fix(grips): compute grip positions in f64 so they sit on the wire

Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.

GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-11 00:04:37 +03:00
commit 25715d1b03
33 changed files with 898 additions and 817 deletions

View file

@ -437,9 +437,12 @@ impl OpenCADStudio {
let grips = dispatch::grips(entity)
.into_iter()
.map(|mut g| {
g.world.x -= wo[0] as f32;
g.world.y -= wo[1] as f32;
g.world.z -= wo[2] as f32;
// Subtract in f64: at UTM magnitudes an f32 cast before
// the offset costs ~1 unit and draws the grip off the
// wire.
g.world.x -= wo[0];
g.world.y -= wo[1];
g.world.z -= wo[2];
g
})
.collect();