The full root-cause chain of the empty/mangled badges:
- GAL text justify is painter-residue → PRESENCE_TEXT_OVERLAY pins TOP-LEFT.
- VIEW_OVERLAY::ViewDraw hard-sets EVERY overlay to GetMinDepth(), so the
shapes and text overlays always collided at one depth, where later-drawn
fragments lose (and bitmap glyphs are textured quads whose transparent
cells also write depth — punch-through produced cell-shaped holes instead).
Fix rides the new fork VIEW_OVERLAY::SetDepthOffset: shapes at min+1,
labels at min — 'rect first, text on top' now holds regardless of paint
order. Verified: chips contain crisp names (dark-on-light, white-on-dark)
for selection tags and cursor labels; presence suites 10/10.
- kicad pointer bump (fork 24c5854d5b).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq