Squash of experiment/ff-big-modules vs main.
Big-module routing removed: native-EH shrank kicad_editor below
SpiderMonkey's x86-64 code budget (runs 29355049705/29356152413 green on
stock Firefox), so BIG_MODULE_SPECS routing and the baseline-only-JIT
crutch are gone — kicad-firefox and kicad-chromium both run the full
suite, with the module compiled the way real users' browsers compile it.
Per-engine screenshots end to end: stableShot/shotPath write
test-results/<engine>/<name>.png; baselines move to
baseline-screenshots/{chromium,firefox}/ and the whole tools/screenshots
pipeline (compare/promote/manifest/spec-map/changelog/Discord) keys on
<engine>/<name>. Previously Firefox and Chromium renders of one spec
overwrote each other and Firefox renders were never actually gated.
Seeded from CI run 29421380806 (92 new firefox baselines, +24 chromium
web-suite shots); manifest generated from the baseline tree.
One merged playwright.config.ts (kicad/asyncify/coroutine/perf as
projects); ~25 dead npm scripts dropped. The web suite is gated in CI for
the first time ever (4 rotted specs fixed, 5 broken lib-bridge specs
triaged as fixme in docs/features/web-e2e-rot/); cheap lint step after
npm ci; last 26 blind-sleep violations fixed.
SwiftShader retired: CI Chromium renders WebGL on ANGLE → Mesa llvmpipe
(--use-gl=angle --use-angle=gl --ignore-gpu-blocklist; the blocklist flag
is mandatory — llvmpipe is blocklisted and WebGL is silently unavailable
without it) in BOTH configs. Under WORKERS=4 congestion SwiftShader
transiently failed the first post-board-load draw and the recovery
cascade ended in a silent permanent Cairo fallback — that engine flip was
the "~1.2% changedRatio both directions" occ-export baseline flake.
Validated 160/160 across two 80-repeat rigs; full analysis in
docs/features/wx-parity-bugs/occ-export-context-eviction.md. Chromium
baselines shift slightly on llvmpipe — promote once from the first green
run. Deflakes the new coverage exposed: presence baselines settle before
capture; presence fixtures declare current file formats; perf gets its
own outputDir so CI evidence survives; occ-export settles the board paint
before the export dialog; menu-item waits (waitForRenderedByLabel before
clickMenuItem) in 4 specs + the TESTING.md rule.
Web suite runs the PROD build, in parallel: webServer becomes backend
`start` + the standalone's e2e:preview (build-preview.mjs: link-wasm →
stash the public/wasm symlink aside during vite build, build-demo.mjs's
move — then vite preview as the persistent server). The wasm middleware
serves /wasm/* in preview and emits COOP/COEP/CORP itself (a pthread
worker script's own response must carry COEP or Chrome kills it with
ERR_BLOCKED_BY_RESPONSE). VITE_* flags bake at build time;
VITE_ALLOW_USER_OVERRIDE joins turbo globalEnv. fullyParallel + default
workers: 5.2m → 1.4m. Determinism fixes the parallel run exposed:
shared-page specs become serial groups; locks.spec grabs alice's exact
item via the new kicadCollabTestSelectByUuid hook (cross-tab "first
footprint" order is not a ysync invariant); quit specs poll page.url()
(quit supersedes its own navigation — NS_BINDING_ABORTED on Firefox).
Suite: 51 passed / 12 skipped / 0 failed in 1.6m.
CI-coverage gate (lint:ci-coverage): every tests/**/*.spec.ts must be
reachable from the npm scripts the workflows invoke — scraped from
.github/workflows/, resolved through package.json, coverage asked from
playwright --list itself. Rules: uncovered-spec + orphan-project (with a
documented LOCAL_ONLY_PROJECTS allowlist). Gating next to
lint:determinism; 138 spec files / 13 projects accounted for.
Product fixes kept from the investigations (reachable on real GPUs too):
wx 7799fd1be5 — paint flags clear before dispatch + Invalidate always
propagates; kicad 3dcfea5e45 — SwiftShader pass-boundary flush +
per-instance font texture + first-frame GL-error drain (GAL recovery
recovers instead of falling back to Cairo) + the user-facing eeschema
switch navigates again under __EMSCRIPTEN__ (project-sync's
FaceRegistered gate had rerouted it into the hidden sync player; caught
by the newly-gated web suite).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018eUxiPApHgGiu9NFyQfhAq
240 lines
11 KiB
TypeScript
240 lines
11 KiB
TypeScript
import type { Page } from '@playwright/test';
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import { test, expect } from './fixtures';
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import { findByTooltip, waitForCanvasStable, waitForEditorReady, shotPath } from '../e2e/utils/element-tracker';
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/**
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* Eeschema crosshair-mode toolbar button (pcbjam #24)
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*
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* The left toolbar has a single "Crosshair modes" group button that should switch the
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* on-canvas cursor between small / full-window / 45-degree crosshairs. In the WASM/DOM port
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* the three modes are bundled into one ACTION_GROUP whose only directly-clickable action is
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* the default (small crosshairs) — already the active mode — and the other two live behind a
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* long-press palette flyout the DOM toolbar can't show. So clicking the button does nothing.
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*
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* The fix (kicad/common/tool/action_toolbar.cpp, ACTION_TOOLBAR::onToolEvent, #ifdef
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* __EMSCRIPTEN__) makes a click on a grouped button advance to the next action in the group,
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* so a click cycles small -> full-window -> 45-degree -> small.
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*
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* This test fails before the fix (the button's tooltip never advances past "Small
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* crosshairs" and the canvas never changes) and passes after it.
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*/
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const CROSSHAIR_MATCH = 'rosshair'; // substring shared by all three crosshair tooltips
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type DiffRegion = { x: number; y: number; width: number; height: number };
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type ScreenshotDifference = {
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actualWidth: number;
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actualHeight: number;
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diffPixels: number;
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diffRatio: number;
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meanChannelDiff: number;
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};
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// Pixel-diff two PNG screenshots over a crop region, decoding in-page (mirrors eeschema.spec.ts).
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async function compareScreenshots(
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page: Page,
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beforePng: Buffer,
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afterPng: Buffer,
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region: DiffRegion
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): Promise<ScreenshotDifference> {
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return page.evaluate(async ({ beforeBase64, afterBase64, crop }) => {
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const loadImage = async (base64: string): Promise<HTMLImageElement> => {
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const image = new Image();
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image.src = `data:image/png;base64,${base64}`;
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await image.decode();
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return image;
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};
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const [before, after] = await Promise.all([
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loadImage(beforeBase64),
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loadImage(afterBase64),
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]);
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if (before.width !== after.width || before.height !== after.height) {
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return {
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actualWidth: after.width,
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actualHeight: after.height,
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diffPixels: Number.POSITIVE_INFINITY,
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diffRatio: Number.POSITIVE_INFINITY,
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meanChannelDiff: Number.POSITIVE_INFINITY,
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};
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}
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const canvas = document.createElement('canvas');
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canvas.width = crop.width;
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canvas.height = crop.height;
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const context = canvas.getContext('2d', { willReadFrequently: true });
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if (!context) {
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throw new Error('2D canvas context unavailable for screenshot comparison');
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}
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context.drawImage(before, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
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const beforeData = context.getImageData(0, 0, canvas.width, canvas.height).data;
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context.clearRect(0, 0, canvas.width, canvas.height);
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context.drawImage(after, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
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const afterData = context.getImageData(0, 0, canvas.width, canvas.height).data;
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let diffPixels = 0;
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let totalChannelDiff = 0;
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for (let i = 0; i < beforeData.length; i += 4) {
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const dr = Math.abs(beforeData[i] - afterData[i]);
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const dg = Math.abs(beforeData[i + 1] - afterData[i + 1]);
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const db = Math.abs(beforeData[i + 2] - afterData[i + 2]);
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const da = Math.abs(beforeData[i + 3] - afterData[i + 3]);
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const maxDiff = Math.max(dr, dg, db, da);
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totalChannelDiff += dr + dg + db + da;
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if (maxDiff > 16) {
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diffPixels += 1;
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}
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}
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return {
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actualWidth: after.width,
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actualHeight: after.height,
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diffPixels,
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diffRatio: diffPixels / (canvas.width * canvas.height),
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meanChannelDiff: totalChannelDiff / beforeData.length,
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};
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}, {
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beforeBase64: beforePng.toString('base64'),
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afterBase64: afterPng.toString('base64'),
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crop: region,
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});
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}
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// Hide the native browser cursor so it can't pollute canvas screenshots.
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async function hideCursor(page: Page): Promise<void> {
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await page.evaluate(() => {
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document.documentElement.style.cursor = 'none';
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document.body.style.cursor = 'none';
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});
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}
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// Bounding box of the visible GL (schematic) canvas.
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async function glCanvasBox(page: Page): Promise<{ x: number; y: number; width: number; height: number; sel: string }> {
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const glCanvasId = await page.evaluate(() => {
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const glCanvas =
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Array.from(document.querySelectorAll('[id^="glcanvas-"]'))
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.map((canvas) => canvas as HTMLCanvasElement)
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.find((canvas) => {
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const rect = canvas.getBoundingClientRect();
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const style = window.getComputedStyle(canvas);
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return style.display !== 'none' && rect.width > 0 && rect.height > 0;
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}) ??
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document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement | null;
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return glCanvas?.id ?? null;
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});
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expect(glCanvasId, 'a visible GL canvas should exist').not.toBeNull();
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const box = await page.locator(`#${glCanvasId}`).boundingBox();
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expect(box, 'GL canvas bounding box should be available').not.toBeNull();
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if (!box) {
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throw new Error('GL canvas bounding box unavailable');
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}
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return { ...box, sel: `#${glCanvasId}` };
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}
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test.describe('Eeschema crosshair modes', () => {
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test.beforeEach(async ({ page }) => {
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await page.goto('/kicad/eeschema.html');
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});
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// Clicking the crosshair group button cycles the on-canvas cursor small -> full -> 45 ->
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// small. This is upstream KiCad's own ACTION_TOOLBAR::onToolEvent group-cycle behavior
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// (our fork's copy was behind upstream and missing it; now restored). The long-press
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// palette flyout, which renders thanks to the wxPopupTransientWindow DOM fix, is covered
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// generically by tests/e2e/popup.spec.ts. Each click advances the group's selected action;
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// the tooltip + the rendered crosshair both change.
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test('crosshair toolbar button cycles small -> full -> 45 on click', async ({ page, testLogger }) => {
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await waitForEditorReady(page);
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await hideCursor(page);
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await page.waitForFunction((match: string) => {
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const registry = window.wxElementRegistry;
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return registry?.findAllRendered?.({ elementType: 'tool' })
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.some((tool) => tool.tooltip?.includes(match)) ?? false;
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}, CROSSHAIR_MATCH, { timeout: 15000 });
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const crosshairTool = await findByTooltip(page, CROSSHAIR_MATCH, { elementType: 'tool' });
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expect(crosshairTool, 'crosshair-modes toolbar button should exist').not.toBeNull();
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expect(crosshairTool?.enabled, 'crosshair button should be enabled').toBe(true);
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expect(crosshairTool?.tooltip ?? '', 'starts on Small crosshairs').toContain('Small crosshairs');
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// Draw Wires guarantees the GAL crosshair cursor is shown; we only MOVE over the canvas
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// (never click it) so no wire is drawn.
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const drawWires = await findByTooltip(page, 'Draw Wires', { elementType: 'tool' });
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expect(drawWires, 'Draw Wires tool should exist').not.toBeNull();
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await page.mouse.click(drawWires!.centerX, drawWires!.centerY);
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await expect.poll(async () =>
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((await findByTooltip(page, 'Draw Wires', { elementType: 'tool' }))?.label ?? '').includes('[checked]'),
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{ timeout: 5000, intervals: [200] },
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).toBe(true);
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const box = await glCanvasBox(page);
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const probe = { x: Math.round(box.x + box.width * 0.5), y: Math.round(box.y + box.height * 0.5) };
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const diffRegion: DiffRegion = {
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x: Math.round(box.x), y: Math.round(box.y),
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width: Math.round(box.width), height: Math.round(box.height),
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};
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const btn = { x: crosshairTool!.centerX, y: crosshairTool!.centerY };
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const tooltipNow = async () =>
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(await findByTooltip(page, CROSSHAIR_MATCH, { elementType: 'tool' }))?.tooltip ?? '';
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// A quick click (no long hold) cycles; then re-settle the cursor on the canvas so the
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// crosshair redraws at the probe point in the new mode.
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// Quick click (no long hold) cycles the mode; then re-settle the cursor on the
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// canvas so the crosshair redraws at the probe point in the new mode. The caller
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// confirms the new mode via the tooltip poll, then waits for the canvas to settle
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// (waitForCanvasStable) before capturing — deterministic, no fixed sleeps.
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const clickAndSettle = async () => {
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await page.mouse.click(btn.x, btn.y);
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await page.mouse.move(probe.x + 1, probe.y + 1);
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await page.mouse.move(probe.x, probe.y);
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};
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await page.mouse.move(probe.x, probe.y);
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await waitForCanvasStable(page, box.sel);
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const shotSmall = await page.screenshot({ path: shotPath(page, 'eeschema-crosshair-00-small.png'), scale: 'css' });
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// click 1 -> full-window
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await clickAndSettle();
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await expect.poll(tooltipNow, {
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message: 'one click should advance to Full-Window Crosshairs', timeout: 6000,
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}).toContain('Full-Window Crosshairs');
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await waitForCanvasStable(page, box.sel);
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const shotFull = await page.screenshot({ path: shotPath(page, 'eeschema-crosshair-01-full.png'), scale: 'css' });
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expect((await compareScreenshots(page, shotSmall, shotFull, diffRegion)).diffPixels,
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'full-window crosshair should visibly differ from the small crosshair').toBeGreaterThan(200);
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// click 2 -> 45-degree
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await clickAndSettle();
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await expect.poll(tooltipNow, {
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message: 'second click should advance to 45 Degree Crosshairs', timeout: 6000,
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}).toContain('45 Degree Crosshairs');
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await waitForCanvasStable(page, box.sel);
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const shot45 = await page.screenshot({ path: shotPath(page, 'eeschema-crosshair-02-45.png'), scale: 'css' });
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expect((await compareScreenshots(page, shotFull, shot45, diffRegion)).diffPixels,
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'45-degree crosshair should visibly differ from the full-window crosshair').toBeGreaterThan(200);
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// click 3 -> cycles back to small
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await clickAndSettle();
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await expect.poll(tooltipNow, {
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message: 'third click should cycle back to Small crosshairs', timeout: 6000,
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}).toContain('Small crosshairs');
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await waitForCanvasStable(page, box.sel);
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await page.screenshot({ path: shotPath(page, 'eeschema-crosshair-03-small-again.png'), scale: 'css' });
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const realErrors = testLogger.errors.filter((error: string) => !error.includes('favicon'));
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expect(realErrors).toEqual([]);
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});
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});
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