use acadrust::{EntityType, Handle}; use crate::scene::object::{PropSection, PropValue, Property}; pub fn general_section(entity: &EntityType) -> PropSection { let common = entity.common(); let linetype_display = if common.linetype.is_empty() { "ByLayer".to_string() } else { common.linetype.clone() }; let transp_pct = (common.transparency.alpha() as f64 / 255.0 * 100.0).round() as u32; PropSection { title: "General".into(), props: vec![ Property { label: "Layer".into(), field: "layer", value: PropValue::LayerChoice(common.layer.clone()), }, Property { label: "Color".into(), field: "color", value: PropValue::ColorChoice(common.color), }, Property { label: "Linetype".into(), field: "linetype", value: PropValue::LinetypeChoice(linetype_display), }, Property { label: "LT Scale".into(), field: "linetype_scale", value: PropValue::EditText(format!("{:.4}", common.linetype_scale)), }, Property { label: "Lineweight".into(), field: "lineweight", value: PropValue::LwChoice(common.line_weight), }, Property { label: "Transparency".into(), field: "transparency", value: PropValue::EditText(format!("{transp_pct}")), }, Property { label: "Invisible".into(), field: "invisible", value: PropValue::BoolToggle { field: "invisible", value: common.invisible, }, }, ], } } pub fn fallback_properties(_handle: Handle, entity: &EntityType) -> PropSection { PropSection { title: "Geometry".into(), props: vec![Property { label: "Type".into(), field: "type", value: PropValue::ReadOnly(entity_type_name(entity).into()), }], } } fn entity_type_name(e: &EntityType) -> &'static str { match e { EntityType::Line(_) => "Line", EntityType::Circle(_) => "Circle", EntityType::Arc(_) => "Arc", EntityType::Ellipse(_) => "Ellipse", EntityType::Spline(_) => "Spline", EntityType::LwPolyline(_) => "LwPolyline", EntityType::Text(_) => "Text", EntityType::MText(_) => "MText", EntityType::Dimension(_) => "Dimension", EntityType::Insert(_) => "Insert", EntityType::Solid3D(_) => "Solid3D", EntityType::Point(_) => "Point", EntityType::Hatch(_) => "Hatch", EntityType::Leader(_) => "Leader", EntityType::MultiLeader(_) => "MultiLeader", _ => "Entity", } }