| Filename | Latest commit message | Latest commit date |
|---|---|---|
Builds KiCad's 3D viewer for the browser (opt in with BUILD_3D_VIEWER=ON) and wires up the legacy-GL emulation it needs. - build-kicad-target.sh / docker/build.sh: BUILD_3D_VIEWER → -DKICAD_BUILD_3D_VIEWER_WASM=ON + -sLEGACY_GL_EMULATION + the GL js-library. - wasm/shims/gl_immediate_shim.js: display-list emulation (record/replay board layers), fixed-function + GLU stubs, throw-guards for unsupported pnames, and per-context GLImmediate init for the viewer's SECOND WebGL context. - tests/kicad/3d-viewer.spec.ts + utils/pcbnew-ready.ts: open View → 3D Viewer. - bumps the kicad submodule (EMSCRIPTEN-guarded GL changes). WIP: the viewer window + UI render and geometry draws (glError=0x0), but the board is not yet visibly rendered — GLImmediate's FFP shader program isn't linked on the viewer's 2nd WebGL context. Full status + next steps in features/feat/add-3d-view/notes.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| bindings | ||
| cli | ||
| cmake | ||
| kiplatform | ||
| shims | ||
| stubs | ||
| README.md | ||
WASM Compatibility Layer
This directory contains WASM-specific implementations that allow KiCad to run in a web browser while keeping our KiCad fork as close to upstream as possible.
Principle
Instead of patching KiCad source files, we:
- Provide alternative implementations for platform-specific code (kiplatform)
- Stub out libraries/features that can't work in the browser (libgit2, curl, nng, scripting, 3D viewer, ...)
- Expose KiCad to JavaScript via Embind bindings
- Override host package detection during cross-compilation (cmake find-modules)
The KiCad-side hooks for this are small if(EMSCRIPTEN) branches in KiCad's own
CMakeLists that pull sources from this directory — see "How it's wired" below.
Directory Structure
wasm/
├── README.md # This file
├── kiplatform/ # Platform abstraction implementations (compiled into KiCad)
│ ├── app.cpp # App lifecycle (paths, startup)
│ ├── drivers.cpp # GPU detection (returns "WebGL")
│ ├── environment.cpp # Environment variables
│ ├── io.cpp # File I/O (WASM virtual filesystem)
│ ├── policy.cpp # Security policy (always permissive)
│ ├── secrets.cpp # Credential storage
│ ├── sysinfo.cpp # System information
│ ├── printing.cpp # Print support (browser print())
│ └── ui.cpp # UI helpers
├── bindings/ # Embind bindings exposing each app to JavaScript
│ ├── pcbnew_embind.cpp
│ ├── eeschema_embind.cpp
│ ├── pl_editor_embind.cpp
│ └── calculator_embind.cpp
├── stubs/ # Stub implementations + header shims for unavailable deps
│ ├── *.c / *.cpp # libgit2, curl, nng, scripting, 3D viewer, frame stubs, ...
│ ├── char_traits_uint16_workaround.h
│ └── GL/ nng/ ngspice/ # Header stubs found via include paths
└── cmake/ # CMake find-module overrides for cross-compilation
└── Find*.cmake / Use*.cmake
How it's wired
kiplatform — compiled into KiCad
The kiplatform/*.cpp files are added directly to KiCad's kiplatform library by an
if(EMSCRIPTEN) branch in kicad/libs/kiplatform/CMakeLists.txt, which references
them as ${PROJECT_SOURCE_DIR}/../wasm/kiplatform/*.cpp. There is no separate
libkiplatform_wasm.a.
stubs — compiled by the build script and KiCad CMakeLists
scripts/kicad/build-kicad-target.sh compiles the C stubs (libgit2_stub.c,
curl_stub.c, nng_stub.c) and force-includes char_traits_uint16_workaround.h.
App-specific *_frame_stub.cpp / *_scripting_stub.cpp are picked up per app, and
the remaining *_stub.cpp files are pulled in by if(EMSCRIPTEN) branches in the
KiCad fork's own CMakeLists. Header stubs under GL/, nng/, ngspice/ are resolved
via include paths.
bindings — per app
build-kicad-target.sh compiles wasm/bindings/<app>_embind.cpp for the app being
built (apps without an embind file get an empty placeholder object).
cmake — module path
build-kicad-target.sh passes -DCMAKE_MODULE_PATH="${PROJECT_ROOT}/wasm/cmake" so
the WASM find-module stubs override host package detection.
Coroutine/fiber support is not in this directory — it comes from the KiCad fork's
kicad/thirdparty/libcontext/libcontext.cpp(LIBCONTEXT_PLATFORM_wasm32). The GLU tesselator comes fromkicad/libs/kimath/glu_tess/glu_tess_impl.cpp.
Adding New Implementations
- Create the implementation file in the appropriate directory (
kiplatform/,stubs/,bindings/). - Wire it in: a stub C file goes in
build-kicad-target.sh; a kiplatform/app source goes in the relevantif(EMSCRIPTEN)branch of the KiCad-side CMakeLists. - Ensure the header interface matches KiCad's expected interface.
- Test with a minimal build before full integration.