pcbjam/tests/e2e/opengl.spec.ts
Viktor Vaczi 64142aa8de Extend element registry and migrate all tests to semantic selectors
Phase 2 of element registry migration - eliminate hardcoded coordinates:

Element tracker additions:
- wxTreeCtrl items (clickTreeItem, findTreeItem)
- wxDataViewCtrl items and column headers
- wxPropertyGrid rows
- wxListBox items
- wxSpinButton arrows
- wxSlider thumb/track
- wxTextCtrl area
- wxSearchCtrl field
- wxAuiManager pane content areas
- wxCalendarCtrl dates

Test migrations:
- 24 test files updated to use element registry helpers
- Replaced coordinate-based clicks with semantic selectors
- Added find-hardcoded-coords.sh script for auditing

Remaining coordinates are legitimate (scroll positioning, drawing, test.fail blocks).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 14:17:51 +01:00

107 lines
3.4 KiB
TypeScript

import { test, expect, MAIN_CANVAS, waitForApp, getCanvasBox } from './utils/fixtures';
import { clickTab, clickByLabel, findByLabel, clickListItem } from './utils/element-tracker';
async function switchToOpenGLTab(page: any) {
// Click OpenGL tab using element registry
const clicked = await clickTab(page, 'OpenGL');
if (!clicked) {
// Fallback: try clicking by label
await clickByLabel(page, 'OpenGL');
}
await page.waitForTimeout(1000);
}
// Open the test dropdown and select by name
async function selectGLTest(page: any, testName: string) {
// Click the dropdown (it's a choice control with label "Select Test:")
const dropdownClicked = await clickByLabel(page, 'Select Test:');
if (!dropdownClicked) {
// Fallback: try finding by partial label
await clickByLabel(page, 'Immediate Mode'); // Click currently selected value
}
await page.waitForTimeout(300);
// Click the test item in the dropdown list
const itemClicked = await clickListItem(page, testName);
if (!itemClicked) {
// Fallback: try by label
await clickByLabel(page, testName);
}
await page.waitForTimeout(500);
}
test.describe('OpenGL Tests', () => {
test('Vertex Arrays test - debug freeze', async ({ page, testLogger }) => {
await page.goto('/minimal_test.html');
await waitForApp(page);
// Switch to OpenGL tab using element registry
await switchToOpenGLTab(page);
await page.screenshot({ path: 'test-results/gl-01-opengl-tab.png', fullPage: true });
// Select "Vertex Arrays" test by name
await selectGLTest(page, 'Vertex Arrays');
await page.screenshot({ path: 'test-results/gl-02-vertex-arrays-selected.png', fullPage: true });
// Wait a bit to see if it freezes
await page.waitForTimeout(2000);
await page.screenshot({ path: 'test-results/gl-03-after-wait.png', fullPage: true });
// Check if app is still responsive
const isResponsive = await page.evaluate(() => {
return document.querySelector('#canvas') !== null;
});
expect(isResponsive).toBe(true);
});
test('All GL tests individually', async ({ page, testLogger }) => {
await page.goto('/minimal_test.html');
await waitForApp(page);
await switchToOpenGLTab(page);
const testNames = [
'Immediate Mode',
'Matrix Ops',
'Vertex Arrays',
'State Mgmt',
'Texture Coords'
];
for (let i = 0; i < testNames.length; i++) {
try {
await selectGLTest(page, testNames[i]);
await page.screenshot({
path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}.png`,
fullPage: true
});
} catch (e) {
await page.screenshot({
path: `test-results/gl-test-${i}-${testNames[i].replace(/\s+/g, '-').toLowerCase()}-error.png`,
fullPage: true
});
}
await page.waitForTimeout(500);
}
});
test('Run All Tests button', async ({ page, testLogger }) => {
await page.goto('/minimal_test.html');
await waitForApp(page);
await switchToOpenGLTab(page);
// Click "Run All Tests" button using element registry
const clicked = await clickByLabel(page, 'Run All Tests');
expect(clicked, 'Run All Tests button should be found and clicked').toBe(true);
await page.waitForTimeout(2000);
await page.screenshot({ path: 'test-results/gl-run-all-tests.png', fullPage: true });
// App should remain stable
await expect(page.locator(MAIN_CANVAS)).toBeVisible();
});
});