pcbjam/tests/3d-regression/manifest.json
Istvan Matejcsok ce1473c9ab test(3d): screenshot-baseline TDD suite for the 3D viewer OpenGL->WebGL port — 47 native goldens + red-state WebGL harness
tests/3d-regression mirrors the gal-regression pattern at renderer scale:
shared C++ scenarios call real KiCad 3D-viewer code (opengl_utils, display
lists + DrawCulled stencil subtraction, MODEL_3D VBOs, private generators via
a rob-template accessor, and full reload()+Redraw() composites over a
synthetic BOARD_ADAPTER). A native macOS harness renders them on real OpenGL
into 47 committed goldens (bit-deterministic, FBO capture); the wasm harness
compiles the same TUs against wasm/stubs/gl_ffp_stub.c no-ops so every
scenario renders blank — the TDD red state (parity meter: 47/47 changed).
Comparisons use the CI pixelmatch engine via the new generic compare-dirs.ts
(floors.json levels; manifest.json cmp-guards registry drift).

Documents an upstream bug: appendPostMachiningGeometry's countersink path
adds middle quads without normals, silently erasing the walls of any
display list it is batched into (3d-post-machining.png keeps the lists
separate to record it).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 15:45:58 +02:00

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JSON

{
"width": 800,
"height": 600,
"scenarios": [
"bg-gradient",
"bg-gradient-alpha",
"bounding-box",
"half-open-cylinder",
"segment-single",
"segments-star",
"round-arrow",
"round-arrows-axes",
"material-copper",
"material-diffuse-only",
"material-transparent",
"light-front",
"light-top",
"light-bottom",
"tdl-draw-top",
"tdl-draw-bot",
"tdl-draw-middle",
"tdl-draw-all",
"tdl-seg-ends-texture",
"tdl-culled-stencil",
"tdl-zscale",
"tdl-transparent",
"model3d-opaque",
"model3d-transparent",
"model3d-material-modes",
"model3d-bbox",
"spheres-gizmo",
"camera-persp",
"camera-ortho",
"camera-preset-views",
"gen-cylinder",
"gen-invcone",
"gen-disk",
"gen-dimple",
"addobj-all-shapes",
"post-machining",
"via-composite",
"grid-1mm",
"grid-2p5mm",
"grid-5mm",
"grid-10mm",
"layer-materials",
"arrow-material",
"create-board",
"redraw-empty",
"redraw-mini-board",
"redraw-mini-board-navigator"
]
}