Build the 3D viewer code for WASM instead of stubbing it out. This is simpler to maintain than complex header stubs. Changes: - Enable KICAD_BUILD_3D_VIEWER_WASM=ON in build script - Remove -gsource-map to avoid OOM in wasm-emscripten-finalize - Add OpenGL stubs for fixed-function pipeline (WebGL ES 2.0 only) - Add GLU stub for gluErrorString - Add NNG stub for IPC API (sockets don't work in WASM) - Add PCBnew scripting stub - Expand curl and libgit2 stubs The 3D viewer code compiles but won't render at runtime since OpenGL GAL is disabled and Cairo GAL is used instead. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
12 lines
240 B
C
12 lines
240 B
C
/*
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* NNG REP protocol stub header for KiCad WASM build
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*/
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#ifndef NNG_PROTOCOL_REQREP0_REP_H
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#define NNG_PROTOCOL_REQREP0_REP_H
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#include "../../nng.h"
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// nng_rep0_open is already declared in nng.h
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#endif // NNG_PROTOCOL_REQREP0_REP_H
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