Add a standalone test application that compiles KiCad's actual OPENGL_GAL against system wxWidgets to generate baseline screenshots for comparing native OpenGL rendering against WebGL rendering in the browser. Architecture: - Compiles 18 KiCad GAL source files from the kicad submodule - Uses template-based private member accessor (safer than #define private public) - Generates shader C++ files from GLSL (10 shader pairs for SMAA AA) - Minimal stubs for KiCad dependencies (PGM_BASE, ADVANCED_CFG, etc.) Test coverage: - 11 scenarios testing ~19% of GAL API - basic-lines, line-widths, circles, arcs, rectangles, polygons - alpha-blending, transforms, grid-cursor, segments, complex-scene Key insights documented: - GAL uses world-to-screen transformation requiring 1:1 pixel mapping - FBO reading required for clean screenshots on macOS - Layer depth needed for proper z-ordering in complex scenes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
26 lines
484 B
C++
26 lines
484 B
C++
// Minimal config.h for native GAL test
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// Based on KiCad's generated config
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#ifndef KICAD_CONFIG_H
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#define KICAD_CONFIG_H
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// Version info
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#define KICAD_MAJOR_VERSION 8
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#define KICAD_MINOR_VERSION 0
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#define KICAD_PATCH_VERSION 0
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// Enable OpenGL
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#define KICAD_USE_OCC 0
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#define KICAD_USE_EGL 0
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// Platform detection
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#ifdef __APPLE__
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#define KICAD_MACOS 1
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#endif
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// Math
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#define KICAD_USE_STDROUND 1
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// Ensure types are properly sized
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#include <cstdint>
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#endif // KICAD_CONFIG_H
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