89 lines
2.9 KiB
Rust
89 lines
2.9 KiB
Rust
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use acadrust::{EntityType, Handle};
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use crate::scene::object::{PropSection, PropValue, Property};
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pub fn general_section(entity: &EntityType) -> PropSection {
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let common = entity.common();
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let linetype_display = if common.linetype.is_empty() {
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"ByLayer".to_string()
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} else {
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common.linetype.clone()
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};
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let transp_pct = (common.transparency.alpha() as f64 / 255.0 * 100.0).round() as u32;
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PropSection {
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title: "General".into(),
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props: vec![
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Property {
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label: "Layer".into(),
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field: "layer",
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value: PropValue::LayerChoice(common.layer.clone()),
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},
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Property {
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label: "Color".into(),
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field: "color",
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value: PropValue::ColorChoice(common.color),
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},
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Property {
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label: "Linetype".into(),
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field: "linetype",
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value: PropValue::LinetypeChoice(linetype_display),
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},
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Property {
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label: "LT Scale".into(),
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field: "linetype_scale",
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value: PropValue::EditText(format!("{:.4}", common.linetype_scale)),
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},
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Property {
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label: "Lineweight".into(),
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field: "lineweight",
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value: PropValue::LwChoice(common.line_weight),
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},
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Property {
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label: "Transparency".into(),
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field: "transparency",
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value: PropValue::EditText(format!("{transp_pct}")),
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},
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Property {
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label: "Invisible".into(),
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field: "invisible",
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value: PropValue::BoolToggle {
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field: "invisible",
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value: common.invisible,
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},
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},
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],
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}
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}
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pub fn fallback_properties(_handle: Handle, entity: &EntityType) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![Property {
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label: "Type".into(),
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field: "type",
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value: PropValue::ReadOnly(entity_type_name(entity).into()),
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}],
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}
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}
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fn entity_type_name(e: &EntityType) -> &'static str {
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match e {
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EntityType::Line(_) => "Line",
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EntityType::Circle(_) => "Circle",
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EntityType::Arc(_) => "Arc",
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EntityType::Ellipse(_) => "Ellipse",
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EntityType::Spline(_) => "Spline",
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EntityType::LwPolyline(_) => "LwPolyline",
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EntityType::Text(_) => "Text",
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EntityType::MText(_) => "MText",
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EntityType::Dimension(_) => "Dimension",
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EntityType::Insert(_) => "Insert",
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EntityType::Solid3D(_) => "Solid3D",
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EntityType::Point(_) => "Point",
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EntityType::Hatch(_) => "Hatch",
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EntityType::Leader(_) => "Leader",
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EntityType::MultiLeader(_) => "MultiLeader",
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_ => "Entity",
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}
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}
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