Make the Playwright e2e + kicad suites deterministic so screenshot flake stops tracing to timing races. - Blind page.waitForTimeout -> condition waits (expect.poll, web-first assertions, waitUntil) + readiness helpers (waitForWxApp, waitForCanvasApp). Remaining sleeps are documented interaction dwells (annotated). - Defensive "if element exists" branches -> loud asserts; label-fallback chains -> normalized clickMenuItemByText. First-run wizard for/if loops removed by seeding calculator/gerbview/pcbnew HTMLs. - Screenshots: new stableShot(page, name) settles the render in-page (canvas hash over rAF) then writes a raw PNG to test-results/ for the existing offline gate (tools/screenshots vs baseline-screenshots). Replaces toHaveScreenshot, which did inline compare + its own baselines and had decoupled the specs from the real gate. scale:'css' pinned. - retries: 0 in both configs. - Guard: tests/tools/lint-determinism.ts (npm run lint:determinism) bans blind sleeps / toHaveScreenshot / inline retries / swallowed catches in specs; documented exceptions carry a marker. Rules in tests/TESTING.md. Assertions, coverage, and renders unchanged (semantic-equivalence reviewed; captures pixel-identical modulo inherent timer/timestamp/3d-raytrace variance). Both suites green at retries:0 (e2e 340, kicad 92); ~35-61% faster. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVX1pHMvRPYHdp6ZfEawrk
130 lines
5.9 KiB
TypeScript
130 lines
5.9 KiB
TypeScript
import type { Page } from '@playwright/test';
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import { test, expect } from './fixtures';
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import { findRenderedByType, waitForEditorReady, stableShot } from '../e2e/utils/element-tracker';
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/**
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* In-app proof that the two DOM-port features work inside a real KiCad app.
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*
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* pl_editor is the smallest KiCad editor (fast to build, seeded config so no
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* setup wizard). It exercises BOTH features that were stubbed:
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* 1. a right-click CONTEXT MENU on the GAL canvas — KiCad's tool framework
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* calls frame->PopupMenu() (common/tool/tool_manager.cpp) from inside a
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* suspended tool coroutine; this is the hardest DoPopupMenu path.
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* 2. a built-in SCROLLBAR gutter on a wxScrolledWindow (the properties
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* panel); a short viewport forces it to overflow so the gutter shows.
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*
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* Screenshots (test-results/pl_editor-*.png) are the deliverable — always
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* open them to confirm the menu sits at the cursor and the thumb is visible.
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*/
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async function getGlBox(page: Page): Promise<{ x: number; y: number; width: number; height: number }> {
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const id = await page.evaluate(() => {
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const visible = Array.from(document.querySelectorAll('[id^="glcanvas-"]'))
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.map((c) => c as HTMLCanvasElement)
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.find((c) => {
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const rect = c.getBoundingClientRect();
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return window.getComputedStyle(c).display !== 'none' && rect.width > 0 && rect.height > 0;
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});
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return (visible ?? (document.querySelector('[id^="glcanvas-"]') as HTMLCanvasElement | null))?.id ?? null;
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});
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if (!id) throw new Error('No visible GL canvas found');
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const box = await page.locator(`#${id}`).boundingBox();
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if (!box) throw new Error('GL canvas bounding box unavailable');
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return box;
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}
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async function popupItems(page: Page) {
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return findRenderedByType(page, 'menuitem', { parentId: 'popupmenu' });
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}
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test.describe('pl_editor: DOM-port context menu + scrollbar', () => {
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// A short viewport makes the right-side properties panel overflow so its
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// built-in scrollbar gutter appears.
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test.use({ viewport: { width: 1280, height: 540 } });
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test.beforeEach(async ({ page }) => {
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await page.goto('/kicad/pl_editor.html');
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});
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test('right-click on the canvas opens a context menu', async ({ page, testLogger }) => {
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await waitForEditorReady(page);
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const box = await getGlBox(page);
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const x = Math.round(box.x + box.width * 0.5);
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const y = Math.round(box.y + box.height * 0.5);
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// Left-click first so the selection tool is active, then right-click.
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await page.mouse.click(x, y);
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// Small settle so the activation click is processed before the right-click — no
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// JS-observable "selection tool active" signal to poll (documented interaction wait).
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await page.waitForTimeout(300); // eslint-disable-line -- see comment above
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await page.mouse.click(x, y, { button: 'right' });
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await expect.poll(async () => (await popupItems(page)).length, {
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timeout: 12000,
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message: 'the canvas right-click should open a DOM context menu',
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}).toBeGreaterThan(0);
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await stableShot(page, 'pl_editor-context-menu.png', { fullPage: true });
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// Dismiss it; the popup should disappear.
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await page.keyboard.press('Escape');
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await expect.poll(async () => (await popupItems(page)).length, { timeout: 5000 }).toBe(0);
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expect(
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testLogger.errors.filter((e) => !e.includes('favicon') && !e.includes('WebGL')),
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'no page errors during the context-menu flow',
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).toHaveLength(0);
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});
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// Returns the visible (display != none, real size) DOM scrollbar gutters.
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async function visibleGutters(page: Page) {
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return page.evaluate(() => {
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return Array.from(document.querySelectorAll('[data-wx-scrollbar]'))
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.map((el) => {
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const r = (el as HTMLElement).getBoundingClientRect();
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return {
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x: Math.round(r.x), y: Math.round(r.y),
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w: Math.round(r.width), h: Math.round(r.height),
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shown: getComputedStyle(el as HTMLElement).display !== 'none',
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};
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})
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.filter((g) => g.shown && g.w > 0 && g.h > 0);
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});
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}
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test('the properties panel shows a draggable scrollbar gutter', async ({ page }) => {
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await waitForEditorReady(page);
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// The right-hand properties panel's "General Options" tab is a
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// wxScrolledWindow full of page-setup fields; in a short window it
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// overflows, so its built-in scrollbar gutter renders. Switch to it and
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// shrink the window.
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await page.setViewportSize({ width: 1180, height: 460 });
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// Let the viewport resize reflow the panel before clicking the tab — a resize has
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// no single JS-observable "reflow done" signal (documented interaction wait).
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await page.waitForTimeout(500); // eslint-disable-line -- see comment above
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// Click the "Gener..." tab (top-right of the properties panel).
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await page.mouse.click(1140, 80);
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await expect.poll(async () => (await visibleGutters(page)).length, {
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timeout: 12000,
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message: 'a built-in scrollbar gutter should render on the overflowing properties panel',
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}).toBeGreaterThan(0);
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await stableShot(page, 'pl_editor-scrollbar.png', { fullPage: true });
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// Drag the vertical gutter's thumb and screenshot the move.
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const tracks = await findRenderedByType(page, 'slidertrack');
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const sliders = await findRenderedByType(page, 'slider');
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const vTrack = tracks.find((t) => t.height > t.width && t.height > 0);
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expect(vTrack, 'a vertical scrollbar track should exist').toBeTruthy();
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const vThumb = sliders.find((s) => s.parentId === vTrack!.parentId);
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expect(vThumb, 'a vertical gutter thumb should exist').toBeTruthy();
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await page.mouse.move(vThumb!.centerX, vThumb!.centerY);
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await page.mouse.down();
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await page.mouse.move(vTrack!.centerX, vTrack!.screenY + vTrack!.height * 0.7, { steps: 6 });
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await page.mouse.up();
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await stableShot(page, 'pl_editor-scrollbar-dragged.png', { fullPage: true });
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});
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});
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