fix: correct arc sweep direction for reversed normals and mirrored blocks

- Arc rendering now respects the normal vector: when normal.z < 0 the
  midpoint is placed on the clockwise side so the curve sweeps the right way
- Removed spurious .to_radians() / .to_degrees() round-trips in arc.rs
  (angles are already stored in the unit the trig functions expect)
- apply_grip and apply_transform use consistent angle units
- normalize_insert_entity no longer converts arc angles; the old conversion
  was only needed by the now-removed .to_radians() call in to_truck
- Added fix_mirrored_arc: swaps arc start/end angles when the INSERT has a
  mirrored scale (x_scale * y_scale < 0) so exploded arcs curve correctly

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-22 21:48:21 +03:00
commit e2f5715de8
3 changed files with 47 additions and 30 deletions

View file

@ -16,13 +16,17 @@ fn to_truck(arc: &Arc) -> TruckEntity {
let cy = arc.center.y;
let cz = arc.center.z;
let r = arc.radius;
let sa = arc.start_angle.to_radians();
let ea = arc.end_angle.to_radians();
let mut end = ea;
if end < sa {
end += TAU;
}
let mid_a = sa + (end - sa) * 0.5;
let sa = arc.start_angle;
let ea = arc.end_angle;
// normal.z < 0 means the arc sweeps clockwise in the XY plane;
// place the midpoint on the CW side so the curve goes the right way.
let mid_a = if arc.normal.z < 0.0 {
let cw_span = if sa >= ea { sa - ea } else { sa - ea + TAU };
sa - cw_span * 0.5
} else {
let ccw_end = if ea >= sa { ea } else { ea + TAU };
sa + (ccw_end - sa) * 0.5
};
let p_start = Point3::new(cx + r * sa.cos(), cy + r * sa.sin(), cz);
let p_end = Point3::new(cx + r * ea.cos(), cy + r * ea.sin(), cz);
let p_mid = Point3::new(cx + r * mid_a.cos(), cy + r * mid_a.sin(), cz);
@ -56,8 +60,8 @@ fn grips(arc: &Arc) -> Vec<GripDef> {
arc.center.z as f32,
);
let r = arc.radius as f32;
let sa = (arc.start_angle as f32).to_radians();
let ea = (arc.end_angle as f32).to_radians();
let sa = arc.start_angle as f32;
let ea = arc.end_angle as f32;
let ma = sa + angle_span(sa, ea) * 0.5;
vec![
diamond_grip(0, ctr),
@ -111,16 +115,16 @@ fn apply_grip(arc: &mut Arc, grip_id: usize, apply: GripApply) {
(1, GripApply::Absolute(p)) => {
let dx = p.x - arc.center.x as f32;
let dy = p.y - arc.center.y as f32;
arc.start_angle = (dy as f64).atan2(dx as f64).to_degrees();
arc.start_angle = (dy as f64).atan2(dx as f64);
}
(2, GripApply::Absolute(p)) => {
let dx = p.x - arc.center.x as f32;
let dy = p.y - arc.center.y as f32;
arc.end_angle = (dy as f64).atan2(dx as f64).to_degrees();
arc.end_angle = (dy as f64).atan2(dx as f64);
}
(3, GripApply::Translate(d)) => {
let sa = (arc.start_angle as f32).to_radians();
let ea = (arc.end_angle as f32).to_radians();
let sa = arc.start_angle as f32;
let ea = arc.end_angle as f32;
let span = angle_span(sa, ea);
let mid_a = sa + span * 0.5;
let current_mid_x = arc.center.x as f32 + arc.radius as f32 * mid_a.cos();
@ -148,10 +152,10 @@ fn apply_transform(arc: &mut Arc, t: &EntityTransform) {
);
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let line_angle_deg = dy.atan2(dx).to_degrees();
let line_angle = dy.atan2(dx);
let tmp = entity.start_angle;
entity.start_angle = 2.0 * line_angle_deg - entity.end_angle;
entity.end_angle = 2.0 * line_angle_deg - tmp;
entity.start_angle = 2.0 * line_angle - entity.end_angle;
entity.end_angle = 2.0 * line_angle - tmp;
});
}

View file

@ -49,11 +49,14 @@ pub fn explode_entity(entity: &EntityType, document: &CadDocument) -> Vec<Entity
EntityType::Polyline2D(p) => explode_polyline2d(p),
EntityType::Polyline(p) => explode_polyline(p),
EntityType::Polyline3D(p) => explode_polyline3d(p),
EntityType::Insert(ins) => ins
.explode_from_document(document)
.into_iter()
.map(normalize_insert_entity)
.collect(),
EntityType::Insert(ins) => {
let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
ins.explode_from_document(document)
.into_iter()
.map(normalize_insert_entity)
.map(|sub| fix_mirrored_arc(sub, is_mirrored))
.collect()
}
EntityType::MLine(ml) => explode_mline(ml),
EntityType::Dimension(dim) => explode_dimension(dim),
_ => vec![],
@ -140,10 +143,6 @@ fn explode_polyline2d(p: &Polyline2D) -> Vec<EntityType> {
pub fn normalize_insert_entity(mut entity: EntityType) -> EntityType {
match &mut entity {
EntityType::Arc(arc) => {
arc.start_angle = arc.start_angle.to_degrees();
arc.end_angle = arc.end_angle.to_degrees();
}
EntityType::Ellipse(ell) => {
let major_len = ell.major_axis_length();
let full_span = {
@ -170,14 +169,26 @@ pub fn normalize_insert_entity(mut entity: EntityType) -> EntityType {
entity
}
pub fn normalize_entity_for_block(mut entity: EntityType) -> EntityType {
if let EntityType::Arc(arc) = &mut entity {
arc.start_angle = arc.start_angle.to_radians();
arc.end_angle = arc.end_angle.to_radians();
}
pub fn normalize_entity_for_block(entity: EntityType) -> EntityType {
entity
}
/// Swap arc start/end angles when the INSERT that produced the entity was
/// mirrored (exactly one of x_scale / y_scale is negative). The acadrust
/// explode recalculates endpoint positions correctly but does not reverse the
/// sweep direction, so the arc would otherwise curve the wrong way.
pub fn fix_mirrored_arc(entity: EntityType, is_mirrored: bool) -> EntityType {
if !is_mirrored {
return entity;
}
if let EntityType::Arc(mut arc) = entity {
std::mem::swap(&mut arc.start_angle, &mut arc.end_angle);
EntityType::Arc(arc)
} else {
entity
}
}
fn explode_lwpolyline(p: &LwPolyline) -> Vec<EntityType> {
let n = p.vertices.len();
if n < 2 {

View file

@ -518,11 +518,13 @@ impl Scene {
}
if let EntityType::Insert(ins) = e {
let is_mirrored = ins.x_scale() * ins.y_scale() < 0.0;
return ins
.explode_from_document(&self.document)
.iter()
.cloned()
.map(crate::modules::home::modify::explode::normalize_insert_entity)
.map(|sub| crate::modules::home::modify::explode::fix_mirrored_arc(sub, is_mirrored))
.flat_map(|sub| {
let (sub_color, sub_pattern_length, sub_pattern, sub_line_weight_px, sub_aci) =
self.render_style(&sub);