Squash of experiment/ff-big-modules vs main.
Big-module routing removed: native-EH shrank kicad_editor below
SpiderMonkey's x86-64 code budget (runs 29355049705/29356152413 green on
stock Firefox), so BIG_MODULE_SPECS routing and the baseline-only-JIT
crutch are gone — kicad-firefox and kicad-chromium both run the full
suite, with the module compiled the way real users' browsers compile it.
Per-engine screenshots end to end: stableShot/shotPath write
test-results/<engine>/<name>.png; baselines move to
baseline-screenshots/{chromium,firefox}/ and the whole tools/screenshots
pipeline (compare/promote/manifest/spec-map/changelog/Discord) keys on
<engine>/<name>. Previously Firefox and Chromium renders of one spec
overwrote each other and Firefox renders were never actually gated.
Seeded from CI run 29421380806 (92 new firefox baselines, +24 chromium
web-suite shots); manifest generated from the baseline tree.
One merged playwright.config.ts (kicad/asyncify/coroutine/perf as
projects); ~25 dead npm scripts dropped. The web suite is gated in CI for
the first time ever (4 rotted specs fixed, 5 broken lib-bridge specs
triaged as fixme in docs/features/web-e2e-rot/); cheap lint step after
npm ci; last 26 blind-sleep violations fixed.
SwiftShader retired: CI Chromium renders WebGL on ANGLE → Mesa llvmpipe
(--use-gl=angle --use-angle=gl --ignore-gpu-blocklist; the blocklist flag
is mandatory — llvmpipe is blocklisted and WebGL is silently unavailable
without it) in BOTH configs. Under WORKERS=4 congestion SwiftShader
transiently failed the first post-board-load draw and the recovery
cascade ended in a silent permanent Cairo fallback — that engine flip was
the "~1.2% changedRatio both directions" occ-export baseline flake.
Validated 160/160 across two 80-repeat rigs; full analysis in
docs/features/wx-parity-bugs/occ-export-context-eviction.md. Chromium
baselines shift slightly on llvmpipe — promote once from the first green
run. Deflakes the new coverage exposed: presence baselines settle before
capture; presence fixtures declare current file formats; perf gets its
own outputDir so CI evidence survives; occ-export settles the board paint
before the export dialog; menu-item waits (waitForRenderedByLabel before
clickMenuItem) in 4 specs + the TESTING.md rule.
Web suite runs the PROD build, in parallel: webServer becomes backend
`start` + the standalone's e2e:preview (build-preview.mjs: link-wasm →
stash the public/wasm symlink aside during vite build, build-demo.mjs's
move — then vite preview as the persistent server). The wasm middleware
serves /wasm/* in preview and emits COOP/COEP/CORP itself (a pthread
worker script's own response must carry COEP or Chrome kills it with
ERR_BLOCKED_BY_RESPONSE). VITE_* flags bake at build time;
VITE_ALLOW_USER_OVERRIDE joins turbo globalEnv. fullyParallel + default
workers: 5.2m → 1.4m. Determinism fixes the parallel run exposed:
shared-page specs become serial groups; locks.spec grabs alice's exact
item via the new kicadCollabTestSelectByUuid hook (cross-tab "first
footprint" order is not a ysync invariant); quit specs poll page.url()
(quit supersedes its own navigation — NS_BINDING_ABORTED on Firefox).
Suite: 51 passed / 12 skipped / 0 failed in 1.6m.
CI-coverage gate (lint:ci-coverage): every tests/**/*.spec.ts must be
reachable from the npm scripts the workflows invoke — scraped from
.github/workflows/, resolved through package.json, coverage asked from
playwright --list itself. Rules: uncovered-spec + orphan-project (with a
documented LOCAL_ONLY_PROJECTS allowlist). Gating next to
lint:determinism; 138 spec files / 13 projects accounted for.
Product fixes kept from the investigations (reachable on real GPUs too):
wx 7799fd1be5 — paint flags clear before dispatch + Invalidate always
propagates; kicad 3dcfea5e45 — SwiftShader pass-boundary flush +
per-instance font texture + first-frame GL-error drain (GAL recovery
recovers instead of falling back to Cairo) + the user-facing eeschema
switch navigates again under __EMSCRIPTEN__ (project-sync's
FaceRegistered gate had rerouted it into the hidden sync player; caught
by the newly-gated web suite).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018eUxiPApHgGiu9NFyQfhAq
367 lines
20 KiB
TypeScript
367 lines
20 KiB
TypeScript
import { test, expect } from './fixtures';
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import { shotPath } from '../e2e/utils/element-tracker';
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import { waitForPcbnew } from './utils/pcbnew-ready';
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import { DEMO, loadBoard, countGlCanvases, logThreeDDiag, openThreeDViewer, waitForThreeDRender }
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from './utils/threed-viewer';
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/**
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* 3D viewer e2e: load a real board in pcbnew, open the native 3D viewer
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* (View → 3D Viewer / Alt+3), and verify a second top-level frame with its own
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* WebGL canvas appears and renders the board.
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*
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* The 3D viewer (EDA_3D_VIEWER_FRAME) is a separate modeless KIWAY_PLAYER frame.
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* In the wasm DOM port that surfaces as a new `#window-1` div in
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* `#window-container` plus a dedicated `<canvas id="glcanvas-N">` (the main
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* pcbnew board view is itself a wxGLCanvas, so we detect the viewer by the
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* GL-canvas COUNT increasing, not by mere presence).
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*
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* Enabled by the WASM 3D-viewer build (BUILD_3D_VIEWER=ON →
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* KICAD_BUILD_3D_VIEWER_WASM). With the bare board (no component STEP/WRL
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* models — deferred), the viewer shows copper/silk/mask/edge geometry in 3D.
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*/
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test.describe('3D viewer from pcbnew', () => {
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// One 187 MB wasm runtime is already heavy; keep this serial and generous.
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test.describe.configure({ mode: 'serial' });
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test.setTimeout(240000);
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test('opens the 3D viewer over a loaded board and renders it', async ({ page, testLogger }) => {
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await page.goto('/kicad/pcbnew.html');
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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await page.screenshot({ path: shotPath(page, `3d-viewer-00-board-loaded.png`), scale: 'css' });
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const glBefore = await countGlCanvases(page);
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console.log(`[TEST] glcanvas count before opening 3D viewer: ${glBefore}`);
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await openThreeDViewer(page, glBefore);
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// Gate on the scene actually being ON the canvas, not a fixed sleep: the first frame
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// can lag the canvas creation (CI software WebGL under parallel load), and sampling
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// too early reads an all-black backbuffer — main's live 3D flake (see
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// waitForThreeDRender).
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await waitForThreeDRender(page);
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await page.screenshot({ path: shotPath(page, `3d-viewer-${DEMO.name}.png`), scale: 'css' });
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// Read the 3D viewer canvas (the newest glcanvas) directly from its backing
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// store: copy it onto a 2D canvas with drawImage and sample pixels. This is
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// reliable thanks to preserveDrawingBuffer=true, whereas Playwright's CDP
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// screenshot of a WebGL canvas on swiftshader comes back blank. We save the
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// copy as a PNG (the real visual artifact) and assert the board rendered by
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// checking the canvas is not a single uniform colour.
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const render = await page.evaluate(() => {
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const list = document.querySelectorAll('canvas[id^="glcanvas-"]');
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const el = list[list.length - 1] as HTMLCanvasElement;
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const tmp = document.createElement('canvas');
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tmp.width = el.width;
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tmp.height = el.height;
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// willReadFrequently → CPU-backed 2D canvas: drawImage is the single GPU readback;
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// the sampling below never touches the GPU process again. (The previous 16×16 loop
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// of 1×1 getImageData calls = 256 GPU syncs per sample — the "GPU stall due to
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// ReadPixels" storm that got SwiftShader's GPU process watchdog-killed on CI.)
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const ctx = tmp.getContext('2d', { willReadFrequently: true })!;
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ctx.drawImage(el, 0, 0);
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const img = ctx.getImageData(0, 0, el.width, el.height).data;
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const colors = new Set<string>();
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for (let i = 0; i < 16; i++) {
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for (let j = 0; j < 16; j++) {
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const p = (Math.floor(el.height * j / 16) * el.width
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+ Math.floor(el.width * i / 16)) * 4;
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colors.add(`${img[p]},${img[p + 1]},${img[p + 2]}`);
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}
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}
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return { id: el.id, w: el.width, h: el.height, distinctColors: colors.size,
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dataUrl: tmp.toDataURL('image/png') };
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});
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console.log(`[TEST] 3D canvas ${render.id} ${render.w}x${render.h}, distinct colours: ${render.distinctColors}`);
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const b64 = render.dataUrl.replace(/^data:image\/png;base64,/, '');
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require('fs').writeFileSync(shotPath(page, `3d-viewer-${DEMO.name}-render.png`),
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Buffer.from(b64, 'base64'));
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// A blank/uniform canvas yields ~1 colour; the rendered board has many.
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expect(render.distinctColors,
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'the 3D viewer canvas should render the board (many colours), not a blank fill')
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.toBeGreaterThan(8);
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// ── Console-clean gates (same signatures load-pcb.spec.ts guards). ──
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const allLines = [...testLogger.consoleLogs, ...testLogger.errors];
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const aborts = allLines.filter((l) => l.includes('Aborted('));
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expect(aborts, `WASM aborted while opening the 3D viewer:\n${aborts.join('\n\n')}`).toEqual([]);
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const asyncifySignatures = [
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'index out of bounds', 'indirect call to null', 'uncaught exception: unwind',
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'invalid state', 'is not a function',
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];
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const asyncifyErrors = allLines.filter((l) =>
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asyncifySignatures.some((sig) => l.toLowerCase().includes(sig)));
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expect(asyncifyErrors,
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`Asyncify corruption surfaced opening the 3D viewer:\n${asyncifyErrors.join('\n\n')}`)
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.toEqual([]);
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// The 3D viewer stub logs this when the real viewer is NOT compiled in —
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// its presence means BUILD_3D_VIEWER=ON didn't take effect.
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const stubbed = allLines.filter((l) => l.includes('3D Viewer is not available'));
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expect(stubbed,
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`3D viewer is still stubbed (build not enabled?):\n${stubbed.join('\n')}`).toEqual([]);
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});
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/**
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* Regression for the "two canvases over each other" bug.
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*
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* The wasm DOM port draws each window's chrome onto 2D canvases and reveals a
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* wxGLCanvas through it. The CPU raytracer rendered the board correctly into the
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* 3D viewer's own `glcanvas-*`, but on screen the user saw grey: the 3D viewer is
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* a SECONDARY top-level frame, and when it is shown wx.js `raiseWindow()` lifts its
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* opaque `#window-N` chrome div to z-index 101 (= the main GAL canvas's 100, + 1).
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* Every `glcanvas-*` was hard-coded to z-index 100, so the frame's own window
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* background painted OVER the GL canvas behind it — two canvases stacked, the
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* opaque one on top. (The main editor escapes this because its window keeps
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* `#canvas` transparent over the GAL region; a secondary frame's region is opaque.)
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*
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* The fix (wx.js `createGLCanvas`): a GL canvas created while another GL canvas is
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* already visible belongs to a secondary window → lift it to z-index 2147483647 so
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* it stacks above the chrome.
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*
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* This asserts the stacking straight from the DOM/computed-style — no pixels or
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* screenshots — so it is independent of the slow raytrace and CI-safe on swiftshader
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* (where WebGL-canvas screenshots come back blank). Note `glcanvas-*`, `#window-N`
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* and `.window-canvas` all have `pointer-events:none`, so `elementsFromPoint` can't
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* see them; computed z-index is the right tool.
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*
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* Before the fix: every `glcanvas-*` is z-index 100, so the viewer canvas is not
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* strictly above the main GAL canvas (100 > 100 is false) → FAILS.
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* After the fix: the viewer canvas is 2147483647 → PASSES.
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*/
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test('reveals the 3D viewer GL canvas above the window chrome (regression: occluded board)',
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async ({ page, testLogger }) => {
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await page.goto('/kicad/pcbnew.html');
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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const glBefore = await countGlCanvases(page);
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await openThreeDViewer(page, glBefore);
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// The z-index is assigned synchronously when the canvas is created, but wait
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// until the newest glcanvas is actually on-screen (setGLCanvasRect ran →
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// display:block, non-zero box) so its secondary frame's window-N div has been
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// raised by raiseWindow() and the DOM stacking has settled.
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await page.waitForFunction((before: number) => {
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const list = document.querySelectorAll<HTMLCanvasElement>('canvas[id^="glcanvas-"]');
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if (list.length <= before) return false;
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const viewer = list[list.length - 1];
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return getComputedStyle(viewer).display !== 'none'
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&& viewer.getBoundingClientRect().width > 0;
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}, glBefore, { timeout: 60000 });
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// Stacking order inside #window-container (a single z-index:1 stacking context).
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// The 3D viewer canvas is the newest glcanvas-*; it must out-stack every other
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// GL canvas and every secondary window-N chrome div, or the opaque chrome occludes it.
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const stacking = await page.evaluate(() => {
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const z = (el: Element) => parseInt(getComputedStyle(el).zIndex, 10) || 0;
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const gls = Array.from(document.querySelectorAll('#window-container canvas[id^="glcanvas-"]'));
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const windows = Array.from(document.querySelectorAll('#window-container [id^="window-"]'));
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const viewer = gls[gls.length - 1];
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return {
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glCount: gls.length,
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viewerId: viewer ? viewer.id : null,
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viewerZ: viewer ? z(viewer) : 0,
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maxOtherGlZ: Math.max(0, ...gls.slice(0, -1).map(z)),
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maxWindowZ: Math.max(0, ...windows.map(z)),
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glZ: gls.map((c) => ({ id: c.id, z: z(c) })),
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windowZ: windows.map((w) => ({ id: w.id, z: z(w) })),
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};
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});
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console.log(`[TEST] stacking: ${JSON.stringify(stacking)}`);
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// Precondition: the viewer actually opened (main GAL canvas + viewer canvas).
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expect(stacking.glCount,
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'the 3D viewer should add a second WebGL canvas').toBeGreaterThanOrEqual(2);
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// THE regression assertion. Pre-fix every glcanvas-* shares z-index 100, so the
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// viewer canvas is not strictly above the main GAL canvas and the chrome occludes it.
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expect(stacking.viewerZ,
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`3D viewer canvas ${stacking.viewerId} (z=${stacking.viewerZ}) must stack strictly above `
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+ `the other GL canvases (max z=${stacking.maxOtherGlZ}); an equal z-index means the `
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+ `window chrome can occlude it. all=${JSON.stringify(stacking.glZ)}`)
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.toBeGreaterThan(stacking.maxOtherGlZ);
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// The user-visible symptom: the GL canvas must paint at or above every secondary
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// window's opaque 2D chrome. (>= not > to tolerate a window clamped to the same
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// 2147483647 CSS z-index ceiling by raiseWindow.)
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expect(stacking.viewerZ,
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`3D viewer canvas (z=${stacking.viewerZ}) must not sit below any window chrome `
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+ `(max window z=${stacking.maxWindowZ}). windows=${JSON.stringify(stacking.windowZ)}`)
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.toBeGreaterThanOrEqual(stacking.maxWindowZ);
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// Sanity: opening the viewer didn't blow up the runtime.
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const aborts = [...testLogger.consoleLogs, ...testLogger.errors]
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.filter((l) => l.includes('Aborted('));
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expect(aborts, `WASM aborted while opening the 3D viewer:\n${aborts.join('\n\n')}`).toEqual([]);
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});
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/**
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* Regression gate for "the 3D viewer can't be dragged / can't be X-closed".
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*
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* The viewer is a non-main wxFrame; it now gets a real DOM `.window-titlebar`
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* (drag + `.window-titlebar-close`) instead of a canvas-painted, pointer-
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* events:none bar whose clicks an overlapping main-frame DOM control stole.
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* This drives the REAL viewer: it must have a DOM title bar, that bar must be
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* the top hit-test element at its own location (even with the main editor's
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* pointer-events:auto controls present), dragging it must move the frame, and
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* the × must close it.
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*/
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test('real 3D viewer has a draggable, X-closable DOM title bar', async ({ page, testLogger }) => {
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await page.goto('/kicad/pcbnew.html');
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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const winsBefore = await page.evaluate(() =>
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Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id));
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const glBefore = await countGlCanvases(page);
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await openThreeDViewer(page, glBefore);
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// Wait for the new top-level window div to appear (replaces a fixed 1500ms).
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await expect.poll(async () => page.evaluate((before: string[]) => {
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const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
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return all.find((id) => !before.includes(id)) ?? null;
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}, winsBefore), { timeout: 60000, intervals: [300] }).not.toBeNull();
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const winId = await page.evaluate((before: string[]) => {
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const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
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return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
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}, winsBefore);
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expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
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await page.screenshot({ path: shotPath(page, '3d-viewer-titlebar.png'), scale: 'css' });
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// It must have a real DOM title bar (the frames-only fix covers the viewer).
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const bar = page.locator(`#${winId} .window-titlebar`);
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expect(await bar.count(), 'the 3D viewer (a wxFrame) should have a DOM title bar').toBe(1);
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// Root-cause check: the title bar is the top hit-test element at its own
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// location, despite the main pcbnew frame's pointer-events:auto controls
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// (which used to intercept and break drag/close).
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const box = await bar.boundingBox();
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expect(box, 'the title bar should have a layout box').not.toBeNull();
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const cx = box!.x + box!.width / 2;
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const cy = box!.y + box!.height / 2;
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const topEl = await page.evaluate(([x, y]) => {
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const el = document.elementFromPoint(x, y) as HTMLElement | null;
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return el ? el.className.toString() : 'null';
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}, [cx, cy]);
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expect(topEl, `the top element at the title bar must be the title bar (was "${topEl}")`)
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.toContain('window-titlebar');
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// Drag the title bar → the frame moves (wx_window_move → wxWindow::Move).
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const styleTop = (wid: string) =>
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page.evaluate((id) => {
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const el = document.getElementById(id) as HTMLElement | null;
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return el ? (parseInt(el.style.top || '0', 10) || 0) : null;
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}, wid);
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const beforeTop = await styleTop(winId as string);
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await page.mouse.move(cx, cy);
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await page.mouse.down();
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await page.mouse.move(cx, cy + 80, { steps: 10 });
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await page.mouse.up();
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// Let the frame-move op (wx_window_move → wxWindow::Move) fully settle before the
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// next interaction: the DOM style.top updates before the wx-side op completes, so
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// polling the outcome races the following close click (documented interaction dwell).
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await page.waitForTimeout(300); // eslint-disable-line -- documented interaction dwell
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const afterTop = await styleTop(winId as string);
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expect(afterTop, 'dragging the title bar should move the 3D viewer frame').not.toBe(beforeTop);
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// Close via the × (wx_window_close → wx Close() → OnCloseWindow).
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await page.locator(`#${winId} .window-titlebar-close`).click();
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await page.waitForTimeout(600); // eslint-disable-line -- documented interaction dwell
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const gone = await page.evaluate((wid) => {
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const el = document.getElementById(wid);
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return !el || getComputedStyle(el).display === 'none';
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}, winId);
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expect(gone, 'the × should close the 3D viewer').toBe(true);
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// Opening/dragging/closing didn't blow up the runtime.
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const aborts = [...testLogger.consoleLogs, ...testLogger.errors].filter((l) => l.includes('Aborted('));
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expect(aborts, `WASM aborted during the title-bar test:\n${aborts.join('\n\n')}`).toEqual([]);
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});
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/*
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* Edge-resize gate for the real 3D viewer.
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*
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* The viewer (a wxFrame with wxRESIZE_BORDER) now gets DOM edge-resize handles.
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* Dragging an edge calls wx_window_resize → wxWindow::SetSize, whose wxSizeEvent
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* relays out the frame and resizes the embedded EDA_3D_CANVAS (wxGLCanvas →
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* setGLCanvasRect). We drag the RIGHT edge (full-screen frame: its se corner sits
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* at/over the viewport edge and is unreliable to grab; the right edge is not).
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* Assert the frame AND its GL canvas both shrink in width.
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*/
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test('real 3D viewer can be edge-resized (frame + GL canvas track)', async ({ page, testLogger }) => {
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await page.goto('/kicad/pcbnew.html');
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await waitForPcbnew(page);
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await loadBoard(page, testLogger);
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const winsBefore = await page.evaluate(() =>
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Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id));
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const glBefore = await countGlCanvases(page);
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await openThreeDViewer(page, glBefore);
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// Wait for the new top-level window div to appear (replaces a fixed 1500ms).
|
||
await expect.poll(async () => page.evaluate((before: string[]) => {
|
||
const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
|
||
return all.find((id) => !before.includes(id)) ?? null;
|
||
}, winsBefore), { timeout: 60000, intervals: [300] }).not.toBeNull();
|
||
const winId = await page.evaluate((before: string[]) => {
|
||
const all = Array.from(document.querySelectorAll('#window-container [id^="window-"]')).map((e) => e.id);
|
||
return all.find((id) => !before.includes(id)) ?? all[all.length - 1] ?? null;
|
||
}, winsBefore);
|
||
expect(winId, 'the 3D viewer should open a new top-level window').toBeTruthy();
|
||
|
||
// It is wxRESIZE_BORDER → exactly the 5 edge/corner handles.
|
||
const handles = await page.locator(`#${winId} .window-resize-handle`).count();
|
||
expect(handles, 'the 3D viewer (wxRESIZE_BORDER) should have edge-resize handles').toBe(5);
|
||
|
||
// Frame width from its style; GL canvas width from the newest glcanvas-*.
|
||
const frameWidth = (wid: string) =>
|
||
page.evaluate((id) => {
|
||
const el = document.getElementById(id) as HTMLElement | null;
|
||
return el ? (parseInt(el.style.width || '0', 10) || 0) : 0;
|
||
}, wid);
|
||
const glWidth = () =>
|
||
page.evaluate(() => {
|
||
const all = Array.from(document.querySelectorAll('canvas[id^="glcanvas-"]')) as HTMLCanvasElement[];
|
||
const c = all[all.length - 1];
|
||
return c ? (parseInt(c.style.width || '0', 10) || 0) : 0;
|
||
});
|
||
|
||
const beforeFrame = await frameWidth(winId as string);
|
||
const beforeGl = await glWidth();
|
||
expect(beforeFrame, 'frame should have a width').toBeGreaterThan(0);
|
||
await logThreeDDiag(page, 'resize: before edge drag');
|
||
|
||
// Drag the right edge inward (left) to shrink the frame width.
|
||
const edge = page.locator(`#${winId} .window-resize-e`);
|
||
const box = await edge.boundingBox();
|
||
expect(box, 'the 3D viewer should have a right-edge resize handle with a layout box').not.toBeNull();
|
||
const sx = box!.x + box!.width / 2;
|
||
const sy = box!.y + box!.height / 2;
|
||
await page.mouse.move(sx, sy);
|
||
await page.mouse.down();
|
||
await page.mouse.move(sx - 220, sy, { steps: 12 });
|
||
await page.mouse.up();
|
||
// Let the resize op (wx_window_resize → SetSize → relayout + GL canvas resize)
|
||
// settle before reading widths (documented interaction dwell).
|
||
await page.waitForTimeout(500); // eslint-disable-line -- documented interaction dwell
|
||
|
||
const afterFrame = await frameWidth(winId as string);
|
||
const afterGl = await glWidth();
|
||
expect(afterFrame, `frame width should shrink (was ${beforeFrame}, now ${afterFrame})`)
|
||
.toBeLessThan(beforeFrame - 100);
|
||
expect(afterGl, `3D viewer GL canvas should shrink with the frame (was ${beforeGl}, now ${afterGl})`)
|
||
.toBeLessThan(beforeGl);
|
||
|
||
const aborts = [...testLogger.consoleLogs, ...testLogger.errors].filter((l) => l.includes('Aborted('));
|
||
expect(aborts, `WASM aborted during the resize test:\n${aborts.join('\n\n')}`).toEqual([]);
|
||
});
|
||
});
|