Build infrastructure: - Update build-pcbnew.sh with stub library compilation - Update build-wxuniversal-wasm.sh with library symlinks and stubs - Add stub libraries for libgit2 and curl (network ops via JS) - Add WASM-specific CMake Find modules Documentation: - Add KICAD_WASM_BUILD.md with complete modification list - Document 68 KiCad files modified for WASM support - Document disabled features and reasons - Document stub libraries and wxWidgets changes Submodule updates: - kicad: Add WASM/Emscripten build support (wasm-port branch) - wxwidgets: Add KiCad compatibility fixes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
842 B
CMake
27 lines
842 B
CMake
# FindGLEW.cmake - Stub for WASM builds
|
|
# GLEW is not needed for WASM/WebGL builds - OpenGL ES / WebGL is used directly
|
|
# Emscripten provides OpenGL ES 2.0/3.0 support through WebGL
|
|
|
|
if(EMSCRIPTEN)
|
|
message(STATUS "GLEW stubbed for WASM build (using Emscripten WebGL)")
|
|
|
|
# Set variables to indicate GLEW is "found" (stubbed)
|
|
set(GLEW_FOUND TRUE)
|
|
set(GLEW_LIBRARY "")
|
|
set(GLEW_LIBRARIES "")
|
|
set(GLEW_INCLUDE_DIR "")
|
|
set(GLEW_INCLUDE_DIRS "")
|
|
|
|
# For WASM/WebGL, we use OpenGL ES 2.0 via Emscripten
|
|
# The flags are added in linker options
|
|
# -sUSE_WEBGL2=1 or -sFULL_ES2=1 / -sFULL_ES3=1
|
|
|
|
mark_as_advanced(
|
|
GLEW_FOUND
|
|
GLEW_LIBRARY
|
|
GLEW_INCLUDE_DIR
|
|
)
|
|
else()
|
|
# For non-WASM builds, use the system FindGLEW
|
|
include(${CMAKE_ROOT}/Modules/FindGLEW.cmake OPTIONAL)
|
|
endif()
|