pcbjam/.github
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Istvan Matejcsok 4fd41a31d5 ci(3d): build the 3D WebGL harness + parity report in wasm-build
- build 3d-webgl test app after gal-webgl (same recipe: wx build + docker
  sysroot headers); the capture spec already lives in the default e2e suite
  and self-skips when the app is missing, so it now runs
- report-only parity + webgl-self step after the e2e suites
  (continue-on-error: the committed baseline-webgl set is Mac-Chromium-
  sourced — promote CI renders and flip gating if SwiftShader drifts past
  the 0.005 floor)
- exclude tests/apps/3d-webgl from the test-apps cache (rebuilt every run,
  like gal-webgl) and upload tests/3d-regression/output/** (renders, diffs,
  the 3d:review triptych gallery) with the e2e artifacts

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 15:46:23 +02:00
..
workflows ci(3d): build the 3D WebGL harness + parity report in wasm-build 2026-07-03 15:46:23 +02:00