PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.
- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
Tessellates bottom + top paths with NaN-separated walls at each vertex.
Arc segments (bulge != 0) use 16-step parametric tessellation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- fix: polyline arc center sign was inverted (- → +) causing arcs to render on the
wrong side in LwPolyline and Polyline2D
- fix: store glyph strokes in local space with f64 origin so world_offset subtraction
uses f64 precision; prevents blocky text at large UTM coordinates
- fix: Face3D fill darkened to 45% so edge wires are visually distinct from fill
- fix: wire batch vertex buffer chunked to 256 MB GPU limit (was panic on large files)
- fix: gpu_face3d_edges changed from Option<WireGpu> to Vec<WireGpu> to support chunks
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Polyline3D tessellation now separates spline-fit curve vertices (flag 8)
from frame control points (flag 16): the curve vertices form the rendered
wire while control points are exposed as key_vertices for snap. Polylines
without spline flags are unchanged.
DXF post-load fixup now also converts AttributeEntity and AttributeDefinition
rotation from degrees to radians (group code 50 bug), matching the existing
LinearDimension fix. Attribute text rendered from DXF files now has correct
orientation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- polyline.rs: TruckConvertible/Grippable/PropertyEditable/Transformable
for all three polyline types; Polyline2D handles bulge arcs via the
same truck Wire path as LwPolyline; Polyline and Polyline3D use
TruckObject::Lines for straight-segment rendering
- ray.rs: Ray renders as base→+1e6; XLine renders as ±1e6; both have
base-point and direction grips; mirror correctly reflects direction
vector; base X/Y/Z and Dir X/Y/Z exposed in properties panel
- traits.rs: dispatch all five new entity types through
to_truck_entity, grips, geometry_properties, apply_geom_prop,
apply_grip, apply_transform
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>