pcbjam/.gitignore
Viktor Vaczi a4f444fea8 feat(webgl): Add WebGL GAL test infrastructure (Phase 1)
Add complete test infrastructure for WebGL GAL visual regression testing:

- scripts/test-gal-regression.sh: Master script that builds both backends,
  runs tests, and performs two-level comparison (native vs baseline,
  webgl vs native)
- scripts/build-gal-webgl-test.sh: WASM build using Makefile with em++
- tests/gal-regression/wasm/: WebGL test harness (stub WEBGL_GAL)
- tests/e2e/gal-webgl.spec.ts: Playwright test for screenshot capture

Fix Homebrew Emscripten environment in scripts/common/env.sh:
- Set EMSDK_PYTHON for Python 3.10+ (em++ reads this, not $PYTHON)
- Add bundled LLVM to PATH (Emscripten needs its clang with WASM backend)

Verified: Native vs Baseline passes (28/28), WebGL generates blank
screenshots as expected (WEBGL_GAL implementation is Phase 2).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:11:31 +01:00

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# Build directories
build/
build-*/
cmake-build-*/
# IDE
.idea/
.vscode/
*.swp
*.swo
*~
# Compiled objects
*.o
*.obj
*.a
*.so
*.dylib
*.dll
# WebAssembly output (but not Makefiles that end in .wasm)
*.wasm
!Makefile.wasm
*.js.map
*.wasm.map
# macOS
.DS_Store
# Emscripten cache
.emscripten_cache/
# Clean clone for reproducible builds (generated by build-wxwidgets-wasm-clean.sh)
wxwidgets-clean/
# Test artifacts
/tests/node_modules/
/tests/playwright-report/
/tests/test-results/
/tests/.test-port
/test-results/
/tests/apps/*.js
/tests/apps/*.html
/tests/apps/minimal_test.wasm
/tests/apps/standalone/*/*.js
/tests/apps/standalone/*/*.html
/tests/apps/standalone/*/*.wasm
/tests/apps/kicad/*.js
/tests/apps/kicad/*.wasm
/tests/apps/kicad/*.tar.gz
!tests/apps/kicad/pcbnew.html
/tests/apps/gal-webgl/*.js
/tests/apps/gal-webgl/*.wasm
/temp/
*.log
*.tmp
output/