cad-editor/src/modules/home/modify/fillet.rs

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// Fillet / Chamfer — ribbon definitions + full command implementations.
//
// FILLET (F):
// Supports: Line-Line, Line-Arc, Arc-Line, Arc-Arc.
// Finds intersection, computes tangent arc of radius R, trims both entities.
// R=0 just extends/trims to the exact intersection (sharp corner).
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//
// CHAMFER (CHA):
// Pick two lines (line-only; arcs are not chamferable).
// Finds intersection, backs off dist1 along line 1 and dist2 along line 2.
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use acadrust::entities::{Arc as ArcEnt, Line as LineEnt, LwPolyline};
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use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::Vec3;
const TAU: f64 = std::f64::consts::TAU;
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use crate::command::{CadCommand, CmdResult};
use crate::modules::home::defaults;
use crate::modules::IconKind;
use crate::scene::wire_model::WireModel;
// ── Dropdown constants ─────────────────────────────────────────────────────
pub const DROPDOWN_ID: &str = "fillet_chamfer";
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../../assets/icons/fillet.svg"));
pub const DROPDOWN_ITEMS: &[(&str, &str, IconKind)] = &[
(
"FILLET",
"Fillet",
IconKind::Svg(include_bytes!("../../../../assets/icons/fillet.svg")),
),
(
"CHAMFER",
"Chamfer",
IconKind::Svg(include_bytes!("../../../../assets/icons/chamfer.svg")),
),
];
// ══════════════════════════════════════════════════════════════════════════
// Geometry
// ══════════════════════════════════════════════════════════════════════════
/// Intersect two infinite lines. Returns (t on L1, u on L2).
fn ll(
ax: f64,
ay: f64,
dx: f64,
dy: f64,
cx: f64,
cy: f64,
ex: f64,
ey: f64,
) -> Option<(f64, f64)> {
let det = dx * ey - dy * ex;
if det.abs() < 1e-10 {
return None;
}
let t = ((cx - ax) * ey - (cy - ay) * ex) / det;
let u = ((cx - ax) * dy - (cy - ay) * dx) / det;
Some((t, u))
}
/// Extract coords and unit direction for a Line entity.
fn line_geom(l: &LineEnt) -> ([f64; 2], [f64; 2], [f64; 2], f64) {
let p1 = [l.start.x, l.start.y];
let p2 = [l.end.x, l.end.y];
let dx = p2[0] - p1[0];
let dy = p2[1] - p1[1];
let len = (dx * dx + dy * dy).sqrt().max(1e-12);
(p1, p2, [dx / len, dy / len], len)
}
/// Project click onto line, returning t ∈ ℝ.
fn project_click(click: [f64; 2], p1: [f64; 2], unit: [f64; 2]) -> f64 {
(click[0] - p1[0]) * unit[0] + (click[1] - p1[1]) * unit[1]
}
// ── Fillet ─────────────────────────────────────────────────────────────────
/// Compute fillet: trim l1/l2 and insert a tangent arc of `radius`.
/// Returns (trimmed_l1, trimmed_l2, fillet_arc).
fn compute_fillet(
l1: &LineEnt,
click1: [f64; 2],
l2: &LineEnt,
click2: [f64; 2],
radius: f64,
) -> Option<(EntityType, EntityType, Option<EntityType>)> {
let (p1, _p2, u1, _len1) = line_geom(l1);
let (p3, _p4, u2, _len2) = line_geom(l2);
// Intersection of infinite lines
let (t_p, u_p) = ll(p1[0], p1[1], u1[0], u1[1], p3[0], p3[1], u2[0], u2[1])?;
// Intersection point
let px = p1[0] + t_p * u1[0];
let py = p1[1] + t_p * u1[1];
// Direction from P toward each click (the "keep" side)
let s1 = project_click(click1, [px, py], u1); // positive = along u1
let s2 = project_click(click2, [px, py], u2);
let dir1 = if s1 >= 0.0 {
[u1[0], u1[1]]
} else {
[-u1[0], -u1[1]]
};
let dir2 = if s2 >= 0.0 {
[u2[0], u2[1]]
} else {
[-u2[0], -u2[1]]
};
// Angle between the two keep-directions
let cos_a = (dir1[0] * dir2[0] + dir1[1] * dir2[1]).clamp(-1.0, 1.0);
let angle = cos_a.acos();
// Lines are parallel / anti-parallel
if angle < 1e-6 || (angle - std::f64::consts::PI).abs() < 1e-6 {
return None;
}
let half = angle / 2.0;
let z = l1.start.z;
if radius < 1e-9 {
// r = 0: just extend/trim both lines to the intersection
let (new_l1, new_l2) = trim_to_point(l1, t_p, p1, u1, l2, u_p, p3, u2)?;
return Some((EntityType::Line(new_l1), EntityType::Line(new_l2), None));
}
// Distance from P to tangent points
let d = radius / half.tan();
// Tangent points
let t1 = [px + d * dir1[0], py + d * dir1[1]];
let t2 = [px + d * dir2[0], py + d * dir2[1]];
// Arc center: along bisector of dir1+dir2, distance = r / sin(half)
let bx = dir1[0] + dir2[0];
let by = dir1[1] + dir2[1];
let blen = (bx * bx + by * by).sqrt();
if blen < 1e-10 {
return None;
}
let arc_dist = radius / half.sin();
let arc_cx = px + arc_dist * bx / blen;
let arc_cy = py + arc_dist * by / blen;
let a_start = (t1[1] - arc_cy).atan2(t1[0] - arc_cx);
let a_end = (t2[1] - arc_cy).atan2(t2[0] - arc_cx);
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// Pick CCW direction that fills the concave corner
let cross = dir1[0] * dir2[1] - dir1[1] * dir2[0];
let (start_angle, end_angle) = if cross <= 0.0 {
(a_start, a_end)
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} else {
(a_end, a_start)
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};
// Trim l1 to T1 and l2 to T2
let new_l1 = trim_to_xy(l1, t_p, t1, dir1, p1, u1)?;
let new_l2 = trim_to_xy(l2, u_p, t2, dir2, p3, u2)?;
// Build arc entity
let mut arc = ArcEnt::new();
arc.common = l1.common.clone();
arc.common.handle = Handle::NULL;
arc.center = Vector3::new(arc_cx, arc_cy, z);
arc.radius = radius;
arc.start_angle = norm_angle(start_angle);
arc.end_angle = norm_angle(end_angle);
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Some((
EntityType::Line(new_l1),
EntityType::Line(new_l2),
Some(EntityType::Arc(arc)),
))
}
/// Trim a line's parameter to an intersection t on the same side as dir (keep side).
fn trim_to_xy(
orig: &LineEnt,
t_isect: f64,
tangent: [f64; 2],
dir: [f64; 2],
p1: [f64; 2],
unit: [f64; 2],
) -> Option<LineEnt> {
let z = orig.start.z;
let mut l = orig.clone();
l.common.handle = Handle::NULL;
// t_tangent: parameter of the tangent point along the line from start
let t_tan = (tangent[0] - p1[0]) * unit[0] + (tangent[1] - p1[1]) * unit[1];
// dir is positive along unit → we keep the portion BEYOND t_tan in that direction
// dir positive: keep from t_tan to +∞ (i.e. set start to tangent point)
// dir negative: keep from -∞ to t_tan (i.e. set end to tangent point)
let len = {
let dx = orig.end.x - orig.start.x;
let dy = orig.end.y - orig.start.y;
(dx * dx + dy * dy).sqrt().max(1e-12)
};
let dot = dir[0] * unit[0] + dir[1] * unit[1]; // +1 or -1
if dot > 0.0 {
// keep from tangent to end → move start to tangent point
l.start = Vector3::new(tangent[0], tangent[1], z);
} else {
// keep from start to tangent → move end to tangent point
l.end = Vector3::new(tangent[0], tangent[1], z);
}
let _ = (t_isect, len, t_tan); // used implicitly via `dot`
Some(l)
}
/// Trim both lines exactly to their intersection point (r=0 case).
fn trim_to_point(
l1: &LineEnt,
t_p: f64,
p1: [f64; 2],
u1: [f64; 2],
l2: &LineEnt,
u_p: f64,
_p3: [f64; 2],
_u2: [f64; 2],
) -> Option<(LineEnt, LineEnt)> {
let px = p1[0] + t_p * u1[0];
let py = p1[1] + t_p * u1[1];
let z1 = l1.start.z;
let z2 = l2.start.z;
// For l1: if t_p is past the midpoint, keep start…P; else keep P…end
// We use the same "which end is P closer to" logic
let mut ll1 = l1.clone();
ll1.common.handle = Handle::NULL;
let mut ll2 = l2.clone();
ll2.common.handle = Handle::NULL;
if t_p >= 0.0 {
ll1.end = Vector3::new(px, py, z1);
} else {
ll1.start = Vector3::new(px, py, z1);
}
if u_p >= 0.0 {
ll2.end = Vector3::new(px, py, z2);
} else {
ll2.start = Vector3::new(px, py, z2);
}
Some((ll1, ll2))
}
// ── Point-generation helpers ──────────────────────────────────────────────
fn line_pts(l: &LineEnt) -> Vec<[f32; 3]> {
vec![
[l.start.x as f32, l.start.y as f32, l.start.z as f32],
[l.end.x as f32, l.end.y as f32, l.end.z as f32],
]
}
fn arc_pts(cx: f64, cy: f64, r: f64, a0: f64, a1: f64, z: f64) -> Vec<[f32; 3]> {
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let span = {
let s = norm_angle(a1) - norm_angle(a0);
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if s <= 0.0 {
s + TAU
} else {
s
}
};
let steps = (span.abs() * 20.0).ceil().max(4.0) as usize;
(0..=steps)
.map(|i| {
let ang = norm_angle(a0) + span * (i as f64 / steps as f64);
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[
(cx + r * ang.cos()) as f32,
(cy + r * ang.sin()) as f32,
z as f32,
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]
})
.collect()
}
fn entity_pts(e: &EntityType) -> Vec<[f32; 3]> {
match e {
EntityType::Line(l) => line_pts(l),
EntityType::Arc(a) => arc_pts(
a.center.x,
a.center.y,
a.radius,
a.start_angle,
a.end_angle,
a.center.z,
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),
EntityType::LwPolyline(p) => lwpoly_pts(p),
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_ => vec![],
}
}
// ── Arc geometry helpers ───────────────────────────────────────────────────
/// Extract center, radius, start/end angle (radians), elevation from an arc.
fn arc_geom(a: &ArcEnt) -> ([f64; 2], f64, f64, f64, f64) {
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(
[a.center.x, a.center.y],
a.radius,
a.start_angle,
a.end_angle,
a.center.z,
)
}
/// Normalize angle to [0, 2π).
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fn norm_angle(a: f64) -> f64 {
((a % TAU) + TAU) % TAU
}
/// Return the CCW angular span from `start` to `end`.
fn arc_span(start: f64, end: f64) -> f64 {
let s = (end - start).rem_euclid(TAU);
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if s < 1e-6 {
TAU
} else {
s
}
}
/// Project a pick point onto an arc: return the angle in radians.
fn arc_angle_at(center: [f64; 2], pt: [f64; 2]) -> f64 {
norm_angle((pt[1] - center[1]).atan2(pt[0] - center[0]))
}
/// Clamp angle `a` into the arc range (CCW from `start` to `end`).
/// Returns the nearer endpoint if `a` is outside.
fn clamp_angle_to_arc(a: f64, start: f64, end: f64) -> f64 {
let span = arc_span(start, end);
let rel = (a - start).rem_euclid(TAU);
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if rel <= span {
a
} else if rel < span + (TAU - span) / 2.0 {
end
} else {
start
}
}
/// Trim an arc so it goes from `new_start` to `new_end` (both in radians).
fn trim_arc(orig: &ArcEnt, new_start: f64, new_end: f64) -> ArcEnt {
let mut a = orig.clone();
a.common.handle = Handle::NULL;
a.start_angle = norm_angle(new_start);
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a.end_angle = norm_angle(new_end);
a
}
/// Intersect a line (point p + direction d) with a circle (center c, radius r).
/// Returns up to 2 parameter values t on the line.
fn line_circle_ts(px: f64, py: f64, dx: f64, dy: f64, cx: f64, cy: f64, r: f64) -> Vec<f64> {
let fx = px - cx;
let fy = py - cy;
let a = dx * dx + dy * dy;
let b = 2.0 * (fx * dx + fy * dy);
let c = fx * fx + fy * fy - r * r;
let disc = b * b - 4.0 * a * c;
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if disc < 0.0 {
return vec![];
}
let sq = disc.sqrt();
if disc < 1e-14 {
vec![(-b) / (2.0 * a)]
} else {
vec![(-b - sq) / (2.0 * a), (-b + sq) / (2.0 * a)]
}
}
/// Intersect two circles. Returns intersection points.
fn circle_circle_pts(c1: [f64; 2], r1: f64, c2: [f64; 2], r2: f64) -> Vec<[f64; 2]> {
let dx = c2[0] - c1[0];
let dy = c2[1] - c1[1];
let d = (dx * dx + dy * dy).sqrt();
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if d < 1e-12 || d > r1 + r2 + 1e-9 || d < (r1 - r2).abs() - 1e-9 {
return vec![];
}
let a = (r1 * r1 - r2 * r2 + d * d) / (2.0 * d);
let h2 = r1 * r1 - a * a;
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if h2 < 0.0 {
return vec![];
}
let h = h2.sqrt();
let mx = c1[0] + a * dx / d;
let my = c1[1] + a * dy / d;
if h < 1e-9 {
vec![[mx, my]]
} else {
vec![
[mx + h * dy / d, my - h * dx / d],
[mx - h * dy / d, my + h * dx / d],
]
}
}
// ── LwPolyline helpers ────────────────────────────────────────────────────
/// Find the index of the LwPolyline segment nearest to `click` (DXF XY).
fn lwpoly_nearest_seg(poly: &LwPolyline, click: [f64; 2]) -> usize {
let n = poly.vertices.len();
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let seg_count = if poly.is_closed {
n
} else {
n.saturating_sub(1)
};
let mut best_idx = 0;
let mut best_dist = f64::MAX;
for i in 0..seg_count {
let v0 = &poly.vertices[i];
let v1 = &poly.vertices[(i + 1) % n];
let px = v0.location.x;
let py = v0.location.y;
let dx = v1.location.x - px;
let dy = v1.location.y - py;
let len2 = dx * dx + dy * dy;
let t = if len2 < 1e-24 {
0.0
} else {
((click[0] - px) * dx + (click[1] - py) * dy) / len2
}
.clamp(0.0, 1.0);
let cx = px + t * dx - click[0];
let cy = py + t * dy - click[1];
let dist = cx * cx + cy * cy;
if dist < best_dist {
best_dist = dist;
best_idx = i;
}
}
best_idx
}
/// Extract a LwPolyline segment as a virtual `LineEnt` (ignores bulge).
fn lwpoly_seg_as_line(poly: &LwPolyline, seg_idx: usize) -> LineEnt {
let n = poly.vertices.len();
let v0 = &poly.vertices[seg_idx];
let v1 = &poly.vertices[(seg_idx + 1) % n];
let mut l = LineEnt::new();
l.common = poly.common.clone();
l.common.handle = Handle::NULL;
l.start = Vector3::new(v0.location.x, v0.location.y, poly.elevation);
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l.end = Vector3::new(v1.location.x, v1.location.y, poly.elevation);
l
}
/// Compute the LwPolyline bulge for the arc from T1 to T2 whose center is `arc_center`.
/// Positive = CCW, negative = CW.
fn compute_bulge(t1: [f64; 2], t2: [f64; 2], arc_center: [f64; 2]) -> f64 {
let a1 = (t1[1] - arc_center[1]).atan2(t1[0] - arc_center[0]);
let a2 = (t2[1] - arc_center[1]).atan2(t2[0] - arc_center[0]);
// CCW angular span from T1 to T2
let span_ccw = ((a2 - a1) % TAU + TAU) % TAU;
// Determine whether the fillet arc goes CCW (center to left of T1→T2) or CW.
let chord = [t2[0] - t1[0], t2[1] - t1[1]];
let mid = [(t1[0] + t2[0]) * 0.5, (t1[1] + t2[1]) * 0.5];
let to_c = [arc_center[0] - mid[0], arc_center[1] - mid[1]];
let cross = chord[0] * to_c[1] - chord[1] * to_c[0];
if cross >= 0.0 {
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(span_ccw / 4.0).tan() // CCW arc
} else {
let span_cw = TAU - span_ccw;
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-(span_cw / 4.0).tan() // CW arc
}
}
/// Rebuild a LwPolyline, replacing the corner vertex at `corner_idx` with two
/// new vertices T1 (start of fillet arc) and T2 (end of fillet arc).
/// `bulge` encodes the direction and span of the arc (T1 → T2).
fn lwpoly_replace_corner(
poly: &LwPolyline,
corner_idx: usize,
t1: [f64; 2],
t2: [f64; 2],
bulge: f64,
) -> LwPolyline {
let mut new_poly = poly.clone();
new_poly.common.handle = Handle::NULL;
let orig = poly.vertices[corner_idx].clone();
let mut vt1 = orig.clone();
vt1.location.x = t1[0];
vt1.location.y = t1[1];
vt1.bulge = bulge;
let mut vt2 = orig;
vt2.location.x = t2[0];
vt2.location.y = t2[1];
vt2.bulge = 0.0;
new_poly.vertices.remove(corner_idx);
new_poly.vertices.insert(corner_idx, vt2);
new_poly.vertices.insert(corner_idx, vt1);
new_poly
}
/// Rebuild a LwPolyline after shortening segment `seg_idx`:
/// `new_start` / `new_end` replace the segment's start/end vertex if `Some`.
fn lwpoly_shorten_seg(
poly: &LwPolyline,
seg_idx: usize,
new_start: Option<[f64; 2]>,
new_end: Option<[f64; 2]>,
) -> LwPolyline {
let n = poly.vertices.len();
let mut new_poly = poly.clone();
new_poly.common.handle = Handle::NULL;
if let Some([x, y]) = new_start {
new_poly.vertices[seg_idx].location.x = x;
new_poly.vertices[seg_idx].location.y = y;
new_poly.vertices[seg_idx].bulge = 0.0;
}
if let Some([x, y]) = new_end {
let end_idx = (seg_idx + 1) % n;
new_poly.vertices[end_idx].location.x = x;
new_poly.vertices[end_idx].location.y = y;
}
new_poly
}
/// Wire points for a LwPolyline (straight segments only, for preview).
fn lwpoly_pts(poly: &LwPolyline) -> Vec<[f32; 3]> {
let elev = poly.elevation as f32;
let n = poly.vertices.len();
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let seg_count = if poly.is_closed {
n
} else {
n.saturating_sub(1)
};
let mut pts = Vec::with_capacity(seg_count * 2);
for i in 0..seg_count {
let v0 = &poly.vertices[i];
let v1 = &poly.vertices[(i + 1) % n];
pts.push([v0.location.x as f32, v0.location.y as f32, elev]);
pts.push([v1.location.x as f32, v1.location.y as f32, elev]);
}
pts
}
// ── Unified fillet entity type ─────────────────────────────────────────────
/// A pickable entity for FILLET: Line, Arc, or an LwPolyline segment.
#[derive(Clone)]
enum FilletEntity {
Line(LineEnt),
Arc(ArcEnt),
/// A segment of an LwPolyline identified by its entity handle and segment index.
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LwPoly {
poly: LwPolyline,
handle: Handle,
seg_idx: usize,
},
}
impl FilletEntity {
fn from_entity(e: &EntityType) -> Option<Self> {
match e {
EntityType::Line(l) => Some(Self::Line(l.clone())),
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EntityType::Arc(a) => Some(Self::Arc(a.clone())),
_ => None,
}
}
fn from_lwpoly(poly: &LwPolyline, handle: Handle, click: [f64; 2]) -> Self {
let seg_idx = lwpoly_nearest_seg(poly, click);
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Self::LwPoly {
poly: poly.clone(),
handle,
seg_idx,
}
}
fn to_entity_type(&self) -> EntityType {
match self {
Self::Line(l) => EntityType::Line(l.clone()),
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Self::Arc(a) => EntityType::Arc(a.clone()),
Self::LwPoly { poly, .. } => EntityType::LwPolyline(poly.clone()),
}
}
fn elevation(&self) -> f64 {
match self {
Self::Line(l) => l.start.z,
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Self::Arc(a) => a.center.z,
Self::LwPoly { poly, .. } => poly.elevation,
}
}
}
/// Compute FILLET between two entities (Line, Arc, or LwPolyline segment).
/// Returns (trimmed_e1, trimmed_e2, optional_fillet_arc).
/// For same-poly corner fillet the two returned entities are identical (the rebuilt poly).
fn compute_fillet_entities(
e1: &FilletEntity,
click1: [f64; 2],
e2: &FilletEntity,
click2: [f64; 2],
radius: f64,
) -> Option<(EntityType, EntityType, Option<EntityType>)> {
let z = e1.elevation();
match (e1, e2) {
// ── Line × Line ───────────────────────────────────────────────────
(FilletEntity::Line(l1), FilletEntity::Line(l2)) => {
compute_fillet(l1, click1, l2, click2, radius)
}
// ── Line × Arc ────────────────────────────────────────────────────
(FilletEntity::Line(l), FilletEntity::Arc(a)) => {
fillet_line_arc(l, click1, a, click2, radius, z)
}
(FilletEntity::Arc(a), FilletEntity::Line(l)) => {
fillet_line_arc(l, click2, a, click1, radius, z)
.map(|(new_l, new_a, arc)| (new_a, new_l, arc))
}
// ── Arc × Arc ─────────────────────────────────────────────────────
(FilletEntity::Arc(a1), FilletEntity::Arc(a2)) => {
fillet_arc_arc(a1, click1, a2, click2, radius, z)
}
// ── LwPoly × LwPoly (same entity — corner fillet) ─────────────────
(
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FilletEntity::LwPoly {
poly: p1,
handle: h1,
seg_idx: s1,
},
FilletEntity::LwPoly {
handle: h2,
seg_idx: s2,
..
},
) if h1 == h2 => {
// Adjacent segments share a corner vertex — fillet that corner.
let (low, high) = if *s1 < *s2 { (*s1, *s2) } else { (*s2, *s1) };
let n = p1.vertices.len();
// Segments must be consecutive (high == low+1, or wrap-around on closed poly).
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let consecutive =
high == low + 1 || (p1.is_closed && low == 0 && high == n.saturating_sub(1));
if !consecutive {
return None;
}
let corner_idx = high % n; // vertex shared by both segments
let l1 = lwpoly_seg_as_line(p1, low);
let l2 = lwpoly_seg_as_line(p1, high % n.max(1)); // seg after corner
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// Re-map click to whichever segment each was picked on.
let (c1, c2) = if *s1 == low {
(click1, click2)
} else {
(click2, click1)
};
match compute_fillet(&l1, c1, &l2, c2, radius)? {
(EntityType::Line(tl1), EntityType::Line(tl2), maybe_arc) => {
let t1 = [tl1.end.x, tl1.end.y]; // trimmed end of seg before corner
let t2 = [tl2.start.x, tl2.start.y]; // trimmed start of seg after corner
let bulge = if let Some(EntityType::Arc(ref fa)) = maybe_arc {
// center from arc entity
compute_bulge(t1, t2, [fa.center.x, fa.center.y])
} else {
0.0 // r=0, sharp corner
};
let new_poly = lwpoly_replace_corner(p1, corner_idx, t1, t2, bulge);
let et = EntityType::LwPolyline(new_poly);
// Return same rebuilt poly for both slots; caller uses only h1.
Some((et.clone(), et, None))
}
_ => None,
}
}
// ── LwPoly × LwPoly (different entities) ──────────────────────────
(
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FilletEntity::LwPoly {
poly: p1,
seg_idx: s1,
..
},
FilletEntity::LwPoly {
poly: p2,
seg_idx: s2,
..
},
) => {
let l1 = lwpoly_seg_as_line(p1, *s1);
let l2 = lwpoly_seg_as_line(p2, *s2);
let (tl1_e, tl2_e, maybe_arc) = compute_fillet(&l1, click1, &l2, click2, radius)?;
if let (EntityType::Line(tl1), EntityType::Line(tl2)) = (&tl1_e, &tl2_e) {
let np1 = rebuild_poly_from_trimmed_line(p1, *s1, &l1, tl1);
let np2 = rebuild_poly_from_trimmed_line(p2, *s2, &l2, tl2);
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Some((
EntityType::LwPolyline(np1),
EntityType::LwPolyline(np2),
maybe_arc,
))
} else {
None
}
}
// ── LwPoly × Line ─────────────────────────────────────────────────
(FilletEntity::LwPoly { poly, seg_idx, .. }, FilletEntity::Line(l2)) => {
let l1 = lwpoly_seg_as_line(poly, *seg_idx);
let (tl1_e, new_l2, maybe_arc) = compute_fillet(&l1, click1, l2, click2, radius)?;
if let EntityType::Line(tl1) = &tl1_e {
let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l1, tl1);
Some((EntityType::LwPolyline(np), new_l2, maybe_arc))
} else {
None
}
}
(FilletEntity::Line(l1), FilletEntity::LwPoly { poly, seg_idx, .. }) => {
let l2 = lwpoly_seg_as_line(poly, *seg_idx);
let (new_l1, tl2_e, maybe_arc) = compute_fillet(l1, click1, &l2, click2, radius)?;
if let EntityType::Line(tl2) = &tl2_e {
let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l2, tl2);
Some((new_l1, EntityType::LwPolyline(np), maybe_arc))
} else {
None
}
}
// ── LwPoly × Arc ──────────────────────────────────────────────────
(FilletEntity::LwPoly { poly, seg_idx, .. }, FilletEntity::Arc(a)) => {
let l = lwpoly_seg_as_line(poly, *seg_idx);
let (tl_e, new_a, maybe_arc) = fillet_line_arc(&l, click1, a, click2, radius, z)?;
if let EntityType::Line(tl) = &tl_e {
let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l, tl);
Some((EntityType::LwPolyline(np), new_a, maybe_arc))
} else {
None
}
}
(FilletEntity::Arc(a), FilletEntity::LwPoly { poly, seg_idx, .. }) => {
let l = lwpoly_seg_as_line(poly, *seg_idx);
let (tl_e, new_a, maybe_arc) = fillet_line_arc(&l, click2, a, click1, radius, z)?;
if let EntityType::Line(tl) = &tl_e {
let np = rebuild_poly_from_trimmed_line(poly, *seg_idx, &l, tl);
Some((new_a, EntityType::LwPolyline(np), maybe_arc))
} else {
None
}
}
}
}
/// Rebuild an LwPolyline after a segment was trimmed.
/// Detects which endpoint of the original line moved and updates the vertex accordingly.
fn rebuild_poly_from_trimmed_line(
poly: &LwPolyline,
seg_idx: usize,
orig: &LineEnt,
trimmed: &LineEnt,
) -> LwPolyline {
let start_moved = (trimmed.start.x - orig.start.x).hypot(trimmed.start.y - orig.start.y) > 1e-9;
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let end_moved = (trimmed.end.x - orig.end.x).hypot(trimmed.end.y - orig.end.y) > 1e-9;
let new_start = if start_moved {
Some([trimmed.start.x, trimmed.start.y])
} else {
None
};
let new_end = if end_moved {
Some([trimmed.end.x, trimmed.end.y])
} else {
None
};
lwpoly_shorten_seg(poly, seg_idx, new_start, new_end)
}
/// Fillet a Line and an Arc.
fn fillet_line_arc(
line: &LineEnt,
click_line: [f64; 2],
arc: &ArcEnt,
click_arc: [f64; 2],
radius: f64,
z: f64,
) -> Option<(EntityType, EntityType, Option<EntityType>)> {
let (p1, _, u, _) = line_geom(line);
let (ac, ar, a_start, a_end, _) = arc_geom(arc);
// Intersection of infinite line with the arc's circle
let ts = line_circle_ts(p1[0], p1[1], u[0], u[1], ac[0], ac[1], ar);
if radius < 1e-9 {
// r=0: trim to intersection (nearest to each click)
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let t_best = ts.iter().copied().min_by(|a, b| {
let da = (p1[0] + a * u[0] - click_line[0]).powi(2)
+ (p1[1] + a * u[1] - click_line[1]).powi(2);
let db = (p1[0] + b * u[0] - click_line[0]).powi(2)
+ (p1[1] + b * u[1] - click_line[1]).powi(2);
da.partial_cmp(&db).unwrap()
})?;
let ix = p1[0] + t_best * u[0];
let iy = p1[1] + t_best * u[1];
// Trim line to intersection
let new_line = trim_line_to_point(line, [ix, iy], click_line)?;
// Trim arc to intersection angle
let i_angle = arc_angle_at(ac, [ix, iy]);
let i_clamped = clamp_angle_to_arc(i_angle, a_start, a_end);
let arc_click_angle = arc_angle_at(ac, click_arc);
let arc_click_clamped = clamp_angle_to_arc(arc_click_angle, a_start, a_end);
// Keep the arc side from i_clamped toward the click
let new_arc = if {
let sp_to_click = arc_span(i_clamped, arc_click_clamped);
let sp_click_to_end = arc_span(arc_click_clamped, a_end);
sp_to_click <= sp_click_to_end
} {
trim_arc(arc, i_clamped, a_end)
} else {
trim_arc(arc, a_start, i_clamped)
};
return Some((EntityType::Line(new_line), EntityType::Arc(new_arc), None));
}
// For r>0: find the fillet arc center — tangent to both the line and the circle.
// The fillet circle center lies at distance (radius) from the line
// and at distance |ar ± radius| from the arc center.
// Sign: outside=ar+radius (external), inside=ar-radius (internal).
let perp_x = -u[1];
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let perp_y = u[0];
let mut best: Option<(EntityType, EntityType, EntityType)> = None;
let mut best_dist = f64::MAX;
for sign_perp in &[-1.0_f64, 1.0_f64] {
for sign_circle in &[-1.0_f64, 1.0_f64] {
// Candidate fillet center offset from line by ±radius in perp direction.
// Find point on offset line closest to arc center at distance |ar + sign*radius|.
let off_dist = ar + sign_circle * radius;
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if off_dist < 1e-9 {
continue;
}
// The fillet center is at distance `off_dist` from the arc center
// and also at distance `radius` from the line (perpendicular).
// Parametrize: fc = p1 + t*u + sign_perp*radius*perp
// |fc - ac|^2 = off_dist^2
// (p1[0] + t*u[0] + sign_perp*radius*perp_x - ac[0])^2 + ...= off_dist^2
let qx = p1[0] + sign_perp * radius * perp_x - ac[0];
let qy = p1[1] + sign_perp * radius * perp_y - ac[1];
// (qx + t*u[0])^2 + (qy + t*u[1])^2 = off_dist^2
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let qa = u[0] * u[0] + u[1] * u[1]; // = 1.0
let qb = 2.0 * (qx * u[0] + qy * u[1]);
let qc = qx * qx + qy * qy - off_dist * off_dist;
let disc = qb * qb - 4.0 * qa * qc;
if disc < 0.0 {
continue;
}
let sq = disc.sqrt();
for &sign_t in &[-1.0_f64, 1.0_f64] {
let t_fc = (-qb + sign_t * sq) / (2.0 * qa);
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let fc = [
p1[0] + t_fc * u[0] + sign_perp * radius * perp_x,
p1[1] + t_fc * u[1] + sign_perp * radius * perp_y,
];
// Tangent point on the line
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let tp_line = [p1[0] + t_fc * u[0], p1[1] + t_fc * u[1]];
// Tangent point on the arc circle
let fd = [(ac[0] - fc[0]), (ac[1] - fc[1])];
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let fdl = (fd[0] * fd[0] + fd[1] * fd[1]).sqrt().max(1e-12);
let tp_arc = [ac[0] + fd[0] / fdl * ar, ac[1] + fd[1] / fdl * ar];
// The tangent point on the arc must be within the arc's angular range
let tp_arc_angle = arc_angle_at(ac, tp_arc);
let tp_arc_clamped = clamp_angle_to_arc(tp_arc_angle, a_start, a_end);
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if (norm_angle(tp_arc_angle) - norm_angle(tp_arc_clamped)).abs() > 0.01 {
continue;
}
// The tangent point on the line must be on the correct side of the click
// (prefer the intersection closest to the click)
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let dist_to_click_line =
(tp_line[0] - click_line[0]).hypot(tp_line[1] - click_line[1]);
let dist_to_click_arc = (tp_arc[0] - click_arc[0]).hypot(tp_arc[1] - click_arc[1]);
let dist_total = dist_to_click_line + dist_to_click_arc;
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if dist_total >= best_dist {
continue;
}
// Build trimmed line
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let Some(new_line) = trim_line_to_point(line, tp_line, click_line) else {
continue;
};
// Build trimmed arc
let arc_click_angle = arc_angle_at(ac, click_arc);
let arc_click_rel = (arc_click_angle - a_start).rem_euclid(TAU);
let tp_arc_rel = (tp_arc_clamped - a_start).rem_euclid(TAU);
let new_arc = if tp_arc_rel <= arc_click_rel {
trim_arc(arc, tp_arc_clamped, a_end)
} else {
trim_arc(arc, a_start, tp_arc_clamped)
};
// Build fillet arc angles
let fa_line = arc_angle_at(fc, tp_line);
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let fa_arc = arc_angle_at(fc, tp_arc);
let cross = (tp_line[0] - fc[0]) * (tp_arc[1] - fc[1])
- (tp_line[1] - fc[1]) * (tp_arc[0] - fc[0]);
let (fstart, fend) = if cross >= 0.0 {
(fa_line, fa_arc)
} else {
(fa_arc, fa_line)
};
let mut fillet_arc = ArcEnt::new();
fillet_arc.common = line.common.clone();
fillet_arc.common.handle = Handle::NULL;
fillet_arc.center = Vector3::new(fc[0], fc[1], z);
fillet_arc.radius = radius;
fillet_arc.start_angle = norm_angle(fstart);
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fillet_arc.end_angle = norm_angle(fend);
best_dist = dist_total;
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best = Some((
EntityType::Line(new_line),
EntityType::Arc(new_arc),
EntityType::Arc(fillet_arc),
));
}
}
}
best.map(|(l, a, f)| (l, a, Some(f)))
}
/// Fillet two arcs.
fn fillet_arc_arc(
a1: &ArcEnt,
click1: [f64; 2],
a2: &ArcEnt,
click2: [f64; 2],
radius: f64,
z: f64,
) -> Option<(EntityType, EntityType, Option<EntityType>)> {
let (c1, r1, s1, e1, _) = arc_geom(a1);
let (c2, r2, s2, e2, _) = arc_geom(a2);
if radius < 1e-9 {
// r=0: trim both arcs to their intersection point
let pts = circle_circle_pts(c1, r1, c2, r2);
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if pts.is_empty() {
return None;
}
// Pick the intersection point nearest to the average of the two clicks
let cx = (click1[0] + click2[0]) / 2.0;
let cy = (click1[1] + click2[1]) / 2.0;
let ip = *pts.iter().min_by(|a, b| {
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(a[0] - cx)
.hypot(a[1] - cy)
.partial_cmp(&(b[0] - cx).hypot(b[1] - cy))
.unwrap()
})?;
let ia1 = arc_angle_at(c1, ip);
let ia2 = arc_angle_at(c2, ip);
let ic1 = clamp_angle_to_arc(ia1, s1, e1);
let ic2 = clamp_angle_to_arc(ia2, s2, e2);
let ca1 = clamp_angle_to_arc(arc_angle_at(c1, click1), s1, e1);
let ca2 = clamp_angle_to_arc(arc_angle_at(c2, click2), s2, e2);
let new_a1 = if (ic1 - s1).rem_euclid(TAU) <= (ca1 - s1).rem_euclid(TAU) {
trim_arc(a1, ic1, e1)
} else {
trim_arc(a1, s1, ic1)
};
let new_a2 = if (ic2 - s2).rem_euclid(TAU) <= (ca2 - s2).rem_euclid(TAU) {
trim_arc(a2, ic2, e2)
} else {
trim_arc(a2, s2, ic2)
};
return Some((EntityType::Arc(new_a1), EntityType::Arc(new_a2), None));
}
// For r>0: find a circle of `radius` tangent to both arc circles.
// Center lies at |r1 ± radius| from c1 and |r2 ± radius| from c2.
let mut best: Option<(EntityType, EntityType, EntityType)> = None;
let mut best_dist = f64::MAX;
for sign1 in &[-1.0_f64, 1.0_f64] {
let d1 = r1 + sign1 * radius;
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if d1 < 1e-9 {
continue;
}
for sign2 in &[-1.0_f64, 1.0_f64] {
let d2 = r2 + sign2 * radius;
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if d2 < 1e-9 {
continue;
}
for fc in circle_circle_pts(c1, d1, c2, d2) {
// Tangent points on each arc
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let fd1 = [(c1[0] - fc[0]), (c1[1] - fc[1])];
let fdl1 = (fd1[0] * fd1[0] + fd1[1] * fd1[1]).sqrt().max(1e-12);
let tp1 = [c1[0] + fd1[0] / fdl1 * r1, c1[1] + fd1[1] / fdl1 * r1];
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let fd2 = [(c2[0] - fc[0]), (c2[1] - fc[1])];
let fdl2 = (fd2[0] * fd2[0] + fd2[1] * fd2[1]).sqrt().max(1e-12);
let tp2 = [c2[0] + fd2[0] / fdl2 * r2, c2[1] + fd2[1] / fdl2 * r2];
// Tangent points must lie within respective arc ranges
let tp1a = arc_angle_at(c1, tp1);
let tp2a = arc_angle_at(c2, tp2);
let tc1 = clamp_angle_to_arc(tp1a, s1, e1);
let tc2 = clamp_angle_to_arc(tp2a, s2, e2);
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if (norm_angle(tp1a) - norm_angle(tc1)).abs() > 0.01 {
continue;
}
if (norm_angle(tp2a) - norm_angle(tc2)).abs() > 0.01 {
continue;
}
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let dist_total = (tp1[0] - click1[0]).hypot(tp1[1] - click1[1])
+ (tp2[0] - click2[0]).hypot(tp2[1] - click2[1]);
if dist_total >= best_dist {
continue;
}
let ca1 = clamp_angle_to_arc(arc_angle_at(c1, click1), s1, e1);
let ca2 = clamp_angle_to_arc(arc_angle_at(c2, click2), s2, e2);
let new_a1 = if (tc1 - s1).rem_euclid(TAU) <= (ca1 - s1).rem_euclid(TAU) {
trim_arc(a1, tc1, e1)
} else {
trim_arc(a1, s1, tc1)
};
let new_a2 = if (tc2 - s2).rem_euclid(TAU) <= (ca2 - s2).rem_euclid(TAU) {
trim_arc(a2, tc2, e2)
} else {
trim_arc(a2, s2, tc2)
};
let fa1 = arc_angle_at(fc, tp1);
let fa2 = arc_angle_at(fc, tp2);
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let cross =
(tp1[0] - fc[0]) * (tp2[1] - fc[1]) - (tp1[1] - fc[1]) * (tp2[0] - fc[0]);
let (fstart, fend) = if cross >= 0.0 { (fa1, fa2) } else { (fa2, fa1) };
let mut fillet_arc = ArcEnt::new();
fillet_arc.common = a1.common.clone();
fillet_arc.common.handle = Handle::NULL;
fillet_arc.center = Vector3::new(fc[0], fc[1], z);
fillet_arc.radius = radius;
fillet_arc.start_angle = norm_angle(fstart);
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fillet_arc.end_angle = norm_angle(fend);
best_dist = dist_total;
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best = Some((
EntityType::Arc(new_a1),
EntityType::Arc(new_a2),
EntityType::Arc(fillet_arc),
));
}
}
}
best.map(|(a1, a2, f)| (a1, a2, Some(f)))
}
/// Trim a line endpoint nearest to the intersection point, keeping the click side.
fn trim_line_to_point(line: &LineEnt, isect: [f64; 2], click: [f64; 2]) -> Option<LineEnt> {
let mut l = line.clone();
l.common.handle = Handle::NULL;
let (p1, _, u, len) = line_geom(line);
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if len < 1e-12 {
return None;
}
// Parameter of intersection
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let t_i = (isect[0] - p1[0]) * u[0] + (isect[1] - p1[1]) * u[1];
// Parameter of click
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let t_c = (click[0] - p1[0]) * u[0] + (click[1] - p1[1]) * u[1];
// If click is past intersection on the + side, keep intersection..end
if t_c >= t_i {
l.start = Vector3::new(isect[0], isect[1], line.start.z);
} else {
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l.end = Vector3::new(isect[0], isect[1], line.end.z);
}
Some(l)
}
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// ── Chamfer ────────────────────────────────────────────────────────────────
/// Compute chamfer: trim l1 by dist1 from intersection, l2 by dist2, add chamfer line.
fn compute_chamfer(
l1: &LineEnt,
click1: [f64; 2],
dist1: f64,
l2: &LineEnt,
click2: [f64; 2],
dist2: f64,
) -> Option<(EntityType, EntityType, EntityType)> {
let (p1, _, u1, _) = line_geom(l1);
let (p3, _, u2, _) = line_geom(l2);
let (t_p, u_p) = ll(p1[0], p1[1], u1[0], u1[1], p3[0], p3[1], u2[0], u2[1])?;
let px = p1[0] + t_p * u1[0];
let py = p1[1] + t_p * u1[1];
let z = l1.start.z;
let s1 = project_click(click1, [px, py], u1);
let s2 = project_click(click2, [px, py], u2);
let dir1 = if s1 >= 0.0 {
[u1[0], u1[1]]
} else {
[-u1[0], -u1[1]]
};
let dir2 = if s2 >= 0.0 {
[u2[0], u2[1]]
} else {
[-u2[0], -u2[1]]
};
// Chamfer points: back off dist from P along keep-direction
let c1 = [px + dist1 * dir1[0], py + dist1 * dir1[1]];
let c2 = [px + dist2 * dir2[0], py + dist2 * dir2[1]];
// Trim l1 to c1 and l2 to c2
let new_l1 = trim_to_xy(l1, t_p, c1, dir1, p1, u1)?;
let new_l2 = trim_to_xy(l2, u_p, c2, dir2, p3, u2)?;
// Chamfer line
let mut cline = l1.clone();
cline.common.handle = Handle::NULL;
cline.start = Vector3::new(c1[0], c1[1], z);
cline.end = Vector3::new(c2[0], c2[1], z);
Some((
EntityType::Line(new_l1),
EntityType::Line(new_l2),
EntityType::Line(cline),
))
}
// ══════════════════════════════════════════════════════════════════════════
// FilletCommand
// ══════════════════════════════════════════════════════════════════════════
enum FilletStep {
First,
WaitingForRadius,
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Second {
h1: Handle,
e1: FilletEntity,
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click1: [f64; 2],
},
}
pub struct FilletCommand {
radius: f64,
step: FilletStep,
all_entities: Vec<EntityType>,
}
impl FilletCommand {
pub fn new(radius: f32, all_entities: Vec<EntityType>) -> Self {
Self {
radius: radius as f64,
step: FilletStep::First,
all_entities,
}
}
}
impl CadCommand for FilletCommand {
fn name(&self) -> &'static str {
"FILLET"
}
fn prompt(&self) -> String {
match &self.step {
FilletStep::First => format!(
"FILLET Select first object (Line/Arc/LwPolyline) [R={:.4} | type R to change]:",
self.radius
),
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FilletStep::WaitingForRadius => {
format!("FILLET Enter fillet radius <{:.4}>:", self.radius)
}
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FilletStep::Second { .. } => {
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format!(
"FILLET Select second object (Line/Arc/LwPolyline) [R={:.4}]:",
self.radius
)
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}
}
}
fn wants_text_input(&self) -> bool {
matches!(self.step, FilletStep::WaitingForRadius)
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}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
match self.step {
FilletStep::WaitingForRadius => {
let t = text.trim();
if t.is_empty() {
// Keep current radius, return to First
self.step = FilletStep::First;
return Some(CmdResult::NeedPoint);
}
if let Ok(v) = t.replace(',', ".").parse::<f64>() {
if v >= 0.0 {
self.radius = v;
defaults::set_fillet_radius(v as f32);
}
self.step = FilletStep::First;
return Some(CmdResult::NeedPoint);
}
// Invalid — stay and re-prompt
Some(CmdResult::NeedPoint)
}
FilletStep::First | FilletStep::Second { .. } => {
let t = text.trim();
let upper = t.to_uppercase();
// "R" alone → enter sub-step to collect radius
if upper == "R" {
self.step = FilletStep::WaitingForRadius;
return Some(CmdResult::NeedPoint);
}
// "R 5.0" inline shorthand
if upper.starts_with('R') {
let body = t[1..].trim();
if let Ok(v) = body.replace(',', ".").parse::<f64>() {
if v >= 0.0 {
self.radius = v;
defaults::set_fillet_radius(v as f32);
}
return Some(CmdResult::NeedPoint);
}
// "R" + invalid body → enter sub-step
self.step = FilletStep::WaitingForRadius;
return Some(CmdResult::NeedPoint);
}
None
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}
}
}
fn needs_entity_pick(&self) -> bool {
!matches!(self.step, FilletStep::WaitingForRadius)
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}
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
let click = [pt.x as f64, pt.z as f64]; // Y-up: world Z = DXF Y
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match &self.step {
FilletStep::WaitingForRadius => return CmdResult::NeedPoint,
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FilletStep::First => {
let e1 = self
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.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|entity| match entity {
EntityType::LwPolyline(p) => {
Some(FilletEntity::from_lwpoly(p, handle, click))
}
other => FilletEntity::from_entity(other),
});
if let Some(e) = e1 {
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self.step = FilletStep::Second {
h1: handle,
e1: e,
click1: click,
};
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CmdResult::NeedPoint
} else {
CmdResult::NeedPoint
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}
}
FilletStep::Second { h1, e1, click1 } => {
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let h1 = *h1;
let e1 = e1.clone();
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let click1 = *click1;
let same_entity = handle == h1;
// For non-LwPoly entities, reject same-entity re-picks.
if same_entity && !matches!(e1, FilletEntity::LwPoly { .. }) {
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return CmdResult::NeedPoint;
}
let e2 = self
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.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|entity| match entity {
EntityType::LwPolyline(p) => {
Some(FilletEntity::from_lwpoly(p, handle, click))
}
other => FilletEntity::from_entity(other),
});
if let Some(e2) = e2 {
match compute_fillet_entities(&e1, click1, &e2, click, self.radius) {
Some((new_e1, new_e2, maybe_arc)) => {
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let mut additions = vec![];
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if let Some(arc) = maybe_arc {
additions.push(arc);
}
if same_entity {
// Corner fillet: both results are the same rebuilt poly.
CmdResult::ReplaceMany(vec![(h1, vec![new_e1])], additions)
} else {
CmdResult::ReplaceMany(
vec![(h1, vec![new_e1]), (handle, vec![new_e2])],
additions,
)
}
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}
None => CmdResult::NeedPoint,
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}
} else {
CmdResult::NeedPoint
}
}
}
}
fn on_hover_entity(&mut self, handle: Handle, pt: Vec3) -> Vec<WireModel> {
if handle.is_null() {
return vec![];
}
let click = [pt.x as f64, pt.z as f64];
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match &self.step {
FilletStep::WaitingForRadius => vec![],
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FilletStep::First => {
let pts = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|e| {
FilletEntity::from_entity(e).map(|fe| entity_pts(&fe.to_entity_type()))
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});
if let Some(pts) = pts {
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vec![WireModel::solid(
"fillet_hover".into(),
pts,
WireModel::CYAN,
false,
)]
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} else {
vec![]
}
}
FilletStep::Second { h1, e1, click1 } => {
let h1 = *h1;
let e1 = e1.clone();
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let click1 = *click1;
let e2 = self
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.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|entity| match entity {
EntityType::LwPolyline(p) => {
Some(FilletEntity::from_lwpoly(p, handle, click))
}
other => FilletEntity::from_entity(other),
});
// For non-LwPoly, skip same-entity hover.
let _ = h1;
if let Some(e2) = e2 {
if let Some((new_e1, new_e2, maybe_arc)) =
compute_fillet_entities(&e1, click1, &e2, click, self.radius)
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{
let mut out = vec![
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WireModel::solid(
"fillet_e1".into(),
entity_pts(&new_e1),
WireModel::CYAN,
false,
),
WireModel::solid(
"fillet_e2".into(),
entity_pts(&new_e2),
WireModel::CYAN,
false,
),
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];
if let Some(arc) = maybe_arc {
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out.push(WireModel::solid(
"fillet_arc".into(),
entity_pts(&arc),
WireModel::CYAN,
false,
));
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}
return out;
}
}
vec![]
}
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}
// ══════════════════════════════════════════════════════════════════════════
// ChamferCommand
// ══════════════════════════════════════════════════════════════════════════
enum ChamferStep {
First,
WaitingForDist1,
WaitingForDist2,
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Second {
h1: Handle,
l1: LineEnt,
click1: [f64; 2],
},
}
pub struct ChamferCommand {
dist1: f64,
dist2: f64,
step: ChamferStep,
all_entities: Vec<EntityType>,
}
impl ChamferCommand {
pub fn new(dist: f32, all_entities: Vec<EntityType>) -> Self {
Self {
dist1: dist as f64,
dist2: defaults::get_chamfer_dist2() as f64,
step: ChamferStep::First,
all_entities,
}
}
}
impl CadCommand for ChamferCommand {
fn name(&self) -> &'static str {
"CHAMFER"
}
fn prompt(&self) -> String {
match &self.step {
ChamferStep::First => format!(
"CHAMFER Select first line [D1={:.4} D2={:.4} | type D to change]:",
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self.dist1, self.dist2
),
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ChamferStep::WaitingForDist1 => {
format!("CHAMFER Enter first chamfer distance <{:.4}>:", self.dist1)
}
ChamferStep::WaitingForDist2 => format!(
"CHAMFER Enter second chamfer distance <{:.4}>:",
self.dist2
),
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ChamferStep::Second { .. } => format!(
"CHAMFER Select second line [D1={:.4} D2={:.4}]:",
self.dist1, self.dist2
),
}
}
fn wants_text_input(&self) -> bool {
matches!(
self.step,
ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2
)
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}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
match self.step {
ChamferStep::WaitingForDist1 => {
let t = text.trim();
if t.is_empty() {
// Keep current dist1, move on to dist2
self.step = ChamferStep::WaitingForDist2;
return Some(CmdResult::NeedPoint);
}
if let Ok(v) = t.replace(',', ".").parse::<f64>() {
self.dist1 = v.max(0.0);
defaults::set_chamfer_dist1(self.dist1 as f32);
self.step = ChamferStep::WaitingForDist2;
return Some(CmdResult::NeedPoint);
}
// Invalid — stay and re-prompt
Some(CmdResult::NeedPoint)
}
ChamferStep::WaitingForDist2 => {
let t = text.trim();
if t.is_empty() {
// Keep current dist2, return to First
self.step = ChamferStep::First;
return Some(CmdResult::NeedPoint);
}
if let Ok(v) = t.replace(',', ".").parse::<f64>() {
self.dist2 = v.max(0.0);
defaults::set_chamfer_dist2(self.dist2 as f32);
self.step = ChamferStep::First;
return Some(CmdResult::NeedPoint);
}
// Invalid — stay and re-prompt
Some(CmdResult::NeedPoint)
}
ChamferStep::First | ChamferStep::Second { .. } => {
let t = text.trim();
let upper = t.to_uppercase();
// "D" alone → enter sub-step to collect distances
if upper == "D" {
self.step = ChamferStep::WaitingForDist1;
return Some(CmdResult::NeedPoint);
}
// "D 5.0" or "D 5.0 3.0" inline shorthand
if upper.starts_with('D') {
let body = t[1..].trim();
let parts: Vec<f64> = body
.split_whitespace()
.filter_map(|s| s.replace(',', ".").parse::<f64>().ok())
.collect();
if !parts.is_empty() {
if let Some(&v) = parts.first() {
self.dist1 = v.max(0.0);
defaults::set_chamfer_dist1(self.dist1 as f32);
}
if let Some(&v) = parts.get(1) {
self.dist2 = v.max(0.0);
defaults::set_chamfer_dist2(self.dist2 as f32);
} else {
self.dist2 = self.dist1;
defaults::set_chamfer_dist2(self.dist2 as f32);
}
return Some(CmdResult::NeedPoint);
}
// "D" + invalid body → enter sub-step
self.step = ChamferStep::WaitingForDist1;
return Some(CmdResult::NeedPoint);
}
None
}
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}
}
fn needs_entity_pick(&self) -> bool {
!matches!(
self.step,
ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2
)
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}
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
let click = [pt.x as f64, pt.y as f64];
match &self.step {
ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 => {
return CmdResult::NeedPoint;
}
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ChamferStep::First => {
let l1 = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|e| {
if let EntityType::Line(l) = e {
Some(l.clone())
} else {
None
}
});
if let Some(l) = l1 {
self.step = ChamferStep::Second {
h1: handle,
l1: l,
click1: click,
};
CmdResult::NeedPoint
} else {
CmdResult::NeedPoint
}
}
ChamferStep::Second { h1, l1, click1 } => {
let h1 = *h1;
let l1 = l1.clone();
let click1 = *click1;
if handle == h1 {
return CmdResult::NeedPoint;
}
let l2 = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|e| {
if let EntityType::Line(l) = e {
Some(l.clone())
} else {
None
}
});
if let Some(l2) = l2 {
match compute_chamfer(&l1, click1, self.dist1, &l2, click, self.dist2) {
Some((new_l1, new_l2, chamfer_line)) => CmdResult::ReplaceMany(
vec![(h1, vec![new_l1]), (handle, vec![new_l2])],
vec![chamfer_line],
),
None => CmdResult::NeedPoint,
}
} else {
CmdResult::NeedPoint
}
}
}
}
fn on_hover_entity(&mut self, handle: Handle, pt: Vec3) -> Vec<WireModel> {
if handle.is_null() {
return vec![];
}
let click = [pt.x as f64, pt.y as f64];
match &self.step {
ChamferStep::WaitingForDist1 | ChamferStep::WaitingForDist2 => return vec![],
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ChamferStep::First => {
let pts = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|e| {
if let EntityType::Line(l) = e {
Some(line_pts(l))
} else {
None
}
});
if let Some(pts) = pts {
vec![WireModel::solid(
"chamfer_hover".into(),
pts,
WireModel::CYAN,
false,
)]
} else {
vec![]
}
}
ChamferStep::Second { l1, click1, .. } => {
let l1 = l1.clone();
let click1 = *click1;
let l2 = self
.all_entities
.iter()
.find(|e| e.common().handle == handle)
.and_then(|e| {
if let EntityType::Line(l) = e {
Some(l.clone())
} else {
None
}
});
if let Some(l2) = l2 {
if let Some((new_l1, new_l2, cline)) =
compute_chamfer(&l1, click1, self.dist1, &l2, click, self.dist2)
{
return vec![
WireModel::solid(
"chamfer_l1".into(),
entity_pts(&new_l1),
WireModel::CYAN,
false,
),
WireModel::solid(
"chamfer_l2".into(),
entity_pts(&new_l2),
WireModel::CYAN,
false,
),
WireModel::solid(
"chamfer_line".into(),
entity_pts(&cline),
WireModel::CYAN,
false,
),
];
}
}
vec![]
}
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}