Two root causes of the wandering/invisible badge text:
- A plain VIEW_OVERLAY draws with whatever text justify the LAST painter left
in the GAL (CENTER is only the reset default) — anchoring was
nondeterministic. PRESENCE_OVERLAY (VIEW_OVERLAY subclass, replaces
MakeOverlay) pins TOP-LEFT justify before executing its commands; the label
math is written against that.
- The whole overlay draws at ONE depth and same-depth fragments drawn later
LOSE the depth test — a chip rect over its text erased the text. Draw the
text FIRST, the chip rect AFTER: the rect is rejected exactly on the glyph
pixels, punching the text through.
Verified live: chips contain their names on light (dark text) and dark
(white text) user colors, for both selection tags and cursor labels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvqUd4QsJSGHN28aunJRTq