fix(hover): drop the geometry-only pick cache — it served stale culled wires

hit_test_wires got a cache keyed on geometry_epoch alone (462d9b4), but
the underlying wire set IS view-culled (wires_for_block culls to
view_world_aabb). After zoom-in + edit, the cache pinned the set culled
to that close-up view; zooming back out, blocks that had been off-screen
were missing from the pick set, so hover/selection stopped working on
them until the next geometry change.

Revert to the camera-keyed entity_wires_arc for picking — it re-culls
when the view changes. The actual 0.5.1 hover regression fix (hatch
rebuild/re-upload on rollover) stays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-10 23:41:51 +03:00
commit ed29933d87

View file

@ -633,13 +633,6 @@ pub struct Scene {
/// invalidates the cull-dependent wire list as well as a geometry change.
/// Uses `Arc` so `build_primitive()` avoids a full Vec clone during navigation.
wire_cache: RefCell<Option<((u64, u64), Arc<Vec<WireModel>>)>>,
/// Camera-invariant full wire set for **picking** (Model layout), keyed on
/// `geometry_epoch` alone. The wires are world-space, so a pan/zoom must not
/// re-tessellate the whole un-culled model just to hit-test the next mouse
/// move (seconds on a 100k-entity drawing). Built once per geometry change
/// and reused across every camera move; a slightly stale curve tol is
/// harmless for an 8 px pick threshold.
hit_wire_cache: RefCell<Option<(u64, Arc<Vec<WireModel>>)>>,
/// Per-Model-tile cached tessellation. Each tile has its own camera
/// (live for the active tile, stored snapshot for the others), so
/// LOD / frustum culling has to run independently — the shared
@ -827,7 +820,6 @@ impl Scene {
block_epoch: GEOMETRY_EPOCH.fetch_add(1, Ordering::Relaxed),
selection_generation: 0,
wire_cache: RefCell::new(None),
hit_wire_cache: RefCell::new(None),
model_tile_wire_cache: RefCell::new(HashMap::default()),
sort_cache: RefCell::new(None),
draw_depth_cache: RefCell::new(None),
@ -2091,23 +2083,10 @@ impl Scene {
/// only — paper-space entities are NOT interactive.
pub fn hit_test_wires(&self) -> Arc<Vec<WireModel>> {
if self.current_layout == "Model" {
// Camera-invariant pick cache: reuse the full wire set across pan /
// zoom (world-space wires don't change), rebuilding only when the
// geometry changes. `entity_wires_arc` itself keys on the camera,
// so calling it on every mouse move after a navigate would
// re-tessellate the whole un-culled model — the large-file hover
// stutter. Gate on `geometry_epoch` here instead.
{
let c = self.hit_wire_cache.borrow();
if let Some((g, ref arc)) = *c {
if g == self.geometry_epoch {
return Arc::clone(arc);
}
}
}
let arc = self.entity_wires_arc();
*self.hit_wire_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
return arc;
// entity_wires_arc is culled to the current view and keyed on the
// camera, so it re-culls when the view changes — picking must reach
// entities that scroll into view after a pan/zoom.
return self.entity_wires_arc();
}
let layout_block = self.current_layout_block_handle();
match self.active_viewport {