| Filename | Latest commit message | Latest commit date |
|---|---|---|
kicadTestFiberParkStartSecond/PokeSecond: a second coroutine started while the first body is asyncify-parked reproduces the misattributed jump that launders the parked fiber past the C++ guard (the v0.1.21 prod bypass). Spec scenario 2 stages it and asserts the JS stale-rewind guard quarantines the laundered resume (exactly one fiber-resume-refused beacon), the parked body completes undisturbed, and both coroutines finish cleanly. Doc: async/16 rounds 2 + WSOD section. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019SE4o46Lnq3hF574FFq8x4 |
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| .. | ||
| bindings | ||
| cli | ||
| cmake | ||
| editor | ||
| gl1 | ||
| kiplatform | ||
| ngspice-service | ||
| occ-service | ||
| shims | ||
| stubs | ||
| tools | ||
| README.md | ||
WASM Compatibility Layer
This directory contains WASM-specific implementations that allow KiCad to run in a web browser while keeping our KiCad fork as close to upstream as possible.
Principle
Instead of patching KiCad source files, we:
- Provide alternative implementations for platform-specific code (kiplatform)
- Stub out libraries/features that can't work in the browser (libgit2, curl, nng, scripting, 3D viewer, ...)
- Expose KiCad to JavaScript via Embind bindings
- Override host package detection during cross-compilation (cmake find-modules)
The KiCad-side hooks for this are small if(EMSCRIPTEN) branches in KiCad's own
CMakeLists that pull sources from this directory — see "How it's wired" below.
Directory Structure
wasm/
├── README.md # This file
├── kiplatform/ # Platform abstraction implementations (compiled into KiCad)
│ ├── app.cpp # App lifecycle (paths, startup)
│ ├── drivers.cpp # GPU detection (returns "WebGL")
│ ├── environment.cpp # Environment variables
│ ├── io.cpp # File I/O (WASM virtual filesystem)
│ ├── policy.cpp # Security policy (always permissive)
│ ├── secrets.cpp # Credential storage
│ ├── sysinfo.cpp # System information
│ ├── printing.cpp # Print support (browser print())
│ └── ui.cpp # UI helpers
├── bindings/ # Embind bindings exposing each app to JavaScript
│ ├── pcbnew_embind.cpp
│ ├── eeschema_embind.cpp
│ ├── pl_editor_embind.cpp
│ └── calculator_embind.cpp
├── stubs/ # Stub implementations + header shims for unavailable deps
│ ├── *.c / *.cpp # libgit2, curl, nng, scripting, 3D viewer, frame stubs, ...
│ ├── char_traits_uint16_workaround.h
│ └── GL/ nng/ ngspice/ # Header stubs found via include paths
└── cmake/ # CMake find-module overrides for cross-compilation
└── Find*.cmake / Use*.cmake
How it's wired
kiplatform — compiled into KiCad
The kiplatform/*.cpp files are added directly to KiCad's kiplatform library by an
if(EMSCRIPTEN) branch in kicad/libs/kiplatform/CMakeLists.txt, which references
them as ${PROJECT_SOURCE_DIR}/../wasm/kiplatform/*.cpp. There is no separate
libkiplatform_wasm.a.
stubs — compiled by the build script and KiCad CMakeLists
scripts/kicad/build-kicad-target.sh compiles the C stubs (libgit2_stub.c,
curl_stub.c, nng_stub.c) and force-includes char_traits_uint16_workaround.h.
App-specific *_frame_stub.cpp / *_scripting_stub.cpp are picked up per app, and
the remaining *_stub.cpp files are pulled in by if(EMSCRIPTEN) branches in the
KiCad fork's own CMakeLists. Header stubs under GL/, nng/, ngspice/ are resolved
via include paths.
bindings — per app
build-kicad-target.sh compiles wasm/bindings/<app>_embind.cpp for the app being
built (apps without an embind file get an empty placeholder object).
cmake — module path
build-kicad-target.sh passes -DCMAKE_MODULE_PATH="${PROJECT_ROOT}/wasm/cmake" so
the WASM find-module stubs override host package detection.
Coroutine/fiber support is not in this directory — it comes from the KiCad fork's
kicad/thirdparty/libcontext/libcontext.cpp(LIBCONTEXT_PLATFORM_wasm32). The GLU tesselator comes fromkicad/libs/kimath/glu_tess/glu_tess_impl.cpp.
Adding New Implementations
- Create the implementation file in the appropriate directory (
kiplatform/,stubs/,bindings/). - Wire it in: a stub C file goes in
build-kicad-target.sh; a kiplatform/app source goes in the relevantif(EMSCRIPTEN)branch of the KiCad-side CMakeLists. - Ensure the header interface matches KiCad's expected interface.
- Test with a minimal build before full integration.