Viktor Vaczi
6fa6c9207f
feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
Update submodules and build config for pure WebGL 2.0 (drop -sFULL_ES3):
- kicad: VBO-based drawing, compositor FBO rewrite, shader conversion
- wxwidgets: Fix z-index layering so GL canvas renders above 2D UI canvas
- Build: Remove FULL_ES3 from linker flags
- GAL tests: White background, opaque alpha, shared shader converter,
updated baseline screenshots
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
2026-03-20 12:38:24 +01:00 |
| .. |
|
generated
|
feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
|
2026-03-20 12:38:24 +01:00 |
|
gal_webgl_test.cpp
|
docs(webgl): Explain why white background is required for comparison
|
2026-01-08 12:35:49 +01:00 |
|
gal_webgl_test.html
|
feat(webgl): Enable all 28 scenarios for WebGL test harness
|
2026-01-08 11:11:03 +01:00 |
|
generate_shaders.py
|
feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
|
2026-03-20 12:38:24 +01:00 |
|
legacy_gl_stubs.js
|
feat(webgl): Fix WebGL GAL rendering with proper coordinate setup
|
2026-01-08 10:13:11 +01:00 |
|
Makefile
|
feat(webgl): Migrate to pure WebGL 2.0 and fix GL canvas layering
|
2026-03-20 12:38:24 +01:00 |
|
wasm_stubs.cpp
|
feat(webgl): Add GLU tesselator implementation using earcut.hpp
|
2026-01-09 14:48:23 +01:00 |