Two bugs from #34:
1. Hovering a circle showed the Center snap as a diamond instead of
the conventional circle outline.
2. Hovering a circle also showed Midpoint hits (triangle marker)
even though a closed curve has no midpoint.
(2) came from a "tessellated curve" fallback in the Midpoint snap
path that produced a midpoint for every chord of the polyline
approximation. Drop that fallback — only entities with explicit
`key_vertices` (Line, LwPolyline) contribute per-segment midpoints
now. Curves that DO have a single well-defined midpoint (arcs, and
later splines) declare it explicitly via a new
`SnapHint::Midpoint`; `arc.rs` emits one at the arc-length centre.
(1) — and the broader "everything past Endpoint / Midpoint / Grid
was a diamond" inconsistency — fixed by giving every `SnapType` a
distinct marker in `SelectionCanvas::draw`:
- Center: hollow circle
- Node: circle with inscribed X
- Quadrant: diamond (unchanged)
- Intersection: X
- Apparent Intersection: X inside a square
- Insertion: two overlapping rectangles (tag glyph)
- Perpendicular: right-angle hook
- Tangent: circle with a bar across the top
- Nearest: hourglass / bowtie
- Extension: three dots
- Parallel: two parallel diagonal bars
- Endpoint / Midpoint / Grid: unchanged
Closes#34
Every entity file ended with the same three-trait wrapper block:
impl Grippable for T {
fn grips(&self) -> Vec<GripDef> { grips(self) }
fn apply_grip(&mut self, ...) { apply_grip(self, ...) }
}
impl PropertyEditable for T { ... }
impl Transformable for T { ... }
— 23 lines of pure delegation around five same-named free functions.
Replace with `crate::impl_entity_basics!(T);` (a macro in
entities/traits.rs that expands to the three trait impls).
Applied where the file already follows the free-fn delegation
convention (Arc, Circle, Ellipse, Insert, Leader, Line, LwPolyline,
MultiLeader, Ole2Frame, Point, Spline, Viewport). Files that inlined
the trait method bodies directly (Ray, XLine, Shape, Solid, Tolerance,
MLine, Mesh, Solid3D/Region/Body, Table, RasterImage, Wipeout,
Underlay, Hatch, Polyline, Polyline2D, Polyline3D, Dimension) left
alone — they already skip the indirection. Text/MText/Attribute use
the with-text-style flavour and will move once that variant is needed
beyond the existing two manual impls.
A second macro `impl_entity_basics_with_text_styles!` is included for
the text-like flavour but no entity uses it yet.
Net: -204 lines.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two free helpers in app/commands.rs lived as big match-on-EntityType
blocks: massprop_entity (Circle/Arc/Line/LwPolyline/Ellipse area +
perimeter + centroid, ~140 lines) and entity_text_content /
replace_entity_text (Text/MText/AttributeDefinition/AttributeEntity).
Move each to its own trait in entities/traits.rs and implement
per-entity:
MassPropsCalc — Circle, Arc, Line, LwPolyline, Ellipse
TextContent — Text, MText, AttributeDefinition, AttributeEntity
EntityTypeOps gets dispatch shims that route to the trait via the
existing macro, so callsites just call entity.mass_props() /
entity.text_content() / entity.replace_text(search, rep).
The remaining free helpers in commands.rs (entity_list_details,
entity_extra_info, entity_type_name, build_data_extraction_csv) are
single-command formatting helpers tightly coupled to LIST / EXTRACT /
text-format output. Distributing them as per-entity methods would
inflate every entity file with command-side formatting concerns
without making the command-side any cleaner — left in place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.
Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64
All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.
catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.
Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
at the TruckEntity boundary for type compatibility. Separate cleanup to
switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
candidates, tangent hints) and the precision is sufficient there.
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.
- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
Arc: tessellates bottom + top arcs (32 segs each) with 2 endpoint walls.
Circle: tessellates bottom + top circles (64 segs each) with 4 quadrant walls.
Both use TruckObject::Lines with NaN-separated segments.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Entities carrying a non-standard extrusion normal (normal ≠ (0,0,1)) were
rendered flat in the XY plane. The DXF arbitrary-axis algorithm is now
implemented in scene::transform::{ocs_axes, ocs_point_to_wcs} and applied
during tessellation of Arc, Circle, and Line so they render correctly on
tilted planes in 3D DXF files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Arc rendering now respects the normal vector: when normal.z < 0 the
midpoint is placed on the clockwise side so the curve sweeps the right way
- Removed spurious .to_radians() / .to_degrees() round-trips in arc.rs
(angles are already stored in the unit the trig functions expect)
- apply_grip and apply_transform use consistent angle units
- normalize_insert_entity no longer converts arc angles; the old conversion
was only needed by the now-removed .to_radians() call in to_truck
- Added fix_mirrored_arc: swaps arc start/end angles when the INSERT has a
mirrored scale (x_scale * y_scale < 0) so exploded arcs curve correctly
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>