fix(grips): compute grip positions in f64 so they sit on the wire
Grip markers drew visibly offset from the entity on large-coordinate (UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32 holds ~0.9 drawing units of rounding error. The wires subtract the offset in f64 first (precision-preserving), so the grips landed up to ~1 unit away from the geometry they belong to. GripDef.world is now DVec3: producers fill it straight from the f64 entity data, refresh_selected_grips subtracts the world offset in f64, and only the small offset-local result is cast to f32 for screen-space projection (grips_to_screen / find_hit_grip) and drag state. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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commit
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33 changed files with 898 additions and 817 deletions
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@ -244,7 +244,11 @@ impl TruckConvertible for Tolerance {
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let origin = [self.insertion_point.x, self.insertion_point.y];
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Some(TruckEntity {
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object: TruckObject::Text(vec![TextStroke { strokes, origin, color: None }]),
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object: TruckObject::Text(vec![TextStroke {
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strokes,
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origin,
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color: None,
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}]),
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snap_pts: vec![(snap_pt, SnapHint::Insertion)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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@ -259,10 +263,10 @@ impl Grippable for Tolerance {
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fn grips(&self) -> Vec<GripDef> {
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vec![square_grip(
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0,
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Vec3::new(
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self.insertion_point.x as f32,
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self.insertion_point.y as f32,
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self.insertion_point.z as f32,
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glam::DVec3::new(
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self.insertion_point.x,
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self.insertion_point.y,
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self.insertion_point.z,
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),
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)]
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}
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