Update submodules and build config for pure WebGL 2.0 (drop -sFULL_ES3): - kicad: VBO-based drawing, compositor FBO rewrite, shader conversion - wxwidgets: Fix z-index layering so GL canvas renders above 2D UI canvas - Build: Remove FULL_ES3 from linker flags - GAL tests: White background, opaque alpha, shared shader converter, updated baseline screenshots Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
171 lines
6.7 KiB
Makefile
171 lines
6.7 KiB
Makefile
# Makefile for GAL WebGL Test (WASM)
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#
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# Builds WEBGL_GAL (ported from OPENGL_GAL) using wxWidgets WASM build.
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# Uses pure WebGL 2.0 / OpenGL ES 3.0 (no LEGACY_GL_EMULATION).
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#
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# Usage:
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# make # Build
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# make clean # Clean build artifacts
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# make DEBUG=1 # Debug build with source maps
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CXX = em++
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# Paths relative to this Makefile
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PROJECT_ROOT = ../../..
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KICAD_ROOT = $(PROJECT_ROOT)/kicad
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WX_BUILD = $(PROJECT_ROOT)/build-wasm/wxwidgets-universal
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TOOLS_ROOT = $(PROJECT_ROOT)/wxwidgets/build/wasm
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# Output directory
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OUTPUT_DIR = ../../apps/gal-webgl
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# wx-config for wxWidgets WASM
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WXCONFIG = $(WX_BUILD)/wx-config
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WX_CXXFLAGS := $(shell $(WXCONFIG) --cxxflags)
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WX_LDFLAGS := $(shell $(WXCONFIG) --libs base,core,gl)
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# Sysroot (contains boost, etc.)
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SYSROOT = $(PROJECT_ROOT)/build-wasm/sysroot
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# KiCad include paths
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# Note: -I../native provides stub files (config.h, kicad_stubs.h, etc.)
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# Note: -I../scenarios provides shared test scenarios (gal_test_scenarios.h)
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KICAD_INCLUDES = -I../native \
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-I../scenarios \
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-Igenerated \
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-I$(KICAD_ROOT)/include \
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-I$(KICAD_ROOT)/include/gal \
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-I$(KICAD_ROOT)/include/gal/webgl \
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-I$(KICAD_ROOT)/common/gal/webgl \
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-I$(KICAD_ROOT)/common \
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-I$(KICAD_ROOT)/libs/kimath/include \
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-I$(KICAD_ROOT)/libs/kimath/glu_tess \
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-I$(KICAD_ROOT)/libs/kiplatform/include \
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-I$(KICAD_ROOT)/libs/core/include \
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-I$(KICAD_ROOT)/thirdparty/glm \
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-I$(KICAD_ROOT)/thirdparty/nlohmann_json \
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-I$(KICAD_ROOT)/thirdparty/thread-pool \
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-I$(KICAD_ROOT)/thirdparty/clipper2/Clipper2Lib/include \
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-I$(SYSROOT)/include
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# Debug or Release build
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ifdef DEBUG
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OPT_FLAGS = -g -O0
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DEBUG_LDFLAGS = -g -gsource-map
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else
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OPT_FLAGS = -O2
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DEBUG_LDFLAGS =
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endif
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# -MMD -MP generates .d dependency files for header tracking
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# This ensures header changes trigger rebuilds (prevents stale object issues)
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CXXFLAGS = $(OPT_FLAGS) $(WX_CXXFLAGS) $(KICAD_INCLUDES) -std=c++20 -MMD -MP
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# Emscripten flags
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BASE_LDFLAGS = -sALLOW_MEMORY_GROWTH=1 \
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-sERROR_ON_UNDEFINED_SYMBOLS=0 \
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-sNO_DISABLE_EXCEPTION_CATCHING \
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-sEXPORTED_FUNCTIONS=['_main','_runScenario','_getTotalScenarios','_getCurrentScenario','_getCanvasWidth','_getCanvasHeight'] \
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-sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','HEAPU8'] \
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-sMODULARIZE=1 \
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-sEXPORT_NAME='createGALTest' \
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-sENVIRONMENT=web,worker
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# GL-specific flags - pure WebGL 2.0 (matching KiCad PCBnew build, no FULL_ES3 emulation)
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# No LEGACY_GL_EMULATION - WEBGL_GAL uses VBOs and custom shaders
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EM_GL_FLAGS = -sMAX_WEBGL_VERSION=2
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# Legacy GL stubs for wxWidgets compatibility
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# wxWidgets GL library may reference legacy functions at runtime, but actual
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# rendering uses WEBGL_GAL which only uses modern WebGL 2.0 APIs
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# Use absolute path to ensure the library is found
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MAKEFILE_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
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LEGACY_GL_STUBS = --js-library=$(MAKEFILE_DIR)legacy_gl_stubs.js
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LDFLAGS = $(DEBUG_LDFLAGS) $(BASE_LDFLAGS) $(EM_GL_FLAGS) $(LEGACY_GL_STUBS) $(WX_LDFLAGS)
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# Templates
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JS = $(TOOLS_ROOT)/wx.js
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HTML_TEMPLATE = $(TOOLS_ROOT)/template.html
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# Source files
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MAIN_SRCS = gal_webgl_test.cpp wasm_stubs.cpp
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# Test scenario sources (shared with native test)
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# Include ALL scenario files - they should use the abstract GAL interface only.
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# The harness decides whether to use OPENGL_GAL (native) or WEBGL_GAL (wasm).
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SCENARIO_SRCS = ../scenarios/gal_test_scenarios.cpp \
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$(wildcard ../scenarios/scenario_*.cpp)
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# Generated shader sources (from generate_shaders.py)
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# TODO: Eventually these should come from KiCad's build, but for now we generate them here
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SHADER_SRCS = generated/glsl_kicad_frag.cpp \
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generated/glsl_kicad_vert.cpp \
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generated/glsl_smaa_base.cpp \
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generated/glsl_smaa_pass_1_frag_color.cpp \
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generated/glsl_smaa_pass_1_frag_luma.cpp \
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generated/glsl_smaa_pass_1_vert.cpp \
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generated/glsl_smaa_pass_2_frag.cpp \
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generated/glsl_smaa_pass_2_vert.cpp \
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generated/glsl_smaa_pass_3_frag.cpp \
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generated/glsl_smaa_pass_3_vert.cpp
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# KiCad GAL sources needed for linking (base GAL classes)
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KICAD_GAL_SRCS = $(KICAD_ROOT)/common/gal/hidpi_gl_canvas.cpp \
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$(KICAD_ROOT)/common/gal/graphics_abstraction_layer.cpp \
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$(KICAD_ROOT)/common/gal/gal_display_options.cpp
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# GLU tesselator - implemented using Mapbox earcut.hpp
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GLU_SRCS = $(KICAD_ROOT)/libs/kimath/glu_tess/glu_tess_impl.cpp
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# WebGL GAL sources (now in kicad/common/gal/webgl/)
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WEBGL_SRCS = $(KICAD_ROOT)/common/gal/webgl/webgl_gal.cpp \
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$(KICAD_ROOT)/common/gal/webgl/vertex_manager.cpp \
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$(KICAD_ROOT)/common/gal/webgl/vertex_container.cpp \
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$(KICAD_ROOT)/common/gal/webgl/vertex_item.cpp \
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$(KICAD_ROOT)/common/gal/webgl/gpu_manager.cpp \
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$(KICAD_ROOT)/common/gal/webgl/noncached_container.cpp \
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$(KICAD_ROOT)/common/gal/webgl/cached_container.cpp \
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$(KICAD_ROOT)/common/gal/webgl/cached_container_gpu.cpp \
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$(KICAD_ROOT)/common/gal/webgl/cached_container_ram.cpp \
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$(KICAD_ROOT)/common/gal/webgl/shader.cpp \
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$(KICAD_ROOT)/common/gal/webgl/webgl_compositor.cpp \
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$(KICAD_ROOT)/common/gal/webgl/fullscreen_quad.cpp \
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$(KICAD_ROOT)/common/gal/webgl/utils.cpp \
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$(KICAD_ROOT)/common/gal/webgl/gl_context_mgr.cpp \
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$(KICAD_ROOT)/common/gal/webgl/gl_resources.cpp \
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$(KICAD_ROOT)/common/gal/webgl/webgl_antialiasing.cpp
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SRCS = $(MAIN_SRCS) $(KICAD_GAL_SRCS) $(SCENARIO_SRCS) $(GLU_SRCS) $(SHADER_SRCS) $(WEBGL_SRCS)
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OBJS = $(SRCS:.cpp=.o)
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DEPS = $(OBJS:.o=.d)
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# Target
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TARGET = $(OUTPUT_DIR)/gal_webgl_test.js
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all: $(OUTPUT_DIR) $(TARGET)
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$(OUTPUT_DIR):
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mkdir -p $(OUTPUT_DIR)
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%.o: %.cpp
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$(CXX) -c $(CXXFLAGS) $< -o $@
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# Link test harness (compiles WebGL sources directly from kicad/)
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$(TARGET): $(OBJS)
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@echo "Linking $(words $(OBJS)) objects..."
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$(CXX) $(OBJS) $(LDFLAGS) --pre-js $(JS) -o $@
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cp gal_webgl_test.html $(OUTPUT_DIR)/
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clean:
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rm -f $(OBJS) $(DEPS)
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rm -f $(OUTPUT_DIR)/gal_webgl_test.js
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rm -f $(OUTPUT_DIR)/gal_webgl_test.wasm
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rm -f $(OUTPUT_DIR)/gal_webgl_test.html
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# Also clean object files in scenario directories
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rm -f ../scenarios/*.o ../scenarios/*.d
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.PHONY: all clean
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# Include generated dependency files (silently ignore if missing on first build)
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-include $(DEPS)
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