feat: apply OCS→WCS transform for LwPolyline (elevation + normal)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-02 19:56:23 +03:00
commit f4160c4e8a

View file

@ -76,13 +76,21 @@ fn to_truck(pline: &LwPolyline) -> TruckEntity {
} }
let elev = pline.elevation; let elev = pline.elevation;
let normal = (pline.normal.x, pline.normal.y, pline.normal.z);
let count = verts.len(); let count = verts.len();
let seg_count = if pline.is_closed { count } else { count - 1 }; let seg_count = if pline.is_closed { count } else { count - 1 };
let mut edges: Vec<Edge> = Vec::new(); let mut edges: Vec<Edge> = Vec::new();
let mut tangents: Vec<TangentGeom> = Vec::new(); let mut tangents: Vec<TangentGeom> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new(); let mut key_verts: Vec<[f32; 3]> = Vec::new();
let to_pt = |v: &LwVertex| -> Point3 { Point3::new(v.location.x, v.location.y, elev) }; // Convert OCS (x, y, elevation) to WCS Point3.
let to_wcs = |x: f64, y: f64| -> (f64, f64, f64) {
crate::scene::transform::ocs_point_to_wcs((x, y, elev), normal)
};
let to_pt = |v: &LwVertex| -> Point3 {
let (wx, wy, wz) = to_wcs(v.location.x, v.location.y);
Point3::new(wx, wy, wz)
};
for i in 0..seg_count { for i in 0..seg_count {
let v0 = &verts[i]; let v0 = &verts[i];
@ -100,35 +108,40 @@ fn to_truck(pline: &LwPolyline) -> TruckEntity {
p2: [p1.x as f32, p1.y as f32, p1.z as f32], p2: [p1.x as f32, p1.y as f32, p1.z as f32],
}); });
} else { } else {
// Arc centre/midpoint computed in OCS, then transformed to WCS.
let (ox0, oy0) = (v0.location.x, v0.location.y);
let (ox1, oy1) = (v1.location.x, v1.location.y);
let angle = 4.0 * (bulge as f64).atan(); let angle = 4.0 * (bulge as f64).atan();
let dx = p1.x - p0.x; let dx = ox1 - ox0;
let dy = p1.y - p0.y; let dy = oy1 - oy0;
let d = (dx * dx + dy * dy).sqrt(); let d = (dx * dx + dy * dy).sqrt();
let r = (d / 2.0) / (angle / 2.0).sin().abs(); let r = (d / 2.0) / (angle / 2.0).sin().abs();
let mx = (p0.x + p1.x) * 0.5; let mx = (ox0 + ox1) * 0.5;
let my = (p0.y + p1.y) * 0.5; let my = (oy0 + oy1) * 0.5;
let len = d.max(1e-12); let len = d.max(1e-12);
let px = -dy / len; let px = -dy / len;
let py = dx / len; let py = dx / len;
let sagitta_sign = if bulge > 0.0 { 1.0_f64 } else { -1.0_f64 }; let sagitta_sign = if bulge > 0.0 { 1.0_f64 } else { -1.0_f64 };
let h = r - (r * r - d * d / 4.0).max(0.0).sqrt(); let h = r - (r * r - d * d / 4.0).max(0.0).sqrt();
let cx = mx + sagitta_sign * px * (r - h); let ocx = mx + sagitta_sign * px * (r - h);
let cy = my + sagitta_sign * py * (r - h); let ocy = my + sagitta_sign * py * (r - h);
let mid_a = { let mid_a = {
let a0 = (p0.y - cy).atan2(p0.x - cx); let a0 = (oy0 - ocy).atan2(ox0 - ocx);
let a1 = (p1.y - cy).atan2(p1.x - cx); let a1 = (oy1 - ocy).atan2(ox1 - ocx);
let (sa, mut ea) = if bulge > 0.0 { (a0, a1) } else { (a1, a0) }; let (sa, mut ea) = if bulge > 0.0 { (a0, a1) } else { (a1, a0) };
if ea < sa { if ea < sa {
ea += TAU; ea += TAU;
} }
sa + (ea - sa) * 0.5 sa + (ea - sa) * 0.5
}; };
let p_mid = Point3::new(cx + r * mid_a.cos(), cy + r * mid_a.sin(), p0.z); let (mid_wx, mid_wy, mid_wz) = to_wcs(ocx + r * mid_a.cos(), ocy + r * mid_a.sin());
let p_mid = Point3::new(mid_wx, mid_wy, mid_wz);
let tv0 = builder::vertex(p0); let tv0 = builder::vertex(p0);
let tv1 = builder::vertex(p1); let tv1 = builder::vertex(p1);
edges.push(builder::circle_arc(&tv0, &tv1, p_mid)); edges.push(builder::circle_arc(&tv0, &tv1, p_mid));
let (wcx, wcy, wcz) = to_wcs(ocx, ocy);
tangents.push(TangentGeom::Circle { tangents.push(TangentGeom::Circle {
center: [cx as f32, cy as f32, p0.z as f32], center: [wcx as f32, wcy as f32, wcz as f32],
radius: r as f32, radius: r as f32,
}); });
} }