1. Fix gal-webgl.spec.ts sequential test: - Wait for isReady() not just module existence - Use .gl-canvas selector (same as individual tests) - Increase timeout from 50ms to 100ms - This fixes blank screenshots in full test runs 2. Fix test-gal-regression.sh comparison: - Normalize PNG format before comparing (flatten + sRGB TrueColor) - This handles RGBA vs RGB and palette differences - gal-basic-lines now passes comparison (0.34% different) Results after fixes: - Native vs Baseline: PASSED (28/28) - WebGL screenshots now capture actual rendered content - gal-basic-lines matches native (first successful scenario!) - Other scenarios have rendering differences to investigate Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
207 lines
6.6 KiB
TypeScript
207 lines
6.6 KiB
TypeScript
/**
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* GAL WebGL Regression Test
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*
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* Runs all 28 GAL test scenarios in WebGL and captures screenshots
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* for comparison against native OpenGL rendering.
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*/
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import { test, expect } from './utils/fixtures';
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import * as path from 'path';
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import * as fs from 'fs';
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// Scenario names (must match native test)
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const SCENARIO_NAMES = [
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'basic-lines', // 0
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'line-widths', // 1
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'circles', // 2
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'arcs', // 3
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'rectangles', // 4
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'polygons', // 5
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'alpha-blending', // 6
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'transforms', // 7
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'grid-cursor', // 8
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'segments', // 9
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'complex-scene', // 10
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'bezier-curves', // 11
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'arc-segments', // 12
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'segment-chain', // 13
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'group-caching', // 14
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'polylines-multi', // 15
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'hole-walls', // 16
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'grid-native', // 17
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'cursor-native', // 18
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'render-targets', // 19
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'screen-transform', // 20
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'clear-colors', // 21
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'depth-testing', // 22
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'negative-mode', // 23
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'text-attrs', // 24
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'glyphs', // 25
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'bitmap', // 26
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'transform-api' // 27
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];
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// Output directory for WebGL screenshots
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const OUTPUT_DIR = path.join(__dirname, '../gal-regression/output/webgl');
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test.describe('GAL WebGL Regression Tests', () => {
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test.beforeAll(async () => {
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// Ensure output directory exists
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if (!fs.existsSync(OUTPUT_DIR)) {
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fs.mkdirSync(OUTPUT_DIR, { recursive: true });
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}
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});
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test('Load GAL WebGL test module', async ({ page, testLogger }) => {
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await page.goto('/gal-webgl/gal_webgl_test.html');
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// Wait for the custom event indicating module is ready
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await page.waitForFunction(() => {
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return (window as any).galTest !== undefined;
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}, { timeout: 60000 });
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// Verify module loaded
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const totalScenarios = await page.evaluate(() => {
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return (window as any).galTest.getTotalScenarios();
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});
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expect(totalScenarios).toBe(28);
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await page.screenshot({
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path: path.join(OUTPUT_DIR, 'gal-module-loaded.png'),
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fullPage: true
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});
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console.log(`GAL WebGL test module loaded with ${totalScenarios} scenarios`);
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});
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// Generate a test for each scenario
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for (let i = 0; i < SCENARIO_NAMES.length; i++) {
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const scenarioName = SCENARIO_NAMES[i];
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const scenarioIndex = i;
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test(`Scenario ${scenarioIndex}: ${scenarioName}`, async ({ page, testLogger }) => {
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// Capture console output for debugging
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const consoleLogs: string[] = [];
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page.on('console', msg => {
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consoleLogs.push(`[${msg.type()}] ${msg.text()}`);
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});
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page.on('pageerror', err => {
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consoleLogs.push(`[ERROR] ${err.message}`);
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});
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await page.goto('/gal-webgl/gal_webgl_test.html');
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// Wait for module to be ready
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await page.waitForFunction(() => {
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return (window as any).galTest !== undefined && (window as any).galTest.isReady();
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}, { timeout: 60000 });
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// Run the scenario
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await page.evaluate((index) => {
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(window as any).galTest.runScenario(index);
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}, scenarioIndex);
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// Wait for rendering to complete
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await page.waitForTimeout(100);
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// Debug: list all canvases on the page
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const canvasInfo = await page.evaluate(() => {
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const canvases = document.querySelectorAll('canvas');
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const windowContainer = document.getElementById('window-container');
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return {
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canvases: Array.from(canvases).map(c => ({
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id: c.id,
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className: c.className,
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width: c.width,
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height: c.height,
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display: window.getComputedStyle(c).display,
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parentId: c.parentElement?.id
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})),
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windowContainerChildren: windowContainer?.children.length || 0,
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allElements: document.querySelectorAll('#window-container *').length
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};
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});
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console.log('Canvas debug:', JSON.stringify(canvasInfo, null, 2));
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// Get the canvas element
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// First try GL canvas, fall back to main canvas
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let canvas = page.locator('.gl-canvas').first();
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if (!(await canvas.count())) {
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canvas = page.locator('#canvas');
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}
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// If still no canvas, use first available
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if (!(await canvas.count())) {
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canvas = page.locator('canvas').first();
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}
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await expect(canvas).toBeVisible({ timeout: 5000 });
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// Hide controls overlay before screenshot (it sits on top of canvas)
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await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden');
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// Screenshot the canvas (matching native 800x600 output)
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const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
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await canvas.screenshot({ path: screenshotPath });
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// Restore overlay for manual debugging
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await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible');
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// Print console logs for first scenario (debugging)
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if (scenarioIndex === 0) {
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console.log('\n=== Console logs ===');
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consoleLogs.forEach(log => console.log(log));
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console.log('===================\n');
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}
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console.log(`Saved: ${screenshotPath}`);
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});
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}
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test('Run all scenarios sequentially', async ({ page, testLogger }) => {
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await page.goto('/gal-webgl/gal_webgl_test.html');
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// Wait for module to be fully ready (not just defined)
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await page.waitForFunction(() => {
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return (window as any).galTest !== undefined && (window as any).galTest.isReady();
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}, { timeout: 60000 });
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console.log('Running all 28 scenarios...');
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// Find the GL canvas (same logic as individual tests)
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let canvas = page.locator('.gl-canvas').first();
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if (!(await canvas.count())) {
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canvas = page.locator('#canvas');
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}
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if (!(await canvas.count())) {
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canvas = page.locator('canvas').first();
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}
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for (let i = 0; i < SCENARIO_NAMES.length; i++) {
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const scenarioName = SCENARIO_NAMES[i];
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// Run scenario
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await page.evaluate((index) => {
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(window as any).galTest.runScenario(index);
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}, i);
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// Wait for rendering to complete (same timeout as individual tests)
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await page.waitForTimeout(100);
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// Hide controls overlay before screenshot
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await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'hidden');
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// Screenshot the GL canvas
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const screenshotPath = path.join(OUTPUT_DIR, `gal-${scenarioName}.png`);
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await canvas.screenshot({ path: screenshotPath });
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// Restore overlay
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await page.locator('#controls-overlay').evaluate(el => el.style.visibility = 'visible');
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console.log(`[${i + 1}/28] ${scenarioName}`);
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}
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console.log('All scenarios completed');
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});
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});
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