pcbjam/tests/gal-regression/wasm/generated
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Viktor Vaczi c381fdb85c feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering)
Copy and adapt OpenGL GAL to WebGL:
- Copy all OpenGL GAL source files to tests/gal-regression/wasm/webgl/
- Rename classes from OPENGL_* to WEBGL_*
- Add kiglew.h with WebGL2/GLES3 headers and GLEW stubs
- Add webgl_antialiasing.h/cpp adapted for WEBGL_COMPOSITOR
- Add shader generator (generate_shaders.py) for WASM build
- Update Makefile with all KiCad dependencies (C++20, GLM, clipper2, etc.)

Build produces 544KB JS + 4.9MB WASM. Tests run but render blank
(expected - GL context initialization needs WebGL adaptation).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 21:04:42 +01:00
..
glsl_kicad_frag.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_kicad_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_kicad_vert.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_kicad_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_base.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_base.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_color.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_color.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_luma.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_frag_luma.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_vert.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_1_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_frag.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_vert.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_2_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_frag.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_frag.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_vert.cpp feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00
glsl_smaa_pass_3_vert.h feat(webgl): Add WEBGL_GAL implementation (compiles, not yet rendering) 2026-01-07 21:04:42 +01:00