- build 3d-webgl test app after gal-webgl (same recipe: wx build + docker
sysroot headers); the capture spec already lives in the default e2e suite
and self-skips when the app is missing, so it now runs
- report-only parity + webgl-self step after the e2e suites
(continue-on-error: the committed baseline-webgl set is Mac-Chromium-
sourced — promote CI renders and flip gating if SwiftShader drifts past
the 0.005 floor)
- exclude tests/apps/3d-webgl from the test-apps cache (rebuilt every run,
like gal-webgl) and upload tests/3d-regression/output/** (renders, diffs,
the 3d:review triptych gallery) with the e2e artifacts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>