fix(grips): compute grip positions in f64 so they sit on the wire

Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.

GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-11 00:04:37 +03:00
commit 25715d1b03
33 changed files with 898 additions and 817 deletions

View file

@ -126,11 +126,7 @@ impl Grippable for MLine {
.map(|(i, v)| {
square_grip(
i,
Vec3::new(
v.position.x as f32,
v.position.y as f32,
v.position.z as f32,
),
glam::DVec3::new(v.position.x, v.position.y, v.position.z),
)
})
.collect()
@ -153,23 +149,25 @@ impl Grippable for MLine {
}
}
fn grip_menu(
&self,
_grip_id: usize,
) -> Vec<crate::scene::object::GripMenuItem> {
fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
vec![
GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
GripMenuItem {
label: "Stretch",
action: GripMenuAction::Stretch,
},
GripMenuItem {
label: "Add Vertex",
action: GripMenuAction::AddVertex,
},
GripMenuItem {
label: "Remove Vertex",
action: GripMenuAction::RemoveVertex,
},
]
}
fn apply_grip_menu(
&mut self,
grip_id: usize,
action: crate::scene::object::GripMenuAction,
) {
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
let n = self.vertices.len();
match action {