- Add ccache to Docker image for compiled object caching - Change build defaults: incremental by default, skip deps by default - Add new flags: --full, --clean-kicad, --build-deps - Skip wxWidgets configure if already configured (check Makefile timestamps) - Remove unused source hash stamp functions (make handles dependencies) - Update build.md with new build system documentation Performance improvements: - Single file change: 7:35 → 1:34 (4.8x faster) - No-change rebuild: 7:35 → 1:31 (5x faster) - Asyncify post-processing (~1 min) is now the bottleneck 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
99 lines
3 KiB
Shell
Executable file
99 lines
3 KiB
Shell
Executable file
#!/bin/bash
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# Environment setup for KiCad WASM build scripts
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# Get script and project directories using unique names to avoid conflicts
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_KICAD_WASM_COMMON_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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_KICAD_WASM_SCRIPTS_DIR="$(dirname "$_KICAD_WASM_COMMON_DIR")"
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_KICAD_WASM_PROJECT_ROOT="$(dirname "$_KICAD_WASM_SCRIPTS_DIR")"
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# Export paths
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export PROJECT_ROOT="$_KICAD_WASM_PROJECT_ROOT"
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export SCRIPTS_DIR="$_KICAD_WASM_SCRIPTS_DIR"
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export COMMON_DIR="$_KICAD_WASM_COMMON_DIR"
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# Build output directories (inside the project)
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export BUILD_ROOT="$PROJECT_ROOT/build-wasm"
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export DEPS_ROOT="$BUILD_ROOT/deps"
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export SYSROOT="$BUILD_ROOT/sysroot"
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export STAMPS_DIR="$BUILD_ROOT/stamps"
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# Source directories
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export KICAD_SOURCE="$PROJECT_ROOT/kicad"
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export WXWIDGETS_SOURCE="$PROJECT_ROOT/wxwidgets"
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export WASM_COMPAT="$PROJECT_ROOT/wasm"
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export STUBS_DIR="$PROJECT_ROOT/stubs"
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export CMAKE_MODULES="$PROJECT_ROOT/cmake"
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# wxWidgets build location
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export WX_BUILD="$BUILD_ROOT/wxwidgets-universal"
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# Emscripten settings
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export EMSDK_QUIET=1
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# Common compiler flags
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export EMCC_CFLAGS="-fPIC -DEMSCRIPTEN"
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export EMCC_CXXFLAGS="-fPIC -DEMSCRIPTEN -std=c++17"
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# Use ccache if available for faster rebuilds
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if command -v ccache &> /dev/null; then
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export CC="ccache emcc"
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export CXX="ccache em++"
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fi
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# Debug mode (default: ON, use --release to disable)
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# This can be overridden by setting DEBUG_BUILD=0 before sourcing this file
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DEBUG_BUILD="${DEBUG_BUILD:-1}"
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if [ "$DEBUG_BUILD" = "1" ]; then
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export BUILD_TYPE="Debug"
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export DEBUG_CFLAGS="-g -O1"
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export DEBUG_LDFLAGS="-g -gsource-map"
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else
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export BUILD_TYPE="Release"
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export DEBUG_CFLAGS="-O2"
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export DEBUG_LDFLAGS=""
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fi
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export DEBUG_BUILD BUILD_TYPE DEBUG_CFLAGS DEBUG_LDFLAGS
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# Parallel jobs (default to 1 for memory-constrained environments like Docker)
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# Can be overridden with -j N flag or by setting JOBS/PARALLEL_JOBS env vars
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if [ -n "$PARALLEL_JOBS" ]; then
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export JOBS="$PARALLEL_JOBS"
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elif [ -z "$JOBS" ]; then
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# Default to 1 for sequential builds (safer for memory)
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# Use -j N to override for faster builds on machines with more RAM
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export JOBS=1
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fi
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# Common linker flags for WASM
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export WASM_LDFLAGS="\
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-sALLOW_MEMORY_GROWTH=1 \
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-sINITIAL_MEMORY=256MB \
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-sSTACK_SIZE=5MB \
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-sASYNCIFY=1 \
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-sASYNCIFY_STACK_SIZE=16384 \
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-sLEGACY_GL_EMULATION \
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-sMAX_WEBGL_VERSION=2"
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# Threading flags (when enabled)
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export PTHREAD_LDFLAGS="\
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-pthread \
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-sPROXY_TO_PTHREAD=1 \
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-sPTHREAD_POOL_SIZE=navigator.hardwareConcurrency \
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-sOFFSCREENCANVAS_SUPPORT=1"
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# Create output directories
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mkdir -p "$BUILD_ROOT" "$DEPS_ROOT" "$SYSROOT"/{lib,include,share} "$STAMPS_DIR"
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# Source other common files
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source "$COMMON_DIR/versions.sh"
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source "$COMMON_DIR/functions.sh"
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# Print environment info (only if not in quiet mode)
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if [ "${QUIET:-0}" != "1" ]; then
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echo "KiCad WASM Build Environment"
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echo " Project root: $PROJECT_ROOT"
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echo " Build root: $BUILD_ROOT"
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echo " Sysroot: $SYSROOT"
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fi
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