tests/3d-regression mirrors the gal-regression pattern at renderer scale: shared C++ scenarios call real KiCad 3D-viewer code (opengl_utils, display lists + DrawCulled stencil subtraction, MODEL_3D VBOs, private generators via a rob-template accessor, and full reload()+Redraw() composites over a synthetic BOARD_ADAPTER). A native macOS harness renders them on real OpenGL into 47 committed goldens (bit-deterministic, FBO capture); the wasm harness compiles the same TUs against wasm/stubs/gl_ffp_stub.c no-ops so every scenario renders blank — the TDD red state (parity meter: 47/47 changed). Comparisons use the CI pixelmatch engine via the new generic compare-dirs.ts (floors.json levels; manifest.json cmp-guards registry drift). Documents an upstream bug: appendPostMachiningGeometry's countersink path adds middle quads without normals, silently erasing the walls of any display list it is batched into (3d-post-machining.png keeps the lists separate to record it). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
484 B
C++
26 lines
484 B
C++
// Minimal config.h for native GAL test
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// Based on KiCad's generated config
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#ifndef KICAD_CONFIG_H
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#define KICAD_CONFIG_H
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// Version info
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#define KICAD_MAJOR_VERSION 8
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#define KICAD_MINOR_VERSION 0
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#define KICAD_PATCH_VERSION 0
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// Enable OpenGL
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#define KICAD_USE_OCC 0
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#define KICAD_USE_EGL 0
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// Platform detection
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#ifdef __APPLE__
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#define KICAD_MACOS 1
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#endif
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// Math
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#define KICAD_USE_STDROUND 1
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// Ensure types are properly sized
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#include <cstdint>
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#endif // KICAD_CONFIG_H
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