feat(text): parse TEXT via acadrust + extend SDF text to MTEXT
Two related steps for the text pipeline: - TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT uses parse_mtext). text::acad_text_encode parses the value's %% codes — including %%u/%%o underline/overline and %%nnn — and re-encodes to the stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the local tokenizer for now.) Bumps the acadrust pin to the commit that completes the TEXT/MTEXT control-code set. - SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout params); the collector walks convert()'s TruckObject::Text runs and applies annotation scale exactly as tessellate does for strokes. layout_glyph_quads shares lff::tokenize_run so %% specials resolve and \L/\O decorations are skipped (decoration LINES in SDF are still TODO). Verified: stroke rendering unchanged with the flag off; SDF glyphs render correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
b88e5e4ad5
commit
d528a3e2a5
9 changed files with 149 additions and 28 deletions
4
Cargo.lock
generated
4
Cargo.lock
generated
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@ -71,7 +71,7 @@ checksum = "366ffbaa4442f4684d91e2cd7c5ea7c4ed8add41959a31447066e279e432b618"
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[[package]]
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name = "acadrust"
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version = "0.4.0"
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source = "git+https://github.com/HakanSeven12/acadrust?branch=main#eae0ec3ca1777c1a89d78374fe56a1edc130e5ed"
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source = "git+https://github.com/HakanSeven12/acadrust?branch=main#2a2d2785a4e2eee8c723ffe06abe00a39810e42b"
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dependencies = [
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"ahash 0.8.12",
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"anyhow",
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@ -3160,7 +3160,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0b577e2d69827c4740cba2b52efaad1c4cc7c73042860b199710b3575c68438d"
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dependencies = [
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"bytecount",
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"memchr 2.8.2",
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"memchr 1.0.2",
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"nom 8.0.0",
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]
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@ -292,6 +292,7 @@ fn build_attr_truck(input: AttrTextInputs<'_>, document: &acadrust::CadDocument)
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origin,
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color: None,
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fill_tris,
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run: None,
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});
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}
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let _ = input.line_count; // round-trip only — recomputed above
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@ -6,7 +6,7 @@ use crate::entities::text_support::{
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resolve_dxf_special_chars, resolve_text_style, text_local_bounds,
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};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::convert::acad_to_truck::{TextStroke, TruckEntity, TruckObject};
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use crate::scene::convert::acad_to_truck::{GlyphRun, TextStroke, TruckEntity, TruckObject};
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use crate::scene::text::lff;
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::wire_model::SnapHint;
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@ -66,9 +66,41 @@ pub struct TextPlacement {
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pub wcs_insertion: [f64; 3],
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}
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/// Parse a TEXT value's `%%` control codes through acadrust's `parse_plain_text`
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/// (the same parser MTEXT uses), then re-encode into the stroke tessellator's
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/// inline grammar: specials arrive resolved to Unicode, and `%%u`/`%%o`
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/// underline/overline become `\L…\l` / `\O…\o` decoration markers. This keeps
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/// TEXT parsing in acadrust rather than OCS's own tokenizer.
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fn acad_text_encode(value: &str) -> String {
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use acadrust::entities::mtext_format::parse_plain_text;
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let doc = parse_plain_text(value);
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let mut out = String::new();
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for para in &doc.paragraphs {
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for span in ¶.spans {
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let (u, o) = (span.properties.underline(), span.properties.overline());
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if u {
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out.push_str("\\L");
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}
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if o {
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out.push_str("\\O");
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}
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out.push_str(&span.text);
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if o {
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out.push_str("\\o");
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}
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if u {
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out.push_str("\\l");
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}
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}
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}
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out
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}
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fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
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let p = text_run_placement(t, document);
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let snap_pt = glam::DVec3::new(p.wcs_insertion[0], p.wcs_insertion[1], p.wcs_insertion[2]);
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// Parse `%%` codes via acadrust, re-encoded for the stroke tessellator.
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let value = acad_text_encode(&p.value);
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// Strokes are in glyph-local space (origin = [0,0]).
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let (strokes, fill_tris) = lff::tessellate_text_ex(
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[0.0, 0.0],
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@ -77,7 +109,7 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
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p.width_factor,
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p.oblique_angle,
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&p.font,
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&p.value,
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&value,
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);
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TruckEntity {
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object: TruckObject::Text(vec![TextStroke {
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@ -85,6 +117,15 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
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origin: p.origin,
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color: None,
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fill_tris,
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run: Some(GlyphRun {
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text: value,
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font: p.font.clone(),
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height: p.height,
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rotation: p.rotation,
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width_factor: p.width_factor,
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oblique: p.oblique_angle,
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tracking: 1.0,
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}),
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}]),
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snap_pts: vec![(snap_pt, SnapHint::Insertion)],
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tangent_geoms: vec![],
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@ -1,7 +1,7 @@
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use acadrust::types::aci_table::aci_to_rgb;
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use acadrust::{CadDocument, EntityType};
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use crate::scene::convert::acad_to_truck::TextStroke;
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use crate::scene::convert::acad_to_truck::{GlyphRun, TextStroke};
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use crate::scene::text::font_face::Face;
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use crate::scene::text::lff;
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@ -1175,6 +1175,17 @@ pub fn layout_mtext(opts: &MTextRenderOpts) -> MTextLayout {
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origin,
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color,
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fill_tris,
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// `text` is the plain word (specials already resolved,
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// no decoration markers); `run_h` is raw like the strokes.
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run: Some(GlyphRun {
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text: text.clone(),
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font: font_name.to_string(),
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height: run_h,
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rotation: rot,
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width_factor: signed_wf,
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oblique,
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tracking,
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}),
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});
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if opts.want_glyph_boxes {
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// Per-character boxes, advancing exactly as
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@ -249,6 +249,7 @@ impl TruckConvertible for Tolerance {
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origin,
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color: None,
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fill_tris: vec![],
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run: None,
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}]),
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snap_pts: vec![(snap_pt, SnapHint::Insertion)],
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tangent_geoms: vec![],
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@ -19,6 +19,25 @@ pub struct TextStroke {
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pub origin: [f64; 2],
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pub color: Option<[f32; 3]>,
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pub fill_tris: Vec<[f32; 2]>,
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/// Layout inputs to rebuild this run as per-glyph SDF quads (see
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/// `scene::text::glyph_quads`). `Some` on runs wired for the SDF text
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/// renderer; `None` leaves the run to the stroke path only. Heights are
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/// raw (pre annotation-scale), matching `strokes` — the SDF collector
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/// applies annotation scale the same way `tessellate` does for strokes.
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pub run: Option<GlyphRun>,
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}
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/// Per-run text-layout inputs needed to reproduce a run as SDF glyph quads.
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#[derive(Clone, Debug)]
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pub struct GlyphRun {
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pub text: String,
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pub font: String,
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/// Raw height in drawing units (annotation scale applied later).
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pub height: f32,
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pub rotation: f32,
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pub width_factor: f32,
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pub oblique: f32,
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pub tracking: f32,
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}
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#[allow(dead_code)]
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@ -70,11 +70,22 @@ pub fn layout_glyph_quads(
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let mut cursor_x = 0.0f32;
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let mut quads = Vec::new();
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for ch in text.chars() {
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if ch == ' ' {
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cursor_x += face.word_spacing();
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continue;
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}
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// Same token walk as `tessellate_text_run` (LFF branch): DXF `%%` specials
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// resolve to glyphs, spaces/missing advance the pen, decoration toggles emit
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// no glyph (they render as lines on the stroke path).
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for tok in crate::scene::text::lff::tokenize_run(text) {
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let ch = match tok {
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crate::scene::text::lff::Tok::Glyph(c) => c,
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crate::scene::text::lff::Tok::Space => {
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cursor_x += face.word_spacing();
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continue;
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}
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crate::scene::text::lff::Tok::Missing => {
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cursor_x += 6.0 + face.letter_spacing() * tracking;
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continue;
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}
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crate::scene::text::lff::Tok::Deco(..) => continue,
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};
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match atlas.get_or_insert(font_name, ch) {
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Some(e) => {
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let (lo, hi) = (e.plane_min, e.plane_max);
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cursor_x += e.advance + face.letter_spacing() * tracking;
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}
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None => {
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// No ink (whitespace glyph) or atlas full: advance only, using
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// the glyph's own advance when the font knows it.
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// No ink (whitespace glyph) or atlas full: advance only.
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let adv = face.glyph(ch).map(|g| g.advance).unwrap_or(6.0);
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cursor_x += adv + face.letter_spacing() * tracking;
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}
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@ -193,7 +193,7 @@ pub fn get_font(name: &str) -> &'static Font {
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/// Decoration line a token toggles.
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#[derive(Clone, Copy)]
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enum Deco {
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pub(crate) enum Deco {
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Under,
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Over,
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Strike,
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@ -202,7 +202,7 @@ enum Deco {
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/// How a decoration token changes state. `\L`/`\O`/`\K` turn on (idempotent),
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/// `\l`/`\o`/`\k` turn off; `%%u`/`%%o` flip.
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#[derive(Clone, Copy)]
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enum Op {
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pub(crate) enum Op {
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On,
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Off,
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Toggle,
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@ -211,7 +211,7 @@ enum Op {
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/// One unit of a text run after inline-code resolution. Shared by the stroke
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/// (LFF) and shaped (TTF) renderers so both interpret the DXF inline grammar
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/// — `\L…\l` decorations and `%%` specials — identically.
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enum Tok {
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pub(crate) enum Tok {
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/// A renderable character (DXF `%%d`/`%%p`/`%%c`/`%%nnn` already resolved).
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Glyph(char),
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/// A literal space.
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/// Resolve a run's inline codes into a flat token stream. Mirrors the original
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/// inline parser in `tessellate_text_run` exactly (verified by the golden test).
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fn tokenize_run(text: &str) -> Vec<Tok> {
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pub(crate) fn tokenize_run(text: &str) -> Vec<Tok> {
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let mut toks = Vec::new();
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let mut chars = text.chars().peekable();
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while let Some(ch) = chars.next() {
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@ -792,6 +792,8 @@ impl Scene {
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&self,
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enabled: bool,
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) -> Vec<crate::scene::pipeline::text_gpu::TextVertex> {
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use crate::scene::convert::acad_to_truck::{convert, TruckObject};
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use crate::scene::convert::tessellate::entity_z;
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use crate::scene::pipeline::text_gpu;
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use crate::scene::text::{glyph_quads, sdf_atlas};
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if !enabled {
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@ -800,26 +802,62 @@ impl Scene {
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let Ok(mut atlas) = sdf_atlas::text_atlas().lock() else {
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return Vec::new();
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};
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// Annotation scale matches the stroke path (tessellate): model-space
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// text scales, paper/layout text does not.
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let anno = if self.current_layout == "Model" {
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self.annotation_scale as f64
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} else {
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1.0
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};
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let mut out = Vec::new();
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for e in self.document.entities() {
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if let acadrust::EntityType::Text(t) = e {
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let p = crate::entities::text::text_run_placement(t, &self.document);
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let color = self.render_style(e).0;
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// Only text-producing entities — converting solids/hatches here
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// would re-tessellate the whole document every frame.
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if !matches!(
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e,
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acadrust::EntityType::Text(_) | acadrust::EntityType::MText(_)
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) {
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continue;
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}
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let Some(te) = convert(e, &self.document) else {
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continue;
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};
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let TruckObject::Text(groups) = te.object else {
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continue;
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};
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let base_color = self.render_style(e).0;
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let elev = entity_z(e) as f64;
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// Annotation scale anchors at the first run's origin (matches the
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// stroke path so multi-line MText spreads identically).
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let ref_origin = groups.first().map(|g| g.origin).unwrap_or([0.0, 0.0]);
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for g in &groups {
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let Some(run) = &g.run else {
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continue;
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};
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let slx = (g.origin[0] - ref_origin[0]) * anno + ref_origin[0];
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let sly = (g.origin[1] - ref_origin[1]) * anno + ref_origin[1];
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let color = g
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.color
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.map(|c| [c[0], c[1], c[2], 1.0])
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.unwrap_or(base_color);
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let quads = glyph_quads::layout_glyph_quads(
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&mut atlas,
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p.height,
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p.rotation,
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p.width_factor,
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p.oblique_angle,
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1.0,
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&p.font,
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&p.value,
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run.height,
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run.rotation,
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run.width_factor,
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run.oblique,
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run.tracking,
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&run.font,
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&run.text,
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);
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// `anno` scales the run-local quads; `slx/sly` is the
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// annotation-scaled run origin — exactly as tessellate places
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// the stroke geometry.
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text_gpu::push_glyph_vertices(
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&mut out,
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&quads,
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[p.origin[0], p.origin[1], p.elevation],
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1.0,
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[slx, sly, elev],
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anno,
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color,
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0.0,
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);
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Loading…
Reference in a new issue