fix(grips): compute grip positions in f64 so they sit on the wire
Grip markers drew visibly offset from the entity on large-coordinate (UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32 holds ~0.9 drawing units of rounding error. The wires subtract the offset in f64 first (precision-preserving), so the grips landed up to ~1 unit away from the geometry they belong to. GripDef.world is now DVec3: producers fill it straight from the f64 entity data, refresh_selected_grips subtracts the world offset in f64, and only the small offset-local result is cast to f32 for screen-space projection (grips_to_screen / find_hit_grip) and drag state. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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parent
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commit
25715d1b03
33 changed files with 898 additions and 817 deletions
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@ -126,11 +126,7 @@ impl Grippable for MLine {
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.map(|(i, v)| {
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square_grip(
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i,
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Vec3::new(
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v.position.x as f32,
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v.position.y as f32,
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v.position.z as f32,
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),
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glam::DVec3::new(v.position.x, v.position.y, v.position.z),
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)
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})
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.collect()
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@ -153,23 +149,25 @@ impl Grippable for MLine {
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}
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}
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fn grip_menu(
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&self,
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_grip_id: usize,
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) -> Vec<crate::scene::object::GripMenuItem> {
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fn grip_menu(&self, _grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
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use crate::scene::object::{GripMenuAction, GripMenuItem};
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vec![
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GripMenuItem { label: "Stretch", action: GripMenuAction::Stretch },
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GripMenuItem { label: "Add Vertex", action: GripMenuAction::AddVertex },
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GripMenuItem { label: "Remove Vertex", action: GripMenuAction::RemoveVertex },
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GripMenuItem {
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label: "Stretch",
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action: GripMenuAction::Stretch,
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},
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GripMenuItem {
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label: "Add Vertex",
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action: GripMenuAction::AddVertex,
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},
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GripMenuItem {
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label: "Remove Vertex",
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action: GripMenuAction::RemoveVertex,
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},
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]
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}
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fn apply_grip_menu(
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&mut self,
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grip_id: usize,
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action: crate::scene::object::GripMenuAction,
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) {
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fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
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use crate::scene::object::GripMenuAction as A;
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let n = self.vertices.len();
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match action {
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