before any typing. parse_mtext_paragraphs
split into a _ex variant; layout_mtext skips the blank-edge trim when
emitting glyph boxes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 13:14:35 +03:00
Hakan Seven
c1b33677e2 feat(fonts): switch the text engine from CXF to LibreCAD LFF fonts
Replace the small QCAD CXF stroke-font set with the full LibreCAD LFF font
library (46 fonts) and a new LFF parser/engine in src/scene/lff.rs. The
parser reads the `[hex] char` glyph blocks, tessellates `,A<bulge>` arcs, and
resolves `C<hex>` glyph references. Per LibreCAD's RS_Polyline convention a
vertex's bulge curves the segment ending at that vertex — getting this wrong
turned round letters like O into sideways capsules.

Font name resolution mirrors LibreCAD: match by file stem, map common
AutoCAD/DXF SHX names (txt, isocp, complex, italic, gothic*, gost, …) to the
nearest LFF family, and fall back to `standard`. A missing glyph in the chosen
family falls back to the broad `unicode` font so accented/Cyrillic/Greek text
still renders. Cap height stays 9 units, so the text scale is unchanged.

All text consumers move from cxf:: to lff::; complex linetypes still render
embedded text but no longer draw embedded shapes (LibreCAD ships no shape
file). The CXF module and every *.cxf asset are removed, and the MText / text
style font pickers list the LFF families.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 03:31:20 +03:00
Hakan Seven
32136dd9dd feat(mtext): character-level text selection on the preview
The rendered MText preview is now interactive: drag across glyphs to select
a character range and apply toolbar formatting (bold, italic, underline,
overline, strike, case, alignment) to exactly those characters.

The text layout gains an opt-in pass that emits one world-space box per
visible character carrying its reading-order index; the editor maps those
boxes into the preview frame, hit-tests pointer drags against them, and
highlights the selection. Formatting splices the matching inline codes into
the raw value at the selected byte range (mapped via a code-aware visible-
character scanner). With no preview selection the Edit-box path is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 02:33:47 +03:00
Hakan Seven
40180e9089 refactor(scene/mod.rs): pull entity-specific helpers into entities/
Five chunks moved out of the 5965-line scene/mod.rs to live with the
entities they belong to:

- wide_lwpolyline_fills → entities/lwpolyline.rs::wide_fills
- wide_polyline2d_fills → entities/polyline.rs::wide_fills
- polyline_segment_fill → entities/common.rs (shared by both above)
- text_obb_corners_native + text_baseline_points + text_greek_obb_tris
  → entities/text_support.rs (handles Text/MText/Attribute alike)
- append_insert_attribute_wires → entities/insert.rs

Net: scene/mod.rs 5965 → 5404 lines (~560 lines extracted). Three
helpers in scene/render.rs / scene/block_cache.rs widened from
pub(super) to pub(crate) so the relocated functions can still reach
them. scene::entity_aabb also widened for the same reason.

scene::tessellate_entity_dim_text stays put — it's a thin wrapper
around the private tessellate_entity dispatcher and moving it would
require exposing tessellate_entity's full signature across the crate.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 23:26:14 +03:00
Hakan Seven
4e5d2c8d04 feat(text): route every text-bearing entity through the run-aware MText pipeline
Lift the MText parser + renderer into a reusable `layout_mtext` helper in
`text_support` and re-point the remaining text-bearing entities at it, so
every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`,
`\p…`, decorations, stacked fractions, paragraph indents, tab stops, …)
reaches the stroke output uniformly.

Per-entity changes:
- TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds
  `layout_mtext`; `\C7;Red`-style codes no longer render as literal
  glyph noise.
- MLEADER MText content (both entity path in [entities/multileader.rs]
  and the LOD-aware path in [scene/tessellate.rs]) — drops the
  `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0
  baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame /
  bg-fill rectangle now read line widths from the layout.
- ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine
  the value goes through the MText pipeline (SingleLine stays on the
  Text-style anchor maths because the DXF spec disallows codes there).
- DIMENSION text_override — `dimension_text_entity` emits a synthetic
  MText (instead of Text) whenever the value contains MText escapes;
  the LOD ladder via `tessellate_entity_dim_text` handles both kinds.

Infrastructure:
- `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`,
  `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly.
- `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so
  callers that draw chrome (frames, fills, baselines, greek rects)
  share the same numbers as the rendered strokes.
- `mtext_line_count` re-routed through the new parser so LOD row counts
  and rendered row counts can never disagree.
- Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`,
  `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the
  `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`)
  deleted — all callers migrated.

Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented
here.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-22 05:53:01 +03:00
Hakan Seven
f12e864aa6 feat(mtext): integrate every inline format code in MTEXT renderer
Replace the line-based MTEXT pipeline with a run-aware parser + renderer.
Every DXF MTEXT inline code now reaches the stroke output: \H \W \Q \T \A
\C \c \f \F \M \X, the \p block (q/i/l/r/t/s), brace-scoped state, and
the \L\l \O\o \K\k decoration toggles.

Parser ([text_support]): emits Vec<MTextLine{ runs, align, indent_*,
tab_stops }> with per-run RunState; braces scope character state, paragraph
props persist across them.

Renderer ([mtext]): atomise → wrap → render. Per-run height/width/oblique/
tracking/font/colour/decorations/valign; paragraph indents and tab stops
honoured; default 4-em tab fallback.

Plumbing: tessellate() now returns Vec<WireModel>; TextStroke gains an
optional inline-colour override so per-run \C/\c emits one wire per colour.
cxf::tessellate_text_run adds a tracking multiplier. block_cache folds
multi-wire results into a single LocalWire (colour split preserved at
top-level, flattened inside cached defns).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-21 23:42:22 +03:00
Hakan
f4ae0e7773 fix(scene): per-line text greek honors word-wrap subline count
`text_obb_corners_native` derived MText line count from explicit `\n`
matches in `m.value`, so any MText that relied on `\P`/`\N` breaks or
word-wrap (rectangle_width-driven) reported a single line. The greek
emitter then split the OBB into one row and the user saw a single box
on top of a 5-line wrapped paragraph.

  - text_support: new `mtext_line_count` — strip codes, split on
    \n/\P/\N, word-wrap each paragraph against `rectangle_width`,
    sum. Same line splitting the MText/MultiLeader renderers already
    perform; centralized for reuse.
  - text_obb_corners_native: takes `mtext_lines_override: Option<usize>`.
    When supplied, OBB height = h_world × n × line_spacing_factor; this
    also overrides a possibly stale `rectangle_height` on resaved DWGs.
  - Top-level greek paths (scene/mod.rs) compute the line count via
    `mtext_line_count` and pass it through to baseline / rect emission.
  - block_cache: tessellate_sub_local computes the count at defn build
    so the stored `text_obb_local` is wrap-aware; emit_text_baseline
    and emit_greeked_text recover n_lines from `ulen / h_local` as
    before and now produce the correct per-row split inside Inserts.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-15 17:41:56 +03:00
Hakan
ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven
3009639741 fix: decode all MTEXT escape codes correctly
Previously \\U+XXXX was in the "strip until ;" list, silently dropping
all Unicode character references (°, ±, ⌀, Ø, €, …).

Changes:
- \\U+XXXX / \\u+XXXX  decode to the actual Unicode character (was stripped)
- \\S upper/lower;     stacked fractions/tolerances render as "upper/lower"
                       or "upper^lower" instead of leaking as literal text
- \\t                  tab → four spaces (was leaking as literal 't')
- Unknown escapes      silently consume the code char (was leaking it)
- \\M+...;             DBCS multibyte — stripped (added to semicolon-arg list)
- \\X                  paragraph-align end marker — stripped cleanly

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-01 11:51:45 +03:00
Hakan Seven
c5c5ba1b60 fix: correct MTEXT line spacing and preserve blank paragraph separators
Line spacing: DXF code 44 (line_spacing_factor) is a multiplier on
AutoCAD's default baseline-to-baseline distance of 5/3 × text_height.
The renderer was using factor × 1.0 instead of factor × 1.667, making
all MTEXT appear cramped.

Blank paragraphs: split_mtext_lines was filtering out empty strings, so
\\P\\P (double paragraph break used to separate sections) was silently
collapsed. Empty lines in the middle of the block are now preserved;
only leading/trailing blank lines are stripped.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-01 11:48:06 +03:00
Hakan Seven
5216c247c2 fix: Spline snap points and TextStyle backward/upside-down rendering
Spline entities now expose fit_points (or control_points when no fit
points are defined) as key_vertices, enabling Endpoint and Midpoint
snap to reach spline construction points.

TextStyle is_backward flag is applied by negating the width_factor,
producing horizontally mirrored text. is_upside_down rotates the text
180°. Both tessellate_text_ex and text_local_bounds now handle negative
width_factor without clamping it to zero.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 22:10:32 +03:00
Hakan Seven
4504916f97 fix: resolve DXF %%x codes and render MText decoration strokes
Text/MText values now correctly handle DXF special-character sequences:
- %%d → °, %%p → ±, %%c → ⌀, %%nnn → Unicode scalar (resolved in tessellation)
- %%u / %%o toggle underline and overline strokes for TEXT entities

MText decoration codes (\L/\l, \O/\o, \K/\k) were previously consumed
as argument-bearing codes, silently eating the decorated text. Fixed
strip_mtext_codes to keep them as zero-width markers; tessellate_text_ex
now emits actual line strokes (underline, overline, strikethrough).
measure_mtext_chars and word_wrap skip markers so line widths are correct.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 21:57:51 +03:00
Hakan Seven
d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00