perf: keep heavy work off UI thread

This commit is contained in:
Hakan Seven 2026-07-25 18:49:18 +03:00
commit deec48ad99
75 changed files with 11703 additions and 519 deletions

View file

@ -23,7 +23,8 @@ impl OpenCADStudio {
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
self.push_undo_snapshot(i, "LAYOFF");
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYOFF", &names);
for name in &layers {
if name == "0" {
continue;
@ -32,8 +33,9 @@ impl OpenCADStudio {
dl.turn_off();
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("Layer(s) turned off.");
}
@ -58,7 +60,8 @@ impl OpenCADStudio {
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
self.push_undo_snapshot(i, "LAYFRZ");
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYFRZ", &names);
for name in &layers {
if name == "0" {
continue;
@ -67,8 +70,9 @@ impl OpenCADStudio {
dl.freeze();
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("Layer(s) frozen.");
}
@ -266,10 +270,18 @@ impl OpenCADStudio {
"LAYERSTATE: no saved state named \"{arg}\"."
));
} else {
self.push_undo_snapshot(i, "LAYERSTATE");
let names: Vec<String> = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|layer| layer.name.clone())
.collect();
let undo = self.begin_layer_undo(i, "LAYERSTATE", &names);
let n = self.tabs[i].restore_layer_state(arg).unwrap_or(0);
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_output(&format!(
"LAYERSTATE: restored \"{arg}\" ({n} layer(s))."
@ -312,14 +324,16 @@ impl OpenCADStudio {
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
self.push_undo_snapshot(i, "LAYLCK");
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYLCK", &names);
for name in &layers {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.lock();
}
}
self.tabs[i].scene.bump_geometry();
// Layer locking changes editability only.
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("Layer(s) locked.");
}
@ -359,41 +373,43 @@ impl OpenCADStudio {
}
"LAYON" => {
self.push_undo_snapshot(i, "LAYON");
for name in self.tabs[i]
let names = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect::<Vec<_>>()
{
.collect::<Vec<_>>();
let undo = self.begin_layer_undo(i, "LAYON", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.turn_on();
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("All layers turned on.");
}
"LAYTHW" => {
self.push_undo_snapshot(i, "LAYTHW");
for name in self.tabs[i]
let names = self.tabs[i]
.scene
.document
.layers
.iter()
.map(|l| l.name.clone())
.collect::<Vec<_>>()
{
.collect::<Vec<_>>();
let undo = self.begin_layer_undo(i, "LAYTHW", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.thaw();
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("All layers thawed.");
}
@ -417,14 +433,16 @@ impl OpenCADStudio {
.into_iter()
.map(|(_, e)| e.common().layer.clone())
.collect();
self.push_undo_snapshot(i, "LAYULK");
let names: Vec<String> = layers.iter().cloned().collect();
let undo = self.begin_layer_undo(i, "LAYULK", &names);
for name in &layers {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.unlock();
}
}
self.tabs[i].scene.bump_geometry();
// Layer unlocking changes editability only.
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line.push_info("Layer(s) unlocked.");
}
@ -442,7 +460,6 @@ impl OpenCADStudio {
self.command_line
.push_error("LAYISO: select entities on the layers to isolate first.");
} else {
self.push_undo_snapshot(i, "LAYISO");
let names: Vec<String> = self.tabs[i]
.scene
.document
@ -450,15 +467,17 @@ impl OpenCADStudio {
.iter()
.map(|l| l.name.clone())
.collect();
for name in names {
if !sel_layers.contains(&name) {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
let undo = self.begin_layer_undo(i, "LAYISO", &names);
for name in &names {
if !sel_layers.contains(name) {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(name) {
dl.turn_off();
}
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line
.push_info(&format!("LAYISO: isolated {} layer(s).", sel_layers.len()));
@ -511,7 +530,6 @@ impl OpenCADStudio {
// LAYUNISO — restore all layers that were turned off by LAYISO (turn all on)
"LAYUNISO" => {
self.push_undo_snapshot(i, "LAYUNISO");
let names: Vec<String> = self.tabs[i]
.scene
.document
@ -519,13 +537,15 @@ impl OpenCADStudio {
.iter()
.map(|l| l.name.clone())
.collect();
for name in names {
let undo = self.begin_layer_undo(i, "LAYUNISO", &names);
for name in &names {
if let Some(dl) = self.tabs[i].scene.document.layers.get_mut(&name) {
dl.turn_on();
}
}
self.tabs[i].scene.bump_geometry();
self.tabs[i].scene.invalidate_layer_dependencies(&names);
self.tabs[i].dirty = true;
self.commit_layer_undo(i, undo);
self.refresh_layer_panel();
self.command_line
.push_info("LAYUNISO: all layers restored.");
@ -587,9 +607,10 @@ impl OpenCADStudio {
self.command_line.push_info(&cmd.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd));
} else {
self.push_undo_snapshot(i, "UNGROUP");
let undo = self.begin_group_undo(i, "UNGROUP");
let count = self.tabs[i].scene.delete_groups_containing(&handles);
self.tabs[i].dirty = true;
self.commit_group_undo(i, undo);
if count > 0 {
self.command_line
.push_info(&format!("{} group(s) dissolved.", count));