Add a standalone test application that compiles KiCad's actual OPENGL_GAL against system wxWidgets to generate baseline screenshots for comparing native OpenGL rendering against WebGL rendering in the browser. Architecture: - Compiles 18 KiCad GAL source files from the kicad submodule - Uses template-based private member accessor (safer than #define private public) - Generates shader C++ files from GLSL (10 shader pairs for SMAA AA) - Minimal stubs for KiCad dependencies (PGM_BASE, ADVANCED_CFG, etc.) Test coverage: - 11 scenarios testing ~19% of GAL API - basic-lines, line-widths, circles, arcs, rectangles, polygons - alpha-blending, transforms, grid-cursor, segments, complex-scene Key insights documented: - GAL uses world-to-screen transformation requiring 1:1 pixel mapping - FBO reading required for clean screenshots on macOS - Layer depth needed for proper z-ordering in complex scenes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
71 lines
1.8 KiB
Shell
Executable file
71 lines
1.8 KiB
Shell
Executable file
#!/bin/bash
|
|
#
|
|
# Build script for the native GAL test harness
|
|
#
|
|
# This builds a standalone test application that uses KiCad's actual OPENGL_GAL
|
|
# to render test scenarios and generate baseline screenshots.
|
|
#
|
|
|
|
set -e
|
|
|
|
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
|
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
|
TEST_DIR="$PROJECT_ROOT/tests/gal-regression/native"
|
|
BUILD_DIR="$TEST_DIR/build"
|
|
LOG_FILE="$PROJECT_ROOT/tests/logs/gal-native-build.log"
|
|
|
|
# Create log directory
|
|
mkdir -p "$(dirname "$LOG_FILE")"
|
|
|
|
echo "Building GAL Native Test..."
|
|
echo " Test dir: $TEST_DIR"
|
|
echo " Build dir: $BUILD_DIR"
|
|
echo " Log file: $LOG_FILE"
|
|
|
|
# Create build directory
|
|
mkdir -p "$BUILD_DIR"
|
|
cd "$BUILD_DIR"
|
|
|
|
# Generate shader headers if needed
|
|
if [ ! -d "$TEST_DIR/generated" ] || [ -z "$(ls -A $TEST_DIR/generated 2>/dev/null)" ]; then
|
|
echo "Generating shader headers..."
|
|
python3 "$TEST_DIR/generate_shaders.py" >> "$LOG_FILE" 2>&1
|
|
fi
|
|
|
|
# Configure
|
|
echo "Running CMake..."
|
|
cmake .. >> "$LOG_FILE" 2>&1
|
|
CMAKE_STATUS=$?
|
|
|
|
if [ $CMAKE_STATUS -ne 0 ]; then
|
|
echo "CMake configuration failed! Check $LOG_FILE for details."
|
|
echo ""
|
|
echo "Last 50 lines of log:"
|
|
tail -50 "$LOG_FILE"
|
|
exit 1
|
|
fi
|
|
|
|
# Build
|
|
echo "Building..."
|
|
make -j$(sysctl -n hw.ncpu 2>/dev/null || echo 4) >> "$LOG_FILE" 2>&1
|
|
BUILD_STATUS=$?
|
|
|
|
if [ $BUILD_STATUS -ne 0 ]; then
|
|
echo "Build failed! Check $LOG_FILE for details."
|
|
echo ""
|
|
echo "Last 100 lines of log:"
|
|
tail -100 "$LOG_FILE"
|
|
exit 1
|
|
fi
|
|
|
|
echo "Build successful!"
|
|
echo "Executable: $BUILD_DIR/gal_native_test"
|
|
echo ""
|
|
echo "To run:"
|
|
echo " $BUILD_DIR/gal_native_test"
|
|
echo ""
|
|
echo "Options:"
|
|
echo " --output <dir> Output directory for baseline PNGs"
|
|
echo " --width <w> Canvas width (default: 800)"
|
|
echo " --height <h> Canvas height (default: 600)"
|
|
echo " --show Show window (default: headless)"
|