Initial commit: EventTracker desktop app + Android companion
Desktop: GTK3 + matplotlib app tracking arbitrary events (button -> timestamp -> CSV), with per-event stats, trend charts, settings (rename/add events, relocate data file), and a reset-with-backup flow. Portable desktop launcher via a .desktop.in template + install script, no machine-specific paths baked in. Android: minimal Kivy v1 companion reading/writing the same CSV format, plus buildozer build tooling isolated in a venv and a local p4a recipe override for kivy (see CLAUDE.md for why). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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android/setup-build-env.sh
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android/setup-build-env.sh
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#!/usr/bin/env bash
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# Creates an isolated venv for buildozer/cython so the Android build
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# tooling never touches Arch's externally-managed system Python.
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# Safe to re-run — skips venv creation if it already exists, and
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# pip install is idempotent.
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set -euo pipefail
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# ---- Configuration ----
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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BUILD_DIR="$SCRIPT_DIR/build"
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VENV_DIR="$BUILD_DIR/venv"
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mkdir -p "$BUILD_DIR"
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if [ ! -d "$VENV_DIR" ]; then
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echo "Creating venv at $VENV_DIR"
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# Plain isolated venv — no --system-site-packages. buildozer's own
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# `pip install --user ...` bootstrap step (for p4a's build deps) is
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# skipped automatically when it sees $VIRTUAL_ENV set, which build.sh
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# sets — see the comment there. --system-site-packages was tried
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# briefly to work around that instead, but it leaks the real system
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# Python's installed packages into what buildozer decides the app
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# needs to bundle, which is worse.
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python3 -m venv "$VENV_DIR"
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fi
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"$VENV_DIR/bin/pip" install --upgrade pip
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"$VENV_DIR/bin/pip" install buildozer cython
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echo
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echo "Build environment ready."
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echo "Run the build with: $SCRIPT_DIR/build.sh android debug"
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echo "(or activate it directly: source $VENV_DIR/bin/activate)"
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