Expand GAL native test harness from 24 to 28 scenarios covering all 70 GAL methods. New scenarios: - scenario_text_attrs.cpp (24): Text attribute APIs (SetGlyphSize, SetFontBold/Italic/Underlined, SetTextMirrored, justification) - scenario_glyphs.cpp (25): DrawGlyph/DrawGlyphs with stroke glyphs - scenario_bitmap.cpp (26): DrawBitmap with test patterns - scenario_transform.cpp (27): Transform() API documentation Additional API coverage in existing scenarios: - Flush() in test harness - SetFlip(), SetRotation() in screen-transform - SetDepthRange() in depth-testing - GetGridPoint() in grid-native New stub files: - kifont_stub.h: STROKE_GLYPH factory functions for letter glyphs - bitmap_base_stub.h: Test pattern generators (checkerboard, gradient) Note: Bitmap scenario shows empty panels - DrawBitmap uses legacy OpenGL immediate mode (glBegin/glEnd) which doesn't work while shader is active. This is a known limitation when testing outside KiCad's VIEW rendering flow. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
/**
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* Hole Walls Scenario
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*
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* Tests GAL::DrawHoleWall() - ring-shaped holes
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*
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* This is used for drawing plated through holes (PTH) in PCBs
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* where there's a drill hole surrounded by copper plating.
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* Parameters: center point, inner radius (hole), wall width
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*/
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#include <gal/graphics_abstraction_layer.h>
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#include <cmath>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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namespace GALTest {
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using KIGFX::COLOR4D;
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using KIGFX::GAL;
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void RenderHoleWalls(GAL* gal, int width, int height) {
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gal->SetIsFill(true);
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gal->SetIsStroke(false);
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// Row 1: Different hole sizes with same wall width
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gal->SetFillColor(COLOR4D(0.9, 0.7, 0.3, 1.0)); // Copper color
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double holeRadii[] = {5.0, 10.0, 15.0, 20.0, 25.0};
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double wallWidth = 8.0;
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for (int i = 0; i < 5; i++) {
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double x = 100 + i * 100;
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gal->DrawHoleWall(VECTOR2D(x, 80), holeRadii[i], wallWidth);
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}
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// Row 2: Same hole size with different wall widths
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gal->SetFillColor(COLOR4D(0.8, 0.6, 0.2, 1.0));
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double holeRadius = 12.0;
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double wallWidths[] = {3.0, 6.0, 10.0, 15.0, 20.0};
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for (int i = 0; i < 5; i++) {
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double x = 100 + i * 100;
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gal->DrawHoleWall(VECTOR2D(x, 180), holeRadius, wallWidths[i]);
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}
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// Row 3: Various colors (like different PCB layers)
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double coloredRadius = 15.0;
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double coloredWall = 10.0;
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// Front copper
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gal->SetFillColor(COLOR4D(0.9, 0.2, 0.2, 1.0));
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gal->DrawHoleWall(VECTOR2D(100, 280), coloredRadius, coloredWall);
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// Back copper
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gal->SetFillColor(COLOR4D(0.2, 0.2, 0.9, 1.0));
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gal->DrawHoleWall(VECTOR2D(200, 280), coloredRadius, coloredWall);
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// Inner layer 1
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gal->SetFillColor(COLOR4D(0.2, 0.8, 0.2, 1.0));
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gal->DrawHoleWall(VECTOR2D(300, 280), coloredRadius, coloredWall);
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// Inner layer 2
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gal->SetFillColor(COLOR4D(0.8, 0.8, 0.2, 1.0));
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gal->DrawHoleWall(VECTOR2D(400, 280), coloredRadius, coloredWall);
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// Via (smaller)
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gal->SetFillColor(COLOR4D(0.6, 0.6, 0.6, 1.0));
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gal->DrawHoleWall(VECTOR2D(500, 280), 8.0, 6.0);
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// Row 4: Semi-transparent overlapping (like layer stack view)
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gal->SetFillColor(COLOR4D(0.9, 0.3, 0.3, 0.5));
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gal->DrawHoleWall(VECTOR2D(150, 380), 20.0, 15.0);
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gal->SetFillColor(COLOR4D(0.3, 0.9, 0.3, 0.5));
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gal->DrawHoleWall(VECTOR2D(180, 380), 18.0, 13.0);
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gal->SetFillColor(COLOR4D(0.3, 0.3, 0.9, 0.5));
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gal->DrawHoleWall(VECTOR2D(210, 380), 16.0, 11.0);
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// Row 4 continued: Grid of small vias
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gal->SetFillColor(COLOR4D(0.7, 0.7, 0.7, 1.0));
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for (int row = 0; row < 3; row++) {
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for (int col = 0; col < 5; col++) {
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double x = 320 + col * 30;
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double y = 350 + row * 30;
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gal->DrawHoleWall(VECTOR2D(x, y), 5.0, 4.0);
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}
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}
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// Row 5: Very thin walls (micro vias)
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gal->SetFillColor(COLOR4D(0.8, 0.5, 0.2, 1.0));
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for (int i = 0; i < 8; i++) {
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double x = 100 + i * 70;
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gal->DrawHoleWall(VECTOR2D(x, 470), 8.0, 2.0);
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}
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// Large mounting hole example
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gal->SetFillColor(COLOR4D(0.6, 0.6, 0.3, 1.0));
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gal->DrawHoleWall(VECTOR2D(650, 150), 30.0, 25.0);
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// Very thick annular ring
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gal->SetFillColor(COLOR4D(0.4, 0.7, 0.4, 1.0));
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gal->DrawHoleWall(VECTOR2D(650, 300), 15.0, 35.0);
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// Stroked hole wall (outline mode)
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gal->SetIsFill(false);
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gal->SetIsStroke(true);
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gal->SetLineWidth(2.0);
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gal->SetStrokeColor(COLOR4D(1.0, 1.0, 0.0, 1.0));
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gal->DrawHoleWall(VECTOR2D(650, 430), 20.0, 15.0);
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// Labels area markers
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gal->SetStrokeColor(COLOR4D(0.5, 0.5, 0.5, 0.5));
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gal->SetLineWidth(1.0);
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// Row markers
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gal->DrawLine(VECTOR2D(50, 40), VECTOR2D(550, 40));
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gal->DrawLine(VECTOR2D(50, 140), VECTOR2D(550, 140));
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gal->DrawLine(VECTOR2D(50, 240), VECTOR2D(550, 240));
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gal->DrawLine(VECTOR2D(50, 320), VECTOR2D(550, 320));
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gal->DrawLine(VECTOR2D(50, 440), VECTOR2D(650, 440));
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}
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} // namespace GALTest
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