- Replace test.skip() with proper expect() assertions when app fails to load - Remove button-finder utility (no longer needed with element registry) - Remove kicad tests (tested separately) - Add findByName/clickByName helpers for bitmap buttons - Fix element lookups: use clickByName for bitmap buttons, clickTreeItem for treebook pages, selectComboItem for wxChoice items - Add SetName() to shape buttons in bitmapbuttons_test.cpp - Remove verbose logging from print and threadpool tests - Update README to reflect current test infrastructure 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
755 lines
26 KiB
TypeScript
755 lines
26 KiB
TypeScript
import { test, expect, MAIN_CANVAS, waitForApp } from './utils/fixtures';
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import { Page } from '@playwright/test';
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import {
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clickTab,
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clickByLabel,
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clickMenuBarItem,
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clickSlider,
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dragSliderTo,
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findSliderTrack,
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clickTextCtrl,
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findSingleLineTextCtrl,
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findMultiLineTextCtrl,
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clickComboButton,
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selectComboItem,
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clickListboxItem,
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clickListboxItemByIndex
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} from './utils/element-tracker';
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// Capture console events with [EVENT] prefix
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function captureEvents(page: Page): string[] {
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const events: string[] = [];
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page.on('console', msg => {
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const text = msg.text();
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if (text.startsWith('[EVENT]')) {
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events.push(text.replace('[EVENT] ', ''));
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}
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});
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return events;
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}
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// Known non-critical warnings (wxWidgets and Emscripten)
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function isKnownWarning(error: string): boolean {
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return error.includes('unsupported bitmap depth') ||
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error.includes('error creating bitmap') ||
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error.includes('Failed to create line wrap XBM') ||
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error.includes('invalid bitmap') ||
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error.includes('assert') ||
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error.includes('HEAPU8') || // Emscripten export warning
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error.includes('showError') || // Template function
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error.includes('emscripten GL emulation') || // GL emulation warnings
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error.includes('GL immediate mode emulation') || // GL immediate mode warning
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error.includes('WebGL') || // WebGL version warnings
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error.includes('EndModal') || // wxWidgets debug messages
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error.includes('Debug:'); // wxWidgets debug prefix
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}
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// Click at specific canvas coordinates
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async function clickCanvas(page: Page, x: number, y: number) {
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const canvas = page.locator(MAIN_CANVAS);
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await canvas.click({ position: { x, y } });
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}
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// Drag on canvas from one point to another
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async function dragCanvas(page: Page, startX: number, startY: number, endX: number, endY: number) {
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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await page.mouse.move(box.x + startX, box.y + startY);
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await page.mouse.down();
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await page.mouse.move(box.x + endX, box.y + endY, { steps: 10 });
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await page.mouse.up();
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}
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test.describe('wxWidgets WASM - Diagnostics', () => {
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test('comprehensive UI interaction test', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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// Screenshot 1: During loading
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await page.screenshot({ path: 'test-results/01-loading.png', fullPage: true });
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// Wait for canvas
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try {
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await page.waitForSelector('#canvas', { state: 'visible', timeout: 30000 });
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} catch (e) {
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await page.screenshot({ path: 'test-results/02-timeout.png', fullPage: true });
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console.log('Logs so far:', testLogger.consoleLogs);
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console.log('Errors:', testLogger.errors);
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throw e;
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}
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await page.waitForTimeout(1000); // Let it settle
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const canvas = page.locator('#canvas');
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Screenshot after load
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await page.screenshot({ path: 'test-results/03-after-load.png', fullPage: true });
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// === TAB 1: Controls ===
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// Click Controls tab using element registry
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await clickTab(page, 'Controls');
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await page.waitForTimeout(300);
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// Click "Click Me" button using element registry
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await clickByLabel(page, 'Click Me');
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await page.waitForTimeout(300);
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// Click "Toggle" button using element registry
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await clickByLabel(page, 'Toggle');
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await page.waitForTimeout(300);
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// Click checkbox "Enable feature" using element registry
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await clickByLabel(page, 'Enable feature');
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await page.waitForTimeout(300);
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// Click radio button "Option B" using element registry
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await clickByLabel(page, 'Option B');
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await page.waitForTimeout(300);
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// Click radio button "Option C" using element registry
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await clickByLabel(page, 'Option C');
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await page.waitForTimeout(300);
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// Interact with slider using element tracking
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await clickSlider(page);
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await page.waitForTimeout(200);
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// Drag slider to 80% position
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await dragSliderTo(page, 0.8);
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await page.waitForTimeout(300);
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await page.screenshot({ path: 'test-results/04-controls-tab.png', fullPage: true });
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// === TAB 2: Text Input ===
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// Click Text Input tab using element registry
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await clickTab(page, 'Text Input');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/05-text-input-tab.png', fullPage: true });
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// Click in single-line text field using element tracking
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const singleLine = await findSingleLineTextCtrl(page);
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expect(singleLine, 'Single-line text control should be tracked').not.toBeNull();
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await page.mouse.click(singleLine!.centerX, singleLine!.centerY);
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await page.waitForTimeout(200);
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await page.keyboard.type('Hello World');
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await page.waitForTimeout(300);
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// Click multiline text area using element tracking
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const multiLine = await findMultiLineTextCtrl(page);
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expect(multiLine, 'Multi-line text control should be tracked').not.toBeNull();
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await page.mouse.click(multiLine!.centerX, multiLine!.centerY);
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await page.waitForTimeout(200);
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await page.keyboard.type('Line 1\nLine 2\nLine 3');
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await page.waitForTimeout(300);
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await page.screenshot({ path: 'test-results/06-text-input-typed.png', fullPage: true });
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// === TAB 3: Drawing ===
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// Click Drawing tab using element registry
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await clickTab(page, 'Drawing');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/07-drawing-tab.png', fullPage: true });
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// Draw on the canvas - multiple strokes
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for (let i = 0; i < 3; i++) {
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const startX = 100 + i * 50;
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const startY = 100 + i * 30;
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await page.mouse.move(box.x + startX, box.y + startY);
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await page.mouse.down();
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await page.mouse.move(box.x + startX + 100, box.y + startY + 50, { steps: 10 });
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await page.mouse.up();
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await page.waitForTimeout(200);
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}
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await page.screenshot({ path: 'test-results/08-drawing-done.png', fullPage: true });
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// === TAB 4: Lists ===
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// Click Lists tab using element registry
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await clickTab(page, 'Lists');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/09-lists-tab.png', fullPage: true });
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// Click on listbox items using element registry (wxListBox uses listboxitem type)
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for (let i = 0; i < 5; i++) {
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await clickListboxItemByIndex(page, i);
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await page.waitForTimeout(200);
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}
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await page.screenshot({ path: 'test-results/10-lists-clicked.png', fullPage: true });
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// Test wxChoice dropdown using element tracking
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// Find the Choice dropdown by its current value ("Red") and click to open it
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const { findAllComboButtons } = await import('./utils/element-tracker');
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const comboButtons = await findAllComboButtons(page);
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const choiceCombo = comboButtons.find(c => c.label === 'Red');
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expect(choiceCombo, 'Should find Choice dropdown with "Red" value').not.toBeNull();
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// Open the dropdown
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await page.mouse.click(choiceCombo!.centerX, choiceCombo!.centerY);
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await page.waitForTimeout(300);
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// Select "Green" from the dropdown
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const greenClicked = await clickListboxItem(page, 'Green');
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expect(greenClicked, 'Should be able to click "Green" item').toBe(true);
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await page.waitForTimeout(300);
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await page.screenshot({ path: 'test-results/10b-choice-selected.png', fullPage: true });
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// Open the dropdown again to verify it works
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const reopened = await clickComboButton(page);
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expect(reopened, 'Should be able to open dropdown').toBe(true);
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/10c-choice-dropdown-reopen.png', fullPage: true });
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// Close the dropdown by pressing Escape
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await page.keyboard.press('Escape');
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await page.waitForTimeout(300);
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// === TAB 5: OpenGL ===
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// Click OpenGL tab using element registry
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await clickTab(page, 'OpenGL');
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await page.waitForTimeout(1000); // Give GL time to initialize
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await page.screenshot({ path: 'test-results/14-opengl-tab.png', fullPage: true });
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// Click on different GL tests in the dropdown using element tracking
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const glDropdownOpened = await clickComboButton(page);
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expect(glDropdownOpened, 'Should be able to open GL test dropdown').toBe(true);
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await page.waitForTimeout(300);
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// Click "Run All Tests" button using element registry
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await clickByLabel(page, 'Run All Tests');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/15-opengl-tests.png', fullPage: true });
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// === Menu interaction ===
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// Click File menu using element registry
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await clickMenuBarItem(page, 'File');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/11-file-menu.png', fullPage: true });
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// Close menu with Escape
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await page.keyboard.press('Escape');
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await page.waitForTimeout(300);
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// Click Help menu using element registry
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await clickMenuBarItem(page, 'Help');
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await page.waitForTimeout(500);
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await page.screenshot({ path: 'test-results/12-help-menu.png', fullPage: true });
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// Close menu with Escape
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await page.keyboard.press('Escape');
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await page.waitForTimeout(300);
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// === Rapid interactions ===
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// Click rapidly on various areas
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for (let i = 0; i < 30; i++) {
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const x = 50 + (i * 37) % 400;
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const y = 50 + (i * 23) % 350;
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await page.mouse.click(box.x + x, box.y + y);
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await page.waitForTimeout(50);
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}
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await page.screenshot({ path: 'test-results/13-final.png', fullPage: true });
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});
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});
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test.describe('wxWidgets WASM - Loading', () => {
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test('app loads without JavaScript errors', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Filter out known non-critical errors
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const criticalErrors = testLogger.errors.filter(e =>
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!e.includes('SharedArrayBuffer') &&
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!e.includes('cross-origin') &&
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!isKnownWarning(e)
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);
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expect(criticalErrors).toHaveLength(0);
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});
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test('canvas element is rendered with dimensions', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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const canvas = page.locator(MAIN_CANVAS);
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await expect(canvas).toBeVisible({ timeout: 30000 });
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const box = await canvas.boundingBox();
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expect(box).not.toBeNull();
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expect(box?.width).toBeGreaterThan(0);
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expect(box?.height).toBeGreaterThan(0);
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});
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test('loading progress completes', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await page.waitForFunction(() => {
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const status = document.getElementById('progress-text');
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if (!status) return true;
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const text = status.textContent || '';
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return text.toLowerCase().includes('complete') ||
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text === '' ||
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status.style.display === 'none';
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}, { timeout: 30000 });
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});
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test('WASM module initializes successfully', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const moduleExists = await page.evaluate(() => {
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return typeof (window as any).Module !== 'undefined';
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});
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expect(moduleExists).toBe(true);
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});
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test('application started event is logged', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Wait for the startup event to be logged
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await page.waitForTimeout(500);
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expect(testLogger.consoleLogs.some(e => e.includes('Application started'))).toBe(true);
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});
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});
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test.describe('wxWidgets WASM - Canvas Interaction', () => {
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test('canvas receives click events', async ({ page, testLogger }) => {
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const events = captureEvents(page);
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Click on the canvas (somewhere in the middle)
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await clickCanvas(page, 320, 240);
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await page.waitForTimeout(300);
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// Should have received the startup event at minimum
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// Additional click events may or may not be logged depending on what's clicked
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expect(events.length).toBeGreaterThanOrEqual(1);
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});
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test('canvas receives keyboard events', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Focus the canvas
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const canvas = page.locator(MAIN_CANVAS);
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await canvas.focus();
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// Type some text
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await page.keyboard.type('test');
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await page.waitForTimeout(300);
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// The test passes if no errors occur during keyboard input
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});
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});
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test.describe('wxWidgets WASM - Mouse Drawing', () => {
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test('mouse drag creates drawing stroke', async ({ page, testLogger }) => {
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const events = captureEvents(page);
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// First, switch to the Drawing tab (Tab 3)
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// Use element registry to click the tab reliably
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await clickTab(page, 'Drawing');
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await page.waitForTimeout(500);
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// Check if we're on the Drawing tab
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const onDrawingTab = events.some(e => e.includes('Tab changed to: Drawing'));
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if (onDrawingTab) {
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// Now do a mouse drag in the drawing area
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await dragCanvas(page, 100, 150, 300, 250);
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await page.waitForTimeout(300);
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// Should have mouse down and mouse up events
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const hasMouseDown = events.some(e => e.includes('Mouse down'));
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const hasMouseUp = events.some(e => e.includes('Mouse up'));
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expect(hasMouseDown || hasMouseUp).toBe(true);
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}
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});
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});
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test.describe('wxWidgets WASM - Event Logging', () => {
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test('events are logged to console with [EVENT] prefix', async ({ page, testLogger }) => {
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const events = captureEvents(page);
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Wait for startup
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await page.waitForTimeout(500);
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// Should have at least the startup event
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expect(events.length).toBeGreaterThan(0);
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expect(events[0]).toContain('Application started');
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});
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test('multiple interactions produce multiple log entries', async ({ page, testLogger }) => {
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const events = captureEvents(page);
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const initialCount = events.length;
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// Perform multiple clicks
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await clickCanvas(page, 100, 100);
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await page.waitForTimeout(200);
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await clickCanvas(page, 200, 100);
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await page.waitForTimeout(200);
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await clickCanvas(page, 300, 100);
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await page.waitForTimeout(200);
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// Should have more events now
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expect(events.length).toBeGreaterThanOrEqual(initialCount);
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});
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});
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test.describe('wxWidgets WASM - Visual Rendering', () => {
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test('frame renders with visible content', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Take a screenshot for visual verification
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const screenshot = await page.screenshot();
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expect(screenshot.length).toBeGreaterThan(0);
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// The canvas should have more than just a blank color
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// (This is a basic check - real visual testing would use image comparison)
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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expect(box?.width).toBeGreaterThan(100);
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expect(box?.height).toBeGreaterThan(100);
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});
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test('window has reasonable dimensions', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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// The test frame is set to 640x480 in the C++ code
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// Canvas might be slightly different but should be close
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expect(box?.width).toBeGreaterThanOrEqual(400);
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expect(box?.height).toBeGreaterThanOrEqual(300);
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});
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});
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test.describe('wxWidgets WASM - Stability', () => {
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test('app remains stable after multiple interactions', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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// Perform many rapid interactions
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for (let i = 0; i < 20; i++) {
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await clickCanvas(page, 100 + i * 20, 100 + i * 10);
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await page.waitForTimeout(50);
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}
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// App should still be responsive
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const canvas = page.locator(MAIN_CANVAS);
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await expect(canvas).toBeVisible();
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// No JavaScript errors should have occurred
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const criticalErrors = testLogger.errors.filter(e =>
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!e.includes('SharedArrayBuffer') &&
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!e.includes('cross-origin') &&
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!isKnownWarning(e)
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);
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expect(criticalErrors).toHaveLength(0);
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});
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test('app handles rapid mouse movements', async ({ page, testLogger }) => {
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await page.goto('/minimal_test.html');
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await waitForApp(page);
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const canvas = page.locator(MAIN_CANVAS);
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const box = await canvas.boundingBox();
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if (!box) throw new Error('Canvas not found');
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// Rapid mouse movements
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for (let i = 0; i < 50; i++) {
|
|
const x = box.x + 100 + Math.sin(i * 0.3) * 100;
|
|
const y = box.y + 200 + Math.cos(i * 0.3) * 100;
|
|
await page.mouse.move(x, y);
|
|
}
|
|
|
|
// App should still be responsive
|
|
await expect(page.locator(MAIN_CANVAS)).toBeVisible();
|
|
});
|
|
});
|
|
|
|
test.describe('wxWidgets WASM - OpenGL', () => {
|
|
test('OpenGL tab switches successfully', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
// Click OpenGL tab using element registry
|
|
await clickTab(page, 'OpenGL');
|
|
await page.waitForTimeout(1500); // Give GL time to initialize
|
|
|
|
// Check that we switched to the OpenGL tab
|
|
const tabChanged = testLogger.consoleLogs.some(log => log.includes('Tab changed to: OpenGL'));
|
|
expect(tabChanged).toBe(true);
|
|
|
|
// Save screenshot for visual verification
|
|
await page.screenshot({ path: 'test-results/opengl-tab-initial.png', fullPage: true });
|
|
});
|
|
|
|
test('OpenGL tab interaction without crashes', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
// Switch to OpenGL tab using element registry
|
|
await clickTab(page, 'OpenGL');
|
|
await page.waitForTimeout(1000);
|
|
|
|
// Click "Run All Tests" button using element registry
|
|
await clickByLabel(page, 'Run All Tests');
|
|
await page.waitForTimeout(1000);
|
|
|
|
// Save screenshot after running tests
|
|
await page.screenshot({ path: 'test-results/opengl-after-tests.png', fullPage: true });
|
|
|
|
// App should remain stable - no crashes or critical errors
|
|
await expect(page.locator(MAIN_CANVAS)).toBeVisible();
|
|
|
|
// Note: wxPrintf logs go to stdout which may not appear in browser console
|
|
// The main verification is that the app doesn't crash
|
|
const criticalErrors = testLogger.errors.filter(e => !isKnownWarning(e));
|
|
expect(criticalErrors.length).toBe(0);
|
|
});
|
|
|
|
test('OpenGL tab renders without errors', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
// Switch to OpenGL tab using element registry
|
|
await clickTab(page, 'OpenGL');
|
|
await page.waitForTimeout(1000);
|
|
|
|
// Click "Run All Tests" button using element registry
|
|
await clickByLabel(page, 'Run All Tests');
|
|
await page.waitForTimeout(500);
|
|
|
|
// Take screenshot before checking GL canvas
|
|
await page.screenshot({ path: 'test-results/opengl-before-debug.png', fullPage: true });
|
|
|
|
// Debug: Check GL canvas element position and visibility
|
|
const glCanvasInfo = await page.evaluate(() => {
|
|
const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
|
|
if (!glCanvas) return { exists: false };
|
|
const style = window.getComputedStyle(glCanvas);
|
|
return {
|
|
exists: true,
|
|
id: glCanvas.id,
|
|
display: style.display,
|
|
visibility: style.visibility,
|
|
pointerEvents: style.pointerEvents,
|
|
position: style.position,
|
|
left: style.left,
|
|
top: style.top,
|
|
width: style.width,
|
|
height: style.height,
|
|
canvasWidth: glCanvas.width,
|
|
canvasHeight: glCanvas.height,
|
|
zIndex: style.zIndex,
|
|
boundingRect: glCanvas.getBoundingClientRect()
|
|
};
|
|
});
|
|
|
|
// Take screenshot of GL canvas
|
|
const screenshot = await page.screenshot();
|
|
expect(screenshot.length).toBeGreaterThan(0);
|
|
|
|
// App should still be responsive after GL rendering
|
|
await expect(page.locator(MAIN_CANVAS)).toBeVisible();
|
|
|
|
// No critical JavaScript errors
|
|
const criticalErrors = testLogger.errors.filter(e => !isKnownWarning(e));
|
|
expect(criticalErrors.length).toBe(0);
|
|
});
|
|
});
|
|
|
|
test.describe('wxWidgets WASM - Canvas Z-Ordering and Visibility', () => {
|
|
test('GL canvas should hide when switching away from OpenGL tab', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
// Step 1: Go to OpenGL tab first using element registry
|
|
await clickTab(page, 'OpenGL');
|
|
await page.waitForTimeout(1000);
|
|
|
|
// Verify we're on OpenGL tab
|
|
const onOpenGLTab = testLogger.consoleLogs.some(log => log.includes('Tab changed to: OpenGL'));
|
|
expect(onOpenGLTab).toBe(true);
|
|
|
|
await page.screenshot({ path: 'test-results/glcanvas-01-on-opengl-tab.png', fullPage: true });
|
|
|
|
// Check GL canvas is visible
|
|
const glCanvasBefore = await page.evaluate(() => {
|
|
const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
|
|
if (!glCanvas) return { exists: false, display: 'none' };
|
|
return {
|
|
exists: true,
|
|
id: glCanvas.id,
|
|
display: window.getComputedStyle(glCanvas).display,
|
|
zIndex: window.getComputedStyle(glCanvas).zIndex
|
|
};
|
|
});
|
|
|
|
// Step 2: Switch to Controls tab using element registry
|
|
await clickTab(page, 'Controls');
|
|
await page.waitForTimeout(500);
|
|
|
|
await page.screenshot({ path: 'test-results/glcanvas-02-after-switch-to-controls.png', fullPage: true });
|
|
|
|
// Check GL canvas visibility after switching tabs
|
|
const glCanvasAfter = await page.evaluate(() => {
|
|
const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
|
|
if (!glCanvas) return { exists: false, display: 'none' };
|
|
return {
|
|
exists: true,
|
|
id: glCanvas.id,
|
|
display: window.getComputedStyle(glCanvas).display,
|
|
visibility: window.getComputedStyle(glCanvas).visibility,
|
|
zIndex: window.getComputedStyle(glCanvas).zIndex
|
|
};
|
|
});
|
|
|
|
// Step 3: Switch to Drawing tab using element registry
|
|
await clickTab(page, 'Drawing');
|
|
await page.waitForTimeout(500);
|
|
|
|
await page.screenshot({ path: 'test-results/glcanvas-03-on-drawing-tab.png', fullPage: true });
|
|
|
|
// Step 4: Switch to Lists tab using element registry
|
|
await clickTab(page, 'Lists');
|
|
await page.waitForTimeout(500);
|
|
|
|
await page.screenshot({ path: 'test-results/glcanvas-04-on-lists-tab.png', fullPage: true });
|
|
|
|
// GL canvas should be hidden (display: none) when not on OpenGL tab
|
|
if (glCanvasAfter.exists) {
|
|
expect(glCanvasAfter.display).toBe('none');
|
|
}
|
|
});
|
|
|
|
test('dropdown should appear above GL canvas on OpenGL tab', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
const canvas = page.locator(MAIN_CANVAS);
|
|
const box = await canvas.boundingBox();
|
|
if (!box) throw new Error('Canvas not found');
|
|
|
|
// Step 1: Go to OpenGL tab using element registry
|
|
await clickTab(page, 'OpenGL');
|
|
await page.waitForTimeout(1000);
|
|
|
|
await page.screenshot({ path: 'test-results/zorder-01-opengl-tab.png', fullPage: true });
|
|
|
|
// Step 2: Click on the test selection dropdown (wxChoice) on the OpenGL tab using element tracking
|
|
// Open dropdown using element tracking
|
|
const dropdownClicked = await clickComboButton(page);
|
|
expect(dropdownClicked, 'Should be able to click dropdown on OpenGL tab').toBe(true);
|
|
await page.waitForTimeout(500);
|
|
|
|
await page.screenshot({ path: 'test-results/zorder-02-dropdown-clicked.png', fullPage: true });
|
|
|
|
// Check z-index values
|
|
const zIndexInfo = await page.evaluate(() => {
|
|
const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
|
|
const popupWindows = document.querySelectorAll('[id^="window-"]');
|
|
|
|
const result: any = {
|
|
glCanvas: null,
|
|
popupWindows: []
|
|
};
|
|
|
|
if (glCanvas) {
|
|
const style = window.getComputedStyle(glCanvas);
|
|
result.glCanvas = {
|
|
id: glCanvas.id,
|
|
zIndex: style.zIndex,
|
|
display: style.display
|
|
};
|
|
}
|
|
|
|
popupWindows.forEach((w) => {
|
|
const el = w as HTMLElement;
|
|
const style = window.getComputedStyle(el);
|
|
if (style.display !== 'none') {
|
|
result.popupWindows.push({
|
|
id: el.id,
|
|
zIndex: style.zIndex,
|
|
display: style.display,
|
|
width: style.width,
|
|
height: style.height
|
|
});
|
|
}
|
|
});
|
|
|
|
return result;
|
|
});
|
|
|
|
// Step 3: Close the dropdown using Escape
|
|
await page.keyboard.press('Escape');
|
|
await page.waitForTimeout(300);
|
|
|
|
await page.screenshot({ path: 'test-results/zorder-03-dropdown-closed.png', fullPage: true });
|
|
|
|
// After the fix, popup z-index should be higher than GL canvas z-index
|
|
// This will be verified by visual inspection of screenshots
|
|
});
|
|
|
|
test('switching tabs multiple times maintains correct visibility', async ({ page, testLogger }) => {
|
|
await page.goto('/minimal_test.html');
|
|
await waitForApp(page);
|
|
|
|
const canvas = page.locator(MAIN_CANVAS);
|
|
const box = await canvas.boundingBox();
|
|
if (!box) throw new Error('Canvas not found');
|
|
|
|
// Tab switch sequence: Controls -> OpenGL -> Lists -> OpenGL -> Drawing -> Controls
|
|
const tabNames = ['Controls', 'OpenGL', 'Lists', 'OpenGL', 'Drawing', 'Controls'];
|
|
|
|
for (let i = 0; i < tabNames.length; i++) {
|
|
const tabName = tabNames[i];
|
|
await clickTab(page, tabName);
|
|
await page.waitForTimeout(500);
|
|
|
|
await page.screenshot({
|
|
path: `test-results/tabswitch-${String(i + 1).padStart(2, '0')}-${tabName.toLowerCase()}.png`,
|
|
fullPage: true
|
|
});
|
|
|
|
// Check GL canvas visibility
|
|
const glVisible = await page.evaluate(() => {
|
|
const glCanvas = document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement;
|
|
if (!glCanvas) return 'not-created';
|
|
return window.getComputedStyle(glCanvas).display;
|
|
});
|
|
|
|
// GL canvas should only be visible on OpenGL tab
|
|
if (tabName === 'OpenGL') {
|
|
expect(glVisible).toBe('block');
|
|
} else {
|
|
expect(glVisible).toBe('none');
|
|
}
|
|
}
|
|
});
|
|
});
|